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May 26, 2007: GURPS Martial Arts Is At The Printer!

After months of meticulous research, thousands of hours of writing, innumerable playtest posts, more thousands of hours of editing, weeks of layout, and a light dusting of art direction, GURPS Martial Arts is now at the printer.

This is a big one, folks. Written by martial arts expert Peter Dell'Orto and GURPS Fourth Edition architect Sean Punch, Martial Arts pushed the covers beyond a normal GURPS book, expanding to 256 pages. Even at the new page count, there's a lot more text than art, making this one of our most substantial tomes in years. If your game includes combat, be it gritty special forces action or way over-the-top wuxia monks, Martial Arts has what you need.

Don't believe me? Check out the Table of Contents and Index, or the Glossary. That's a meaty list of topics! Watch for more upcoming excerpts, with spine-tingling peeks into techniques, weapons, and even ninja!
-- Paul Chapman
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Warehouse 23 News: Won't You Take Me To . . . Dungeon Toooown?

Adventurers are dumb. If you waved enough shiny gold objects in front of an adventurer and asked him to run head-first into a granite wall, chances are they'd be big, wet stains on the rock before you could utter the word "go." Dungeonville expands on this on this a bit, but the premise is mostly the same. Hero = gullible, greedy moron.

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