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We just finished a Munchkin Quest playtest session.
We broke it!
Specifically, we drove the game to a stalemate condition. A certain combination of cards created a boss monster that couldn't be defeated.
Woot! This is why we playtest, and playtest, and playtest. We've got a solution for the problem . . . it even improves the game . . . but if we hadn't played, and tweaked, and replayed and retweaked, the game might have shipped with this particular bug. And that would have been annoying.
Finding the stalemate was annoying, too, but it was also fun, in the way that the unexpected is often fun when it doesn't involve a real unkillable monster. (Yes, I saw Cloverfield.)
-- Steve Jackson
Warehouse 23 News: Just In Time For Christmas! . . . 2008
Okay, so maybe the Call of Cthulhu: Plush Cthulhu Wreath is a little on the late side. We ask that you think of this not as something much too late for Christmas 2007, but rather you view it as an opportunity to get a big headstart on Christmas 2008.
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