Steve Jackson Games GURPS – Generic Universal RolePlaying System

William Rowen

TL 10 Starship Captain

[Created by]
Total: 100 points


(0) ST 10
(20) DX 12
(45) IQ 14
(10) HT 11

Advantages: (45 points)

XenoSolutions package (Patron, Reputation +2, Duty; 15 points), Alertness +1, Charisma +1, Luck 1 (15 points), Status +1 (Starship Captain).

Disadvantages: (-40 points)

Honesty, Low Pain Threshold Sense of Duty (crew & all humans, -15 points, Stubbornness.

Quirks: (-5 points)

[none determined yet]


Administration-13 (1), Astrogation-14 (2), Beam Weapons(sonic)/TL10-15 (2), Brawling-13 (2), Computer Operation/TL10-13 (0.5), Fast Draw (Pistol)-12 (1), Fencing-12 (2), Free Fall/TL10-11 (1), Law-12 (1), Leadership-15 (2), Mathematics-12 (1), Piloting (Aircar)/TL10-12 (2), Piloting (Large Spacecraft)/TL10-13 (6), Savoir-Faire-14 (1), Vacc Suit/TL10-12 (0.5).



Definite leader-material here. Consider getting rid of Low Pain Threshold, and definitely give him some more low-tech combat skills like Crossbow, while dropping (or modifying) his tech skills.

Modern and Near Future:

Modify the tech levels, and add things like Strategy and/or Tactics. His primary skill is getting people going all in the same direction, and assigning tasks to those best equipped to handle them.

Rowen is a charismatic commander and the chief pilot and astrogator of his ship. He's also not a bad man in a fight.

There's a tramp-freghter version of Captain Rowen: Kitaru O'Donnell.

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