Links
Table of Contents
- Transhuman Space YahooGroups List – Discussion of the Transhuman Space setting. Check the archives for vehicle designs, conversion notes, and optional rules and setting material. Most of the core Transhuman Space writers are active participants.
- Ship Design Page – Reference work showing comparative sizes and outlines of almost every Transhuman Space ship described in canon ... and some originals!
- Evil Dr. Ganymede – Webpage of Transhuman Space: Under Pressure co-author Constantine Thomas. Of notable interest is the pictures/renderings for how the sea level will rise on Mars during terraforming and a compiled list of every cybershell, parahuman and bioroid in the setting.
- DM's Transhuman Page – Webpage of Transhuman Space: Under Pressure co-author David Morgan-Mar. Awesome maps of Transhuman Space Earth and the solar system.
- WorldChanging – A website dedicated to scientific improvement of the world. Edited by Jamais Cascio, author of Transhuman Space: Broken Dreams and Transhuman Space: Toxic Memes.
- David L. Pulver's Website – The personal webpage of the creator of Transhuman Space and Centauri Knights.
These articles are all free, in support of the Transhuman Space line.
- Transhuman Space by David Pulver: Comments and the cut mutable point totals box text.
- Orbital Decay by Patrick Sweeney: Lethal new nanotech diseases to inflict on your hapless players!
- Fifth Wave by Jon Zeigler: Includes new meme rules.
- Personnel Files by Phil Masters: Some basic notes on group concepts that were not written up.
- In The Well by Jonathan Woodward: Two sections, one on how the maps were created and another with some guidelines on using materials lists in GURPS Vehicles.
- Deep Beyond by David Pulver: Quotes and commentary on the development of the book.
- Under Pressure by David Morgan-Mar, Kenneth Peters, & Constantine Thomas: Very extensive notes with a mix of heavy crunch (such as technical appendix notes) and humor.
- Broken Dreams by Jamais Cascio: Short piece detailing different ways of getting online in the year 2100.
These articles require a Pyramid subscription to access the full text.
- Ice on Mercury – Interesting information on possible ice on the poles of Mercury.
- Space Drives – A bit light on the detail but has some pictures of real space drives and schematics.
- Antimatter Propulsion – A number of papers on antimatter propulsion technologies.
- Propulsion Tethers – Interesting article on using tethers for acceleration and deceleration using planetary magnetic fields.
- D-Star Engineering – Company developing advanced ducted fans.
- Harvest of Stars,
The Stars Are Also Fire,
Harvest the Fire, and
The Fleet of Stars, by Poul Anderson.
- The "Culture" series: Consider Phlebas,
The Player of Games,
Use of Weapons,
Excession, and
Look to Windward, by Ian Banks.
- Candle, by John Barnes.
- Heads, by Greg Bear.
- Queen of Angels, by Greg Bear.
- Moving Mars, by Greg Bear.
- / (Slant), by Greg Bear.
- Darwin's Radio and
Darwin's Children, by Greg Bear.
- The Seedling Stars, by James Blish.
- Earth, by David Brin.
- Otherness, by David Brin.
- The Fortunate Fall, by Raphael Carter
- New Atlantis, by Earl E. Clark.
- The Deep Range, by Arthur C. Clarke.
- Nanotech, by Jack Dann and Gardner Dozois (editors).
- Ribofunk, by Paul Di Filippo.
- Down and Out in the Magic Kingdom, by Cory Doctorow.
- When Gravity Fails,
A Fire in the Sun and
The Exile Kiss, by George Alec Effinger.
- Quarantine, by Greg Egan.
- Axiomatic, by Greg Egan.
- Distress, by Greg Egan.
- Permutation City, by Greg Egan.
- Diaspora: A Novel, by Greg Egan.
- Firestar,
Rogue Star,
Lodestar, and
Falling Stars, by Michael Flynn.
- Indistinguishable from Magic, by Robert Forward.
- Pattern Recognition, by William Gibson.
- Forever Peace, by Joe Haldeman.
- Mindstar Rising,
A Quantum Murder, and
The Nano Flower, by Peter Hamilton. The first two books have been collected as an
omnibus volume.
- A Deeper Sea, by Alexander Jablokov.
- War Games, by Karl Hansen.
- Beggars in Spain,
Beggars and Choosers, and
Beggars Ride, by Nancy Kress.
- Terminal Cafe, by Ian Macdonald.
- The "Fall Revolution" series:
The Star Fraction,
The Stone Canal,
The Cassini Division, and
The Sky Road, by Ken MacLeod. Also available as
two omnibus
volumes.
- Fairyland, by Paul McAuley.
- The Bohr Maker, by Linda Nagata.
- Limit of Vision, by Linda Nagata.
- Vast, by Linda Nagata.
- Dream Park,
The Barsoom Project,
The California Voodoo Game, and
The Moon Maze Game, by Larry Niven and Steven Barnes.
- The Descent of Anansi and
Saturn's Race, by Larry Niven and Steven Barnes.
- Gaia's Toys, by Rebecca Ore.
- The Silicon Man, by Charles Platt.
- Red Mars,
Green Mars, and
Blue Mars, by Kim Stanley Robinson.
- Software,
Realware,
Wetware, and
Freeware, by Rudy Rucker
- Blueheart, by Alison Sinclair.
- Inherit the Earth,
Architects of Emortality, and
The Fountains of Youth, by Brian Stableford.
- The Diamond Age, by Neil Stephenson.
- Holy Fire, by Bruce Sterling.
- Heavy Weather, by Bruce Sterling.
- Schismatrix Plus, by Bruce Sterling.
- Distraction: A Novel, by Bruce Sterling.
- Toast, by Charlie Stross.
- Vacuum Flowers, by Michael Swanwick.
- The Ophiuchi Hotline, by John Varley.
- Steel Beach, by John Varley.
- The Golden Globe, by John Varley.
- Twenty Thousand Leagues Under the Sea, by Jules Verne.
- Across Realtime, by Vernor Vinge. An omnibus containing The Peace War, the short story "The Ungoverned," and Marooned in Realtime.
- A Fire Upon the Deep,
A Deepness in the Sky, and
The Children of the Sky, by Vernor Vinge.
- Starfish, by Peter Watts.
- Voice of the Whirlwind, by Walter Jon Williams.
- Macrolife: A Mobile Utopia, by George Zebrowski.
- Darwinizing Culture, edited by Robert Aunger.
- The Electric Meme: A New Theory of How We Think, by Robert Aunger.
- Combat Fleets of the World, 2000-2001, by A. D. Baker III. See also the more recent The Naval Institute Guide to Combat Fleets of the World, 15th Edition, by Eric Wertheim.
- The Discovery of the Titanic, by Robert D. Ballard.
- The Eternal Darkness, by Robert D. Ballard.
- Explorations, by Robert D. Ballard.
- The New Solar System, Fourth Edition, edited by J. Kelly Beatty, Carolyn Collins Peterson, and Andrew Chaikin.
- The World, The Flesh, and the Devil (2nd Edition), by J. D. Bernal.
- The Meme Machine, by Susan J. Blackmore and Richard Dawkins.
- Whales of the World, by Nigel Bonner.
- The Spike: How Our Lives are Being Transformed By Rapidly Advancing Technologies, by Damien Broderick.
- Virus of the Mind: The New Science of the Meme, by Richard Brodie.
- Flesh and Machines: How Robots Will Change Us, by Rodney Brooks.
- Cambrian Intelligence: The Early History of the New AI, by Rodney Brooks.
- The Blue Planet, by Andrew Byatt, Alastair Fothergill, and Martha Holmes. Companion book to the miniseries (below).
- The Social Life of Information, by John Seely Brown and Paul Duguid.
- The Cerebral Symphony, by William Calvin.
- Nanotechnology: Molecular Speculations on Global Abundance by B. C. Crandall.
- El Niño, by Ross Couper-Johnston.
- Dolphins, by Jacques-Yves Cousteau and Phillipe Diolé.
- The Selfish Gene, by Richard Dawkins.
- The Extended Phenotype: The Long Reach of the Gene, by Richard Dawkins.
- Brainchildren: Essays on Designing Minds, by Daniel Dennett.
- Underwater Diving: Basic Techniques, by Peter Dick and David Sisman
- Engines of Creation by K. Eric Drexler.
- Nanosystems: Molecular Machinery, Manufacturing, and Computation by K. Eric Drexler.
- Unbounding the Future by K. Eric Drexler, Chris Peterson and Gayle Pergamit.
- Computational Principles of Mobile Robotics, by Gregory Dudek.
- Meteorology, 2nd Edition, by Joe R. Eagleman.
- Sea Change, by Sylvia A. Earle.
- Encyclopedia of the Sea, by Richard Ellis.
- Mirror Matter: Pioneering Antimatter Physics, by Robert Forward and Joel Davis.
- The Naval Institute Guide to World Naval Weapons Systems, 1997-1998, by Norman Friedman. The fifth edition is more recent (2006).
- Nanomedicine Volume 1: Basic Capabilities, by Robert A. Freitas Jr.
- The Tipping Point, by Malcolm Gladwell.
- Seven Tenths, by James Hamilton-Paterson, published in the United States as The Great Deep.
- Mission To Saturn: Cassini and the Huygens Probe, by David M. Harland.
- Colonies in Space, by T. A. Heppenheimer.
- Space Settlements: A Design Study, edited by Richard D. Johnson and Charles Holbrow.
- Visions, by Michio Kaku.
- Prospects in Nanotechnology: Towards Molecular Manufacturing, by Markus Krummenacker, edited by James Lewis.
- The Age of Spiritual Machines, by Ray Kurzweil.
- Gene Future: The Promise and Perils of the New Biology, by Thomas F. Lee.
- World Atlas of the Oceans, by Manfred Leier.
- Mining the Sky, by John S. Lewis.
- Nanotechnology: Research and Perspectives by James Lewis, edited by B.C. Crandall.
- Lifting Titan's Veil: Exploring the Giant Moon of Saturn, by Ralph Lorenz and Jaqueline Mitton.
- Thought Contagion: How Belief Spreads Through Society, by Aaron Lynch.
- Living Off the Land in Space: Green Roads to the Cosmos and
Paradise Regained: The Regreening of Earth, by Greg L. Matloff, Les Johnson, and C Bangs.
- The Big Book of Conspiracies, edited by Doug Moench.
- Mind Children: The Future of Robot and Human Intelligence, by Hans Moravec.
- Robot: Mere Machines to Transcendent Mind, by Hans Moravec.
- Introduction to AI Robotics, by Robin R. Murphy.
- The High Frontier, Third Edition, by Gerald K. O'Neill.
- 2081: A Hopeful View of the Future, by Gerald K. O'Neill.
- Beyond Humanity: CyberEvolution and Future Minds, by Gregory S. Paul, and Earl Cox.
- How the Mind Works, by Steven Pinker.
- The Oceans, by Ellen J. Prager with Sylvia A. Earle.
- Great Mambo Chicken and the Transhuman Condition, by Ed Regis.
- Nano: The Emerging Science of Nanotechnology, by Ed Regis.
- Smart Mobs: The Next Social Revolution, by Howard Rheingold.
- Jane's Fighting Ships 2001-2002, by Stephen Saunders. See also the current edition.
- The Millennial Project, by Marshall T. Savage.
- Islands in the Sky, edited by Stanley Schmidt and Robert Zubrin.
- Remaking Eden: How Genetic Engineering and Cloning Will Transform the American Family, by Lee M. Silver.
- Exploring Ocean Science, 2nd Edition, by Keith Stowe.
- The Third Millenium: A History of the World, AD 2000-3000, by Brian Stableford and David Langford.
- Tomorrow Now: Envisioning the Next 50 Years, by Bruce Sterling.
- The Third Industrial Revolution, by G. Harry Stine.
- Redesigning Humans, by Gregory Stock.
- Generations: The History of America's Future, 1584 to 2069, by William Strauss and Neil Howe.
- Essentials of Oceanography, 3rd Edition, by Harold V. Thurman. See also the current edition, by Trujillo and Thurman.
- The Third Wave: The Classic Study of Tomorrow, by Alvin Toffler.
- United Nations Convention on the Law of the Sea, United Nations. See also Bernaerts' Guide to this convention.
- U.S. Navy Diving Manual, by U.S. Department of the Navy.
- The Deep Sea, by Joseph Wallace.
- Sea and Air, 2nd Edition, by Jerome Williams, John J. Higginson, and John D. Rohrbough.
- Entering Space: Creating a Spacefaring Civilization, by Robert Zubrin.
- The Case for Mars, by Robert Zubrin and Richard Wagner.
- Transmetropolitan, by Warren Ellis and Darick Robertson.
- Appleseed, by Masamune Shirow. Four volumes: The Promethean Challenge,
Prometheus Unbound,
The Scales of Prometheus, and
The Promethean Balance.
- Ghost in the Shell,
Ghost in the Shell 1.5: Human-Error Processor, and
Ghost in the Shell 2 – Man/Machine Interface, by Masamune Shirow.
- The Dirty Pair: Run from the Future, by Adam Warren.
- Planetes, by Makoto Yukimura.
- GURPS Blue Planet, based on the out-of-print game by Fantasy Flight Games.
- 2300 AD, by Far Future Enterprises. Sci-fi sequel to Twilight: 2000. Now with a planned reprint and d20 adaptation. The discussion group can also be mined for Transhuman Space ideas.
- Ad Astra. Hard science roleplaying without FTL, but does have aliens and extrasolar travel.
- Big Ideas, Grand Vision. "Gonzo transhumanistic" roleplaying with godlike AIs and radical alteration of humans. Uses the Alternity rules system.
- Orion's Arm. A collaborative transhumanistic roleplaying setting, similar to Big Ideas, Grand Vision.
- 20,000 Leagues Under the Sea (Richard Fleischer, 1954).
- The Abyss (James Cameron, 1989).
- Blue Submarine No. 6 (Mahiro Maeda, 1998).
- Deep Blue Sea (Renny Harlin, 1999).
- Gasaraki (ADV Films, 1998).
- Ghost in the Shell (Bandai Visual, 1996).
- Ghost in the Shell: Stand Alone Complex (Production, I.G., 2002).
- Planetes (Sunrise, 2003).
- Sealab 2021 (Williams Street, 2001).
- SeaQuest DSV (Universal TV, 1993-1995).
- Waterworld (Kevin Reynolds, 1995).
- NASA Near Earth Object Orbits Software. A 3D orbit visualizer for thousands of NEOs.
- Planet's Orbits, by Alcyone Software. Shareware digital orrery software.
- Celestia, by Chris Laurel. A constantly updated freeware astronomical object simulator (among other things). All the major objects in the solar system are included, as are virtually all of the smaller ones.
- X-Plane, by Laminar Research. A continuously evolving flight simulator that can be tweaked. See their section on using it for flight simulations on Mars.
- Orbiter, by Martin Schweiger. A shareware flight and orbital dynamics simulator. Very impressive graphics and expandability.
Many thanks to Kenneth Peters, who provided the majority of the content for this page.