Links
Table of Contents
-
Transhuman Space template conversions to GURPS
Fourth Edition by Jessie D. Foster.
- Kenneth
Peters' Transhuman Space Pages - Including GURPS Character Builder
data sheets (for GCB 2.2.5 and up), and rules and templates for
Transhuman Space vechiles.
- Transhuman
Space YahooGroups List - Discussion of the Transhuman
Space setting. Check the archives for vehicle designs,
conversion notes, and optional rules and setting material. Most
of the core Transhuman Space writers are active
participants.
-
Freehauler's Transhuman Space Website - Site with raytraced model
pictures that give you a starting idea of what different drive types and
ships would look like.
- Aaron's
Transhuman Space Website - Site with articles on locations,
corporations and equipment.
- Ship
Design Page - Reference work showing comparative sizes and
outlines of almost every Transhuman Space ship
described in canon ... and some originals!
- Nemto's Lair - Pics of various
Tranhsuman Space craft and various articles on space travel.
Also see his Orbit program.
- Evil
Dr. Ganymede - Webpage of Transhuman Space: Under Pressure
co-author Constantine Thomas. Of notable interest is the pictures/renderings
for how the sea
level will rise on Mars during terraforming and a compiled
list of every cybershell, parahuman and bioroid in the setting.
- DM's Transhuman
Page - Webpage of Transhuman Space: Under Pressure
co-author David Morgar-Mar. Awesome maps of Transhuman
Space Earth and the solar system.
- WorldChanging -
A website dedicated to scientific improvement of the world. Edited by
Jamais Cascio, author of Transhuman Space: Broken Dreams
and Transhuman Space: Toxic Memes.
- David L. Pulver's
Website - The personal webpage of the creator of Transhuman
Space and Centauri Knights.
-
Transhuman Space: New Zealand - A deeper look at New Zealand in
2100.
- Stone's
Throw Shipyards - Ship designs and speculative writing's
by one of the most profilic Transhuman Space gearheads,
John Buston.
These articles are all free, in support of the Transhuman Space
line.
- Transhuman Space by David Pulver:
Comments and the cut mutable point totals box text.
- Orbital Decay by Patrick Sweeney:
Lethal new nanotech diseases to inflict on your hapless players!
- Fifth Wave by Jon Zeigler:
Includes new meme rules.
- Personnel Files by Phil Masters:
Some basic notes on group concepts that were not written up.
- In The Well by Jonathan Woodward:
Two sections, one on how the maps were created and another with some
guidelines on using materials lists in GURPS Vehicles.
- Deep Beyond by David Pulver:
Quotes and commentary on the development of the book.
- Under Pressure by David
Morgan-Mar, Kenneth Peters, & Constantine Thomas: Very extensive notes with
a mix of heavy crunch (such as technical appendix notes) and humor.
- Broken Dreams by Jamais Cascio:
Short piece detailing different ways of getting online in the year
2100.
These articles require a Pyramid
subscription to access the full text.
- Ice
on Mercury - Interesting information on possible ice on the poles of
Mercury.
- Space
Drives - A bit light on the detail but has some pictures
of real space drives and schematics.
-
Antimatter Propulsion - A number of papers on antimatter propulsion
technologies.
-
Propulsion Tethers - Interesting article on using tethers for
acceleration and deceleration using planetary magnetic fields.
- Deep
Angel - Supercavitation technology for high speed underwater travel,
and possible employment ideas.
- SiMiCon Rotor
Craft - Unusual rotor/turbojet hybrid.
- D-Star Engineering
- Company developing advanced ducted fans.
- The
Secret of Hypersonic Flight - Some information on AJAX -- which uses
an MHD system and a plasma emitter to reduce drag and shape airflow
-- mainly in relation to how it could be related to the possible
'Aurora' spyplane.
- Nanotubes
and Buckballs - Excellent primer on nanotubes and
links to related articles.
- Seament
- Primer on the technology of electroaccretion of calcium around
an electrified mesh to create a concrete-type material.
- Compact
Natural Gas MHD - Brief overview of an idea to build a compact
MHD power station in the Barents Sea.
- Harvest of Stars, The Stars Are Also Fire, Harvest
the Fire, and The Fleet of Stars, by Poul Anderson.
- The "Culture" series: Consider Phlebas, The Use of
Weapons, The Player of Games, Excession, and Look to
Windward, by Ian Banks.
- Candle, by John Barnes.
- Heads, by Greg Bear.
- Queen of Angels, by Greg Bear.
- Moving Mars, by Greg Bear.
- / (Slant), by Greg Bear.
- Darwin's Radio and Darwin's
Children, by Greg Bear.
- The Seedling Stars, by James Blish.
- Earth, by David Brin.
- Otherness, by David Brin.
- The Fortunate Fall, by Raphael Carter
- New Atlantis, by Earl E Clark.
- The Deep Range, by Arthur C Clarke.
- Nanotech, by Jack, and Dozois, Gardner, Ed Dann.
- Ribofunk, by Paul Di Fillipo.
- Down and Out in the Magic Kingdom, by Cory Doctorow.
- When Gravity Fails, A Fire Upon The Sun and The Exile
Kiss, by George Alec Effinger.
- Quarantine, by Greg Egan.
- Axiomatic, by Greg Egan.
- Distress, by Greg Egan.
- Permutation City, by Greg Egan.
- Diaspora: A Novel, by Greg Egan.
- Firestar, Rogue
Star, Lodestar, and Falling Stars, by Michael Flynn.
- Pattern Recognition, by William Gibson.
- Mindstar Rising, A Quantum Murderand The Nano
Flower, by Peter Hamilton.
- A Deeper Sea, by Alexander Jablokov.
- War Games, by Hansen Karl.
- Beggars in Spain, Beggars and Choosers and Beggars
Ride, by Nancy Kress.
- Terminal Cafe, by Ian Macdonald.
- The "Fall Revolution" series: The Star Fraction,
The Stone Canal and The Cassini Division, by Ken MacLeod.
- Fairyland, by Paul J McAuley.
- The Bohr Maker, by Linda Nagata.
- Limit of Vision, by Linda Nagata.
- Vast, by Linda Nagata.
- Dream Park, The Barsoom Project, The California Voodoo
Game, The Descent of Anansi and Saturn's Race, by Larry
Niven and Steven Barnes.
- Gaia's Toys, by Rebecca Ore.
- The Silicon Man, by Charles Platt.
- Red Mars, Blue Mars, and Green Mars,
by Kim Stanley Robinson.
-
Software,
Realware, and
Wetware, by Rucy Rucker
- Blueheart, by Alison Sinclair.
- Inherit the Earth, Architects of Emortality, and
The Fountains of Youth, by Brian Stableford.
- The Diamond Age, by Neil Stephenson.
- Holy Fire, by Bruce Sterling.
- Heavy Weather, by Bruce Sterling.
-
Schismatrix Plus, by Bruce Sterling.
- Distraction: A Novel, by Bruce Sterling.
- Toast, by Charlie Stross.
- Vacuum Flowers, by Michael Swanwick.
- The Ophiuchi Hotline, by John Varley.
- Steel Beach, by John Varley.
- The Golden Globe, by John Varley.
- Twenty Thousand Leagues Under the Sea, by Jules Verne.
- Across Realtime, by Vernor Vinge.
- A Fire Upon the Deep, by Vernor Vinge.
- Starfish, by Peter Watts.
- Voice of the Whirlwind, by Walter Jon Williams.
- Macro-Life, by George Zebrowski.
-
Mind Children : The Future of Robot and Human Intelligence, by Hans
Moravec
- Darwinizing Culture, edited by Robert Aunger
- The Electric Meme: A New Theory of How We Think, by
Robert Aunger
- Combat Fleets of the World, 2000-2001, by A. D Baker
- The Discovery of the Titanic, by Robert D Ballard
- The Eternal Darkness, by Robert D Ballard
- Explorations, by Robert D Ballard
- The New Solar System, Fourth Edition, by J. Kelly Beatty
and Carolyn Collins Peterson, edited by Andrew Chaikin
- The World, The Flesh, and the Devil (2nd Edition), by J.D
Bernal
- The Meme Machine, by Susan J. Blackmore and Richard
Dawkins
- Whales of the World, by Nigel Bonner
- The Spike: How Our Lives are Being Transformed By Rapidly
Advancing Technologies, by Damien Broderick
- Virus of the Mind: The New Science of the Meme, by
Richard Brodie
- Flesh and Machines: How Robots Will Change Us, by Rodney
Brooks
- Cambrian Intelligence: The Early History of the New AI,
by Rodney Brooks
- The Blue Planet, by Andrew Byatt, Alastair Fothergill,
and Martha Holmes
- The Social Life of Information, by John Seely Brown and
Paul Duguid
- The Cerebral Symphony, by William Calvin
-
Nanotechnology: Molecular Speculations on Global Abundance by
B.C. Crandall
- El Niño, by Ross Couper-Johnston
- Dolphins, by Jacques-Yves Cousteau and Phillipe
Diolé
- The Selfish Gene, by Richard Dawkins
- The Extended Phenotype: The Long Reach of the Gene, by
Richard Dawkins
- Brainchildren: Essays on Designing Minds, by Daniel
Dennett
- Cambrian Intelligence, by Daniel Dennett
- Underwater Diving: Basic Techniques, by Peter and Sisman,
David Dick
- Engines of Creation
by K. Eric Drexler
-
Nanosystems: Molecular Machinery, Manufacturing, and Computation by K.
Eric Drexler
- Unbounding
the Future by K. Eric Drexler, Chris Peterson and Gayle
Pergamit
- Computational Principles of Mobile Robotics, by Gregory
Dudek
- Meteorology, 2nd Editio, by Joe R Eagleman
- Sea Change, by Sylvia A Earle
- Encyclopedia of the Sea, by Richard Ellis
- Indistinguishable from Magic, by Robert Forward
- Mirror Matter: Pioneering Antimatter Physics, by Rober
Forward and Joel Davis
- World Naval Weapons Systems, 1997-1998, by Norman
Friedman
-
Nanomedicine Volume 1: Basic Capabilities, by Robert A.
Freitas Jr.
- The Tipping Point, by Malcolm Gladwell
- Forever Peace, by Joe Haldeman
- Seven-Tenths, by James Hamilton-Paterson, published in the
United States as The Great Deep
- Mission To Saturn: Cassini and the Huygens Probe, by
David M Harland
- Colonies in Space, by T.A Heppenheimer
- Space Settlements: A Design Study, by Richard D. Johnson
and Charles Holbrow
- Visions, by Michio Kaku
- Prospects in Nanotechnology: Towards Molecular Manufacturing, by
Markus Krummenacker, edited by James Lewis
- The Age of Spiritual Machines, by Ray Kurzweil
- Gene Future: The Promise and Perils of the New Biology,
by Thomas F. Lee
- World Atlas of the Oceans, by Manfred Leier
- Mining the Sky, by John S. Lewis
-
Nanotechnology: Research and Perspectives by James Lewis, edited
by B.C. Crandall
- Lifting Titan's Veil: Exploring the Giant Moon of Saturn,
by Ralph Lorenz and Jaqueline Mitton
- Thought Contagion: How Belief Spreads Through Society, by
Aaron Lynch
- The Big Book of Conspiracies, by Doug (ed.) Moench
- Moravec Hans P. Mind Children: The Future of Robot and Human
Intelligence (Harvard University Press, 1988).
- Robot: Mere Machines to Transcendent Mind, by Hans
Moravec
- Introduction to AI Robotics, by Robin R Murphy
- The High Frontier, Third Edition, by Gerald K
O'Neill
- 2081: A Hopeful View of the Future, by Gerald K
O'Neill
- Beyond Humanity: Cyberevolution and Future Minds, by
Gregory S. Paul, and Earl Cox
- How the Mind Works, by Steven Pinker
- The Oceans, by Ellen J Prager
- Great Mambo Chicken and the Transhuman Condition, by Ed
Regis
- Nano: The Emerging Science of Nanotechnology, by Ed
Regis
- Smart Mobs: The Next Social Revolution, by Howard
Rheingold
- Jane's Fighting Ships 2001-2002, by Stephen Saunders
- The Millennial Project, by Marshall T Savage
- Islands in the Sky, by Stanley Schmidt, edited by Robert
Zubrin
- Remaking Eden: How Genetic Engineering and Cloning Will
Transform the American Famility, by Lee M Silver
- Exploring Ocean Science, 2nd Edition, by Keith Stowe
- The Third Millenium: A History of the World, AD
2000-3000, by Brian Stableford and David Langford
- Tomorrow Now: Envisioning the Next Fifty Years, by Bruce
Sterling
- The Third Industrial Revolution, by G. Harry Stine
- Redesigning Humans: Our Inevitable Genetic Future, by
Gregory Stock
- Generations: The History of America's Future, 1584 to
2069, by William Strauss and Neil Howe
- Essentials of Oceanography, 3rd Edition, by Harold V
Thurman
- The Third Wave: The Classic Study of Tomorrow, by Alvin
Toffler
- United Nations. United Nations Convention on the Law of the
Sea (United Nations, 1982).
- United States Navy. United States Navy Diving Manual
(Claitor's Publishing Division, 2001).
- The Deep Sea, by Joseph Wallace
- Sea & Air, 2nd Edition, by Jerome Williams, John J.
Higginson, and John D. Rohrbough
- Entering Space: Creating a Spacefaring Civilization, by
Robert Zubrin
- The Case for Mars, by Robert Zubrin and Richard Wagner
- Transmetropolitan, by Warren Ellis and Darick Robertson.
- Appleseed Books 1-4, by Masamune Shirow.
- Ghost in the Shell and Ghost in the Shell 2 - Man/Machine
Interface, by Masamune Shirow.
- The Dirty Pair: Run from the Future, by Adam Warren.
- Planetes, by Makoto Yukimura.
- GURPS
Blue Planet, based on the out-of-print game by Fantasy Flight
Games.
- Trinity/Aeon, by
White Wolf Studios. Now with a d20 adaptation/reprint in the works.
- 2300AD, by Far Future
Enterprises. Sci-fi sequel to Twilight: 2000. Now with a
planned reprint and d20 adaptation. The discussion group
can also be mined for Transhuman Space ideas.
- Big Eyes, Small
Mouth, by Guardians of Order. Centauri Knights, written
by David Pulver, was a direct influence on Transhuman
Space.
- Ad Astra. Hard science
roleplaying without FTL, but does have aliens and extrasolar travel.
- Big
Ideas, Grand Vision. "Gonzo transhumanistic" roleplaying
with godlike AIs and radical alteration of humans. Uses the
Alternity rules system.
- Orion's Arm. A
collaborative transhumanistic roleplaying setting, similar to Big Ideas,
Grand Vision.
- Polaris,
Third Edition, by Halloween Concept. French RPG set in the oceans of
an Earth after a nuclear holocaust.
- The Blue Planet (BBC, 2002).
- Secrets of the Ocean Realm (PBS, 1998).
- Volcanoes of the Deep (NOVA/PBS, 1999).
- 20,000 Leagues Under the Sea (Richard Fleischer, 1954).
- The Abyss (James Cameron, 1989).
- Blue Submarine No. 6 (Mahiro Maeda, 1998).
- Deep Blue Sea (Renny Harlin, 1999).
- Gasaraki (ADV Films, 1998).
- Ghost in the Shell (Bandai Visual, 1996).
- Ghost in the Shell: Stand Alone Complex (Production, I.G., 2002).
- Planetes (Sunrise, 2003).
- SeaQuest DSV (Universal TV, 1993-1995).
- Waterworld (Kevin Reynolds, 1995).
- Sealab 2021 (Williams Street, 2001).
- RedShift 4,
by Maris Technologies.
- NASA Near Earth Object
Orbits Software. A 3D orbit visualizer for thousands of NEOs.
- Planet's
Orbits, by Alcyone Software. Shareware digital orrery software.
- Celestia, by
Chris Laurel. A constantly updated freeware astronomical
object simulator (among other things). All the major objects
in the solar system are included, as are virtually all of the
smaller ones.
- X-Plane, by Laminar Research. A
continuously evolving flight simulator that can be tweaked. See their
section on using it for flight
simulations on Mars.
- ORBITER,
by Martin Schweiger. A shareware flight and orbital dynamics simulator.
Very impressive graphics and expandability.
- Orbits, by
Nemtos. A handy graphical orbital dynamics tool designed
for Transhuman Space.
Many thanks to Kenneth Peters, who provided the majority of the content for this page.
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