by Brett Slocum
This is a guide to translating Chivalry and Sorcery characters to the GURPS system.
Because of the nature of the two systems, exact translations within 100 points are
not necessarily possible. Use this only as a guide.
GURPS Character points for PCs = 97.5 + 2.5 per C&S level up to level 7 + 5 per C&S level above 7
GURPS Character points for NPCs = 20 + 5 per C&S level up to level 7 + 10 per C&S level above 7
For major NPCs, use the PC formula.
Players should design their characters at 100 points and then spend the extra points
as if they received them during play. (Double cost for increasing attributes, etc.)
The following C&S statistics translate into the given GURPS attributes.
Equivalent
Attributes
C&S
GURPS
Strength
ST
Dexterity
DX
Intelligence
IQ
Constitution
HT
Since Chivalry and Sorcery uses randomly rolled attributes, the levels of ST, DX,
IQ and HT given in the table below are guidelines, and therefore optional. Character
points must still be spent normally. Since C&S has many more attributes than these
four, exceptional levels (high or low) of the additional attributes are translated
into GURPS advantages and disadavantages.
Attribute Translation
C&S
GURPS
1
5
2-3
7
4-5
8
6-7
9
8-10
10
11-12
11
13-14
12
15-16
13
17-18
14
19
15
20
16
21
17
22
18
23
19
24
20
25
21
Advantages and Disadvantages
As with Attributes, the advantages and disadvantages determined here are guidelines,
and therefore optional.
Convert C&S money into silver pieces, then 1 C&S silver = 1 GURPS $. See Wealth Advantages
section below, if starting wealth (including value of possessions) exceeds $1000.
Wealth
C&S Money in silver
GURPS Wealth
0-199
Dead Broke
200-499
Poor
500-999
Struggling
1000-1999
Average
2000-4999
Comfortable
5000-19999
Wealthy
20K-99K
Very
Wealthy
100K-999K
Filthy Rich
Each additional x10 factor
A level
of Multimillionaire
Appearance
C&S
GURPS
Frightful or Hideous (1-2)
Hideous
Ugly
(4-6)
Ugly
Plain (5-7)
Unattractive
Fair or Attractive
(13-17)
Attractive
Handsome/Beautiful or Striking (18-19)
Handsome
Very
Handsome/ Beautiful (20)
Very Beautiful
Bardic Voice
C&S
GURPS
Halting or Inarticulate (1-6)
Stuttering
Eloquent
to Orphic (15-20)
Voice
Wisdom
C&S
GURPS
Witless to Unwise (1-7)
Impulsive
Discerning
to Astute (13-16)
Common Sense
Wise to Visionary (17-20)
Intuition
Charisma
C&S
GURPS
Commanding (16-17)
Charisma +1
Dominant
(18)
Charisma +2
Command Presense (19)
Charisma +3
Charismatic
(20+)
Charisma +4 or more
Alignment
C&S
GURPS
Saintly or Devout (1-2) and class is priest
or paladin
As an alternative to strictly translating various equipment into their GURPS
equivalents, the value in silver pieces for them can be converted into GURPS $ and
then equipment can be bought.
Weapons
In general, the conversion of weapons is pretty straight-forward. Some are a little
more tricky than that, since GURPS only specifies four sword types: Shortsword, Broadsword,
Bastard Sword and Great Sword. Just find the closest weapon in the list.
Armor
C&S
GURPS
Soft Leather
Light Leather
Hard
Leather Cuirass
Heavy Leather
Brigantine or Splint
PD 3, DR 3
Banded or Scale
Scalemail
Chainmail
Shirt
Chainmail torso armor
Plate Cuirass
Breastplate or Corselet
Chain
Hauberk
Chainmail armor
Superior Chainmail
Chainmail with Greaves
and Vambraces
Plate and Chain
Half-Plate
Full Plate
Plate
Armor
Helmets
C&S
GURPS
Leather Helmet
Leather helmet
Conical
Helmet
Pot Helm
Norman Helm
Pot helm
Bascinet
Greathelm
Visored
helm
Greathelm
Shields
C&S
GURPS
Light Shield
Buckler
Buckler
Small
Kite
Shield
Large Shield
Magic Weapons
C&S
GURPS
Ego Sword
Loyal and Willful Weapon
Flaming
Sword
Flaming Weapon Item
Dancing Sword
Dancing Weapon
Bane
Sword
Bane Weapon
Magic
Spell translation will be available Real Soon Now.