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Ogre Ludography

Updated July 23, 2010

This is a list of all of the Ogre games, supplements and promotional items published since the 1977 release of the original game. Miniatures are listed separately on the Collectors Checklist.


Ogre (1st Edition)

Metagaming Concepts, 1977 (Microgame #1). Designed by Steve Jackson. Plastic bag; red/black/white rulebook cover by Winchell Chung. Map (8" × 14", white with black printing) counters (black, white and gray) and rulebook in a 4" × 7" bag. Print run: 8,000. Suggested retail price was $2.95.

Ogre (2nd Edition)

Metagaming Concepts, 1977. Designed by Steve Jackson. Plastic bag; color rulebook cover by Clark Bradley, map (8" × 14", cream with brown printing) and counters (black/white/gray), Print run: 20,000. Suggested retail price was $2.95.

G.E.V. (1st Edition)

Metagaming Concepts, 1978 (Microgame #8). Designed by Steve Jackson. Plastic bag; color rulebook cover by Winchell Chung, map (12" × 14", cream with green and blue printing) and counters (blue and white). Print run: 30,000. Suggested retail price was $3.95. A superset of Ogre, completely compatible but replacing the ramming rules of Ogre with overrun, and allowing limited stacking.

Ogre (2nd Edition, 2nd Printing)

Metagaming, 1978. Designed by Steve Jackson. Plastic bag; color rulebook cover by Brian Wilson, map and counters as in 2nd edition first printing. Print run: 20,000. Suggested retail price was $2.95.

Ogre (2nd Edition, 3rd Printing)

Metagaming, 1979. Apparently just a reprint of the 2nd Printing; we don't know whether the 2nd Printing line was changed. Print run: 15,000.

G.E.V. (2nd Edition)

Metagaming, 1979. Designed by Steve Jackson. Boxed (4" × 7"); color cover by Brian Wilson. Rulebook, redrawn map (12" × 14", still cream with green and blue printing) and counters (blue and white) as in first edition. Print run unknown. Suggested retail price was $4.95.

Ogre (3rd Edition)

Steve Jackson Games, 1982. Designed by Steve Jackson. Pocket Box; cover art by Clark Bradley (same as 2nd Edition). Color map painted by Denis Loubet, black-and-white two-sided counters, rulebook. Print run 20,000. Suggested retail price was $5.00.

G.E.V. (3rd Edition, though not so labeled)

Steve Jackson Games, 1982. Designed by Steve Jackson. Pocket Box; cover art by David R. Dietrick and Dave Martin. Color map painted by Denis Loubet, black-and-white two-sided counters, rulebook. Print run 20,000. Suggested retail price was $5.00.

The Ogre Book

Steve Jackson Games, 1982. Cover by Dave Martin, after the original Chung cover. 40 pages, reprinting various Space Gamer articles and letters about Ogre. Print run 10,000. Suggested retail price was $5.00.

Battlesuit

Steve Jackson Games, 1983. Designed by Steve Jackson. Pocket Box; cover art by Dave Martin. 21" × 32" green/brown map, four sheets of black/red/white two-sided counters, rulebook. Print run was probably 20,000. Suggested retail price was $5.00. This game is set in the Ogre/G.E.V. background, but is on a different scale, where each counter represents a single battlesuited infantryman; it is not compatible.

Ogre (3rd Edition, 2nd Printing)

Steve Jackson Games, 1984. Designed by Steve Jackson. As for first printing. Print run 15,000. Suggested retail price was $5.00.

G.E.V. (3rd Edition, though not so labeled; 2nd printing)

Steve Jackson Games, 1984. As for first printing. Print run 10,000. Suggested retail price was $5.00.

Shockwave

Steve Jackson Games, 1984. Designed by Steve Jackson. Plastic bag; color rule sheet cover by Denis Loubet (same art as on the Ogre computer game). New rules and scenarios. Full-color map painted by Denis Loubet, red/black/white counters and rules sheet. The map geomorphs with the G.E.V. map. Print run 20,000. Suggested retail price was $4.95. Nominated for the Origins Award for Best Science Fiction Game of 1984.

Ogre Computer Game

Origin Systems, 1986. Program design by Steve Meuse. Versions were published for Apple II, Commodore 64, Atari 400/800/XL/XE, Atari ST, Macintosh, IBM and Amiga. Several different styles of promotional radiation warning badge were created, and each box included one. Retail prices were $40 to $50, depending on system. A version of this game was also published in Japan.

Ogre Computer Game Poster

Origin Systems, 1986. 16.5" × 23", with the Denis Loubet cover from the Ogre computer game.

Ogre Reinforcement Pack

Steve Jackson Games, 1987. Designed by Warren Spector; development by Steve Jackson and David Ladyman. Plastic bag; black/red/green rule sheet cover art by Ed Haddock. A scenario pack with extra components: four counter sheets from Ogre, G.E.V., and Shockwave, and one map each from G.E.V. and Shockwave. Print run 7,500. Suggested retail price was $4.95.

Deluxe Ogre

Steve Jackson Games, 1987. Designed by Steve Jackson. Boxed (9" × 12"); color cover by Denis Loubet (same illustration as on the Ogre computer game). Mounted mapboard painted by Denis Loubet, full-color standup counters with plastic bases, d6 and rulebook. The rules are in principle the same as those of previous editions, but they were completely reorganized without the SPI-style case system numbering. Print run 10,000. Suggested retail price was $16.95. Listed in the Games 100 in 1987.

Ogre Blueprint Poster

Steve Jackson Games, 1987. Drawn by Kyle Miller. 17" × 22" blueprint with cutaway drawing of a Mark V.

Ogre Embroidered Patch

Steve Jackson Games, 1987 (we think). Red and black.

Ogre (Japanese edition)

Hobby Japan, 1988. All rules in Japanese. 4" × 7" color box with original cover art, full-color map, black and white counters (redrawn), a small d6, and a rulebook. Print run unknown.

Ogre/G.E.V.

Steve Jackson Games, 1990. Designed by Steve Jackson. A 5" × 8" box with both games; the Ogre rules were designated 4th Edition and the G.E.V. rules 3rd Edition. Maps were exactly as in the 3rd edition of each game; counters were two-sided and red/black/white; rulebook was a combined book with Ogre rules on one front and G.E.V. rules on the other front.

Print run 9,000, but only about 7,000 sets were assembled (the boxes were one-piece and very flimsy, and many were rejected). Suggested retail price was $9.95. In 1995, a new box was designed and 2,000 printed to hold the remaining stock of components. These were more solid boxes with separate tops and bottoms.

Ogre Miniatures

Steve Jackson Games, 1992. Designed by Steve Jackson. Color cover by Jeff Mangiat; 64 pages, full color throughout. Print run 8,000. Suggested retail price $14.95. Miniatures rules for Ogre; essentially the whole canon, including G.E.V. and supplementary rules, translated directly to a miniatures format. Won the Origins Award for Best Miniatures Rules of 1992.

Ogre Miniatures Poster

Steve Jackson Games, 1992. Print run 12,000. Promotional giveaway.

Ogre/G.E.V.

Steve Jackson Games, 2000. A new combined edition, in a VHS tape box with cardboard slip. Ogre rules are marked Fifth Edition; G.E.V. edition not mentioned (assumed to be 3rd Edition). Otherwise similar to the 1990/1995 edition. Print run unknown; Suggested retail price $14.95.

Shockwave

Steve Jackson Games, 2000. Counter sheets, rulebook and 4-color maps in a ziplock bag. Print run unknown; Suggested retail price $9.95.

Ogre Reinforcement Pack

Steve Jackson Games, 2000. Rule sheet, 4 counter sheets, 2 maps, in ziplock bag.. Print run unknown; Suggested retail price $11.95.

Ogre Blueprint Poster, Second Edition

Steve Jackson Games, 2000. Drawn by Kyle Miller. 17" × 22" blueprint with cutaway drawing of a Mark V. $5.95.

GURPS Ogre

Steve Jackson Games, 2000. 128 pages. ISBN 1-55634-417-1, $19.95.

The Ogre Book

Steve Jackson Games, 2001. 128 pages. ISBN 1-55634-461-9, $19.95.

Ogre Battlefields

Steve Jackson Games, 2001. Counter sheet, rulebook and 4 new maps. ISBN 1-55634-441-4, $14.95.

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