December 15, 2003: Coming In MarchHere are the Steve Jackson Games March 2004 releases:
Some Knightmare Chess cards affect a single move, while some change the entire game! Each card is assigned a point value, so you can build custom decks based on an agreed point total, or handicap the match so the better player has fewer powerful cards. The possibilities are endless - and so is the fun!
80 oversized (4-1/2" x 2-1/2") cards and a rulesheet in a 8" x 4-7/8" x 1/2" box.
Star Munchkin 2 brings the epic saga of The Clown Wars to life, except with better acting . . . Star Munchkin took the rules-bending, power-gaming, dungeon-crawling insanity of the original Munchkin and put the whole thing in space, where the monsters are more alien, the weapons more zappy, and the treasure -- well, there's still piles of treasure.
Strap on the Sprayser or the new X-Rayser and go ray-gunning for new monsters like the Nerds of Prey! Play a new race (the Bugs) or class (Space Ranger!), and do it all with Ralph, the Wonder Dog by your side. Star Munchkin 2 - The Clown Wars also has a new card type: Rooms. Just open the door, and . . . "oh, noooooooooo . . .!"
Star Munchkin 2 - The Clown Wars is a supplement to Star Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin or Munchkin Fu instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!
112 cards and rules sheet in shrink-wrapped folder.
No. Not hopelessly. A Vorkosigan never gives up. And when the fragile, dwarfed, odd-looking Miles charges headlong against the universe . . . Miles may break, but he's used to breaking. And he'll pay that price, for his Emperor's honor and his own, because when Miles hits it hard enough, the universe gives way.
Now you can enter the world of Miles Vorkosigan. Play his soldiers, his agents, his comrades. Play Miles himself, if you're up to the challenge . . . and if you think you can dare as much, and talk as fast, as the "little Admiral."
128 pages. Hardback.
World War II raged from the deserts of North Africa to the jungles of the South Pacific, the mountaintops of the Alps to the beaches of Normandy, to the high seas, the undersea depths, and the skies above it all. And everywhere were the machines of war -- the bombers, fighters, tanks, jeeps, ships, submarines, landing craft, and more, thousands of designs built by dozens of different countries.
GURPS WWII: Motor Pool is the definitive sourcebook for it all. Using the WWII Modular Vehicle Design System from the GURPS WWII Core Rulebook (itself derived from GURPS Vehicles 2/e), Motor Pool has complete stats for combat vehicles of all types, from all theaters and combatants, in mankind's greatest conflict.
No matter what type of GURPS WWII game you're playing, Motor Pool has the info you need to ramp up the action!
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