GURPS – Generic Universal RolePlaying System GURPS – Generic Universal RolePlaying System

GURPS Power-Ups 11: Roll Your Own Skills – Cover

GURPS Power-Ups 11: Roll Your Own Skills

Written by Sean Punch

17 pages. PDF. * Price $6.00
* Stock number 37-0168
Always AvailableClick here to buy!

Learn The Skill Of Creating Skills

GURPS has a lot of skills. That isn't a surprise for a generic game that lets you create any character you want for any setting you can imagine! Yet "any" sometimes means you need even more skills – and when you do, it can be a lot of work to make sure that they're consistent with the many existing ones.

Roll Your Own Skills simplifies this task, doing for ordinary skills what GURPS Power-Ups 7: Wildcard Skills does for wildcards. It offers advice on concept and naming; thinking through prerequisites, specialties, tasks, and other details; and determining controlling attributes, difficulties, and defaults that are in line with canonical skills. It's less a system than a list of lists of things to remember, all with pointers to examples in the Basic Set and easily overlooked rules that hinge on skills' specific properties.

Related Products

  • Check out the entire Power-Ups series!
  • Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!

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