Roleplayer #21, August 1990
In This Issue
The Shadow Eaters: Vampires in
a Cyberpunk Campaign (Loyd Blankenship)
The Noble Steed: Character
Design Rules for Horses (Ann Dupuis)
Enhanced Beasts: Creating Intelligent
Animal Races (Chris McCubbin)
GURPS
Q&A
New for GURPS
Super System Switching:
Converting The Hero System to GURPS
(David Ellis Dickerson)
Sleep: Advanced Rules for Fatigue
and Recovery (Richard LeDuc)
New Methods or Divination: More
Ways to Foretell the Future (S. John Ross)
Everything About Yrth: Writing
GURPS Fantasy, Second Edition (Janet Naylor)
Coming Attractions
Exit "Newsletter" -- Enter "Magazine"
Well, here it is. At 32 pages, Roleplayer has
graduated from newsletter status. It's now a real magazine.
Over the years, as Roleplayer has become more
popular, we've been able to build it up steadily. . . we've come a long
way from the first 4-page flyer! At this size, though, we've got to sell
a lot more copies. This is an unsubtle way of saying: Please help us out.
Ask your retailer to carry Roleplayer -- and tell
your friends to give it a try.
Of course, if we're going to shamelessly beg for readers, we have to be
responsive. Last issue, we asked what you wanted to see in this new larger
size. We're going by the feedback we got. If you have
something you want to say. . . let us know!
New Features
One question we asked last issue was "What regular features would you
like?" Based on the reader response, we're not going to add any absolutely
regular features. When we have a good article about new beasts,
or new gadgets, or new magic spells, we'll run it . . . but if we don't
have a good one for some issue, we'll just print something else, rather
than run a lame article to fill a "required" heading. That's why
a couple of regular features are missing this issue -- they will return!
We just didn't have any Short Notes this issue. And the only significant
erratum that showed up is covered in GURPS Q&A,
on p. 21.
We also asked about "theme issues." The answer was Proceed With
Caution. GURPS is eclectic, covering everything,
and our readers seem to want its magazine to be the same. We may have an
occasional theme issue, but the theme won't take up more than, say, a third
of the pages.
Article Size
An experiment in this issue is the long article,
starting on page 4, on character creation rules for horses. Before now,
we couldn't have printed this 15-page blockbuster. Now we can. But should
we? We think it's a great article, but that's not the issue; the size
is the question. Do you like the idea of an occasional super-article
(or adventure) that takes from 10 to 15 pages? Or would you rather see the
space given to more short articles?
Letters
If we get some good letters, we'll add a letter column. We won't have room
to print many letters, or long ones, so keep it short! For this month, here's
a question that has been asked over and over again:
"Is the material in Roleplayer official?"
We don't have a GURPS Police to look in your
windows and make sure you're playing the game the way we want. Errata, and
items labeled as specific rules changes, are "official" in that
we'll change the next printing of the books. Everything else is presented
(like the rest of the system) for your enjoyment, to use or not,
as you like. Any material that is especially far-out, or that contradicts
existing rules in an important way, will be specifically labeled as optional.
But it's all up to the GM. Have fun.
-- Steve Jackson
Editor: Steve Jackson
Managing Editor: Loyd Blankenship
Editorial Assistant: Monica Stephens
Production Manager: Carl Anderson
Cover Art: Rob Prior
Illustrations: Thomas Baxa, Dan Carroll, Evan Dorkin, Brad Gorby, Larry
McDougall, Doug Shuler, Terry Tidwell
Circulation Manager: Norman Banduch
Roleplayer (ISSN 1050-3609) is published bimonthly by Steve Jackson
Games Incorporated, Box 18957, Austin, TX 78760. Roleplayer, AADA, Illuminati,
GURPS, Autoduel
and the all-seeing pyramid are registered trademarks of Steve Jackson Games
Incorporated. Other product names mentioned herein are trademarks of Steve
Jackson Games Incorporated or their respective publishers. Copyright ©
1990 by Steve Jackson Games Incorporated. All rights reserved. Printed in
the USA.
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