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Illuminated Site of the Week
Here is our December release, likely already on the shelf of a retailer near you, just in time for the holidays.
GURPS Powers
Save the World . . . or Destroy It!
GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly -- two crucial concepts for comic-book superheroics.
GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardback.
If you've got a high-powered campaign – or high-powered players – you want GURPS Powers!
240-page full-color hardback.
Stock #01-0102,
ISBN 1-55634-742-1.
$34.95.
-- Paul Chapman
As of Dork Tower #31, MudCon will never be the same again! With Igor at the helm of Mud Bay's annual gaming convention, hilarity is bound to ensue. And by hilarity, we mean massive amounts of personal injury, financial destitution, and other icky-bad things.
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