Dahlia's Diversions for Peculiar Parties
Bite-sized roleplaying games for any occasion!
In 2023, a dusty box was uncovered in the Deep Archives at Steve Jackson Games. On it, a note: "TO PUBLISH. WE PROMISED." Inside, we found a stack of games, all annotated in the same careful script and accompanied by a mysterious letter.
Dahlia's Diversions for Peculiar Parties comprises eight independently-created games, presenting a true sampler of indie RPG zines with something for everyone. Each can be played with little to no preparation – perfect for entertaining surprise guests or livening up a rainy Sunday afternoon.
Whether you're a storygame connoisseur, a dedicated dungeon crawler looking to branch out, or a total beginner, you have a seat at Dahlia's table.
10 PDFs (totaling 41 pages) in a single Zip file.
Stock #30-1754,
$20.00.
GURPS Power-Ups 11: Roll Your Own Skills
Learn The Skill Of Creating Skills
GURPS has a lot of skills. That isn't a surprise for a generic game that lets you create any character you want for any setting you can imagine! Yet "any" sometimes means you need even more skills – and when you do, it can be a lot of work to make sure that they're consistent with the many existing ones.
Roll Your Own Skills simplifies this task, doing for ordinary skills what GURPS Power-Ups 7: Wildcard Skills does for wildcards. It offers advice on concept and naming; thinking through prerequisites, specialties, tasks, and other details; and determining controlling attributes, difficulties, and defaults that are in line with canonical skills. It's less a system than a list of lists of things to remember, all with pointers to examples in the Basic Set and easily overlooked rules that hinge on skills' specific properties.
17-page PDF.
Stock #37-0168,
$6.00.