Links

Table of Contents

Fanpages and Lists

Rules Conversions

Pyramid Articles

Designer's Notes

These articles are all free, in support of the Transhuman Space line.
  • Transhuman Space by David Pulver: Comments and the cut mutable point totals box text.
  • Orbital Decay by Patrick Sweeney: Lethal new nanotech diseases to inflict on your hapless players!
  • Fifth Wave by Jon Zeigler: Includes new meme rules.
  • Personnel Files by Phil Masters: Some basic notes on group concepts that were not written up.
  • In The Well by Jonathan Woodward: Two sections, one on how the maps were created and another with some guidelines on using materials lists in GURPS Vehicles.
  • Deep Beyond by David Pulver: Quotes and commentary on the development of the book.
  • Under Pressure by David Morgan-Mar, Kenneth Peters, & Constantine Thomas: Very extensive notes with a mix of heavy crunch (such as technical appendix notes) and humor.
  • Broken Dreams by Jamais Cascio: Short piece detailing different ways of getting online in the year 2100.

Sample Articles

These articles require a Pyramid subscription to access the full text.

Chat Logs

Electronic Resources

Transhumanists

The Solar System ... and Beyond

The Moon

Mercury

  • Ice on Mercury - Interesting information on possible ice on the poles of Mercury.

Mars

Technology

Spaceflight

Propulsion

  • Space Drives - A bit light on the detail but has some pictures of real space drives and schematics.
  • Antimatter Propulsion - A number of papers on antimatter propulsion technologies.
  • Propulsion Tethers - Interesting article on using tethers for acceleration and deceleration using planetary magnetic fields.
  • Deep Angel - Supercavitation technology for high speed underwater travel, and possible employment ideas.
  • SiMiCon Rotor Craft - Unusual rotor/turbojet hybrid.
  • D-Star Engineering - Company developing advanced ducted fans.
  • The Secret of Hypersonic Flight - Some information on AJAX -- which uses an MHD system and a plasma emitter to reduce drag and shape airflow -- mainly in relation to how it could be related to the possible 'Aurora' spyplane.

Computing

Nanotechnology

Medical

Military Technology

New Habitats

Materials & Power

  • Nanotubes and Buckballs - Excellent primer on nanotubes and links to related articles.
  • Seament - Primer on the technology of electroaccretion of calcium around an electrified mesh to create a concrete-type material.
  • Compact Natural Gas MHD - Brief overview of an idea to build a compact MHD power station in the Barents Sea.

Printed Resources

Fiction

  • Harvest of Stars, The Stars Are Also Fire, Harvest the Fire, and The Fleet of Stars, by Poul Anderson.
  • The "Culture" series: Consider Phlebas, The Use of Weapons, The Player of Games, Excession, and Look to Windward, by Ian Banks.
  • Candle, by John Barnes.
  • Heads, by Greg Bear.
  • Queen of Angels, by Greg Bear.
  • Moving Mars, by Greg Bear.
  • / (Slant), by Greg Bear.
  • Darwin's Radio and Darwin's Children, by Greg Bear.
  • The Seedling Stars, by James Blish.
  • Earth, by David Brin.
  • Otherness, by David Brin.
  • The Fortunate Fall, by Raphael Carter
  • New Atlantis, by Earl E Clark.
  • The Deep Range, by Arthur C Clarke.
  • Nanotech, by Jack, and Dozois, Gardner, Ed Dann.
  • Ribofunk, by Paul Di Fillipo.
  • Down and Out in the Magic Kingdom, by Cory Doctorow.
  • When Gravity Fails, A Fire Upon The Sun and The Exile Kiss, by George Alec Effinger.
  • Quarantine, by Greg Egan.
  • Axiomatic, by Greg Egan.
  • Distress, by Greg Egan.
  • Permutation City, by Greg Egan.
  • Diaspora: A Novel, by Greg Egan.
  • Firestar, Rogue Star, Lodestar, and Falling Stars, by Michael Flynn.
  • Pattern Recognition, by William Gibson.
  • Mindstar Rising, A Quantum Murderand The Nano Flower, by Peter Hamilton.
  • A Deeper Sea, by Alexander Jablokov.
  • War Games, by Hansen Karl.
  • Beggars in Spain, Beggars and Choosers and Beggars Ride, by Nancy Kress.
  • Terminal Cafe, by Ian Macdonald.
  • The "Fall Revolution" series: The Star Fraction, The Stone Canal and The Cassini Division, by Ken MacLeod.
  • Fairyland, by Paul J McAuley.
  • The Bohr Maker, by Linda Nagata.
  • Limit of Vision, by Linda Nagata.
  • Vast, by Linda Nagata.
  • Dream Park, The Barsoom Project, The California Voodoo Game, The Descent of Anansi and Saturn's Race, by Larry Niven and Steven Barnes.
  • Gaia's Toys, by Rebecca Ore.
  • The Silicon Man, by Charles Platt.
  • Red Mars, Blue Mars, and Green Mars, by Kim Stanley Robinson.
  • Software, Realware, and Wetware, by Rucy Rucker
  • Blueheart, by Alison Sinclair.
  • Inherit the Earth, Architects of Emortality, and The Fountains of Youth, by Brian Stableford.
  • The Diamond Age, by Neil Stephenson.
  • Holy Fire, by Bruce Sterling.
  • Heavy Weather, by Bruce Sterling.
  • Schismatrix Plus, by Bruce Sterling.
  • Distraction: A Novel, by Bruce Sterling.
  • Toast, by Charlie Stross.
  • Vacuum Flowers, by Michael Swanwick.
  • The Ophiuchi Hotline, by John Varley.
  • Steel Beach, by John Varley.
  • The Golden Globe, by John Varley.
  • Twenty Thousand Leagues Under the Sea, by Jules Verne.
  • Across Realtime, by Vernor Vinge.
  • A Fire Upon the Deep, by Vernor Vinge.
  • Starfish, by Peter Watts.
  • Voice of the Whirlwind, by Walter Jon Williams.
  • Macro-Life, by George Zebrowski.

Nonfiction

  • Mind Children : The Future of Robot and Human Intelligence, by Hans Moravec
  • Darwinizing Culture, edited by Robert Aunger
  • The Electric Meme: A New Theory of How We Think, by Robert Aunger
  • Combat Fleets of the World, 2000-2001, by A. D Baker
  • The Discovery of the Titanic, by Robert D Ballard
  • The Eternal Darkness, by Robert D Ballard
  • Explorations, by Robert D Ballard
  • The New Solar System, Fourth Edition, by J. Kelly Beatty and Carolyn Collins Peterson, edited by Andrew Chaikin
  • The World, The Flesh, and the Devil (2nd Edition), by J.D Bernal
  • The Meme Machine, by Susan J. Blackmore and Richard Dawkins
  • Whales of the World, by Nigel Bonner
  • The Spike: How Our Lives are Being Transformed By Rapidly Advancing Technologies, by Damien Broderick
  • Virus of the Mind: The New Science of the Meme, by Richard Brodie
  • Flesh and Machines: How Robots Will Change Us, by Rodney Brooks
  • Cambrian Intelligence: The Early History of the New AI, by Rodney Brooks
  • The Blue Planet, by Andrew Byatt, Alastair Fothergill, and Martha Holmes
  • The Social Life of Information, by John Seely Brown and Paul Duguid
  • The Cerebral Symphony, by William Calvin
  • Nanotechnology: Molecular Speculations on Global Abundance by B.C. Crandall
  • El Niño, by Ross Couper-Johnston
  • Dolphins, by Jacques-Yves Cousteau and Phillipe Diolé
  • The Selfish Gene, by Richard Dawkins
  • The Extended Phenotype: The Long Reach of the Gene, by Richard Dawkins
  • Brainchildren: Essays on Designing Minds, by Daniel Dennett
  • Cambrian Intelligence, by Daniel Dennett
  • Underwater Diving: Basic Techniques, by Peter and Sisman, David Dick
  • Engines of Creation by K. Eric Drexler
  • Nanosystems: Molecular Machinery, Manufacturing, and Computation by K. Eric Drexler
  • Unbounding the Future by K. Eric Drexler, Chris Peterson and Gayle Pergamit
  • Computational Principles of Mobile Robotics, by Gregory Dudek
  • Meteorology, 2nd Editio, by Joe R Eagleman
  • Sea Change, by Sylvia A Earle
  • Encyclopedia of the Sea, by Richard Ellis
  • Indistinguishable from Magic, by Robert Forward
  • Mirror Matter: Pioneering Antimatter Physics, by Rober Forward and Joel Davis
  • World Naval Weapons Systems, 1997-1998, by Norman Friedman
  • Nanomedicine Volume 1: Basic Capabilities, by Robert A. Freitas Jr.
  • The Tipping Point, by Malcolm Gladwell
  • Forever Peace, by Joe Haldeman
  • Seven-Tenths, by James Hamilton-Paterson, published in the United States as The Great Deep
  • Mission To Saturn: Cassini and the Huygens Probe, by David M Harland
  • Colonies in Space, by T.A Heppenheimer
  • Space Settlements: A Design Study, by Richard D. Johnson and Charles Holbrow
  • Visions, by Michio Kaku
  • Prospects in Nanotechnology: Towards Molecular Manufacturing, by Markus Krummenacker, edited by James Lewis
  • The Age of Spiritual Machines, by Ray Kurzweil
  • Gene Future: The Promise and Perils of the New Biology, by Thomas F. Lee
  • World Atlas of the Oceans, by Manfred Leier
  • Mining the Sky, by John S. Lewis
  • Nanotechnology: Research and Perspectives by James Lewis, edited by B.C. Crandall
  • Lifting Titan's Veil: Exploring the Giant Moon of Saturn, by Ralph Lorenz and Jaqueline Mitton
  • Thought Contagion: How Belief Spreads Through Society, by Aaron Lynch
  • The Big Book of Conspiracies, by Doug (ed.) Moench
  • Moravec Hans P. Mind Children: The Future of Robot and Human Intelligence (Harvard University Press, 1988).
  • Robot: Mere Machines to Transcendent Mind, by Hans Moravec
  • Introduction to AI Robotics, by Robin R Murphy
  • The High Frontier, Third Edition, by Gerald K O'Neill
  • 2081: A Hopeful View of the Future, by Gerald K O'Neill
  • Beyond Humanity: Cyberevolution and Future Minds, by Gregory S. Paul, and Earl Cox
  • How the Mind Works, by Steven Pinker
  • The Oceans, by Ellen J Prager
  • Great Mambo Chicken and the Transhuman Condition, by Ed Regis
  • Nano: The Emerging Science of Nanotechnology, by Ed Regis
  • Smart Mobs: The Next Social Revolution, by Howard Rheingold
  • Jane's Fighting Ships 2001-2002, by Stephen Saunders
  • The Millennial Project, by Marshall T Savage
  • Islands in the Sky, by Stanley Schmidt, edited by Robert Zubrin
  • Remaking Eden: How Genetic Engineering and Cloning Will Transform the American Famility, by Lee M Silver
  • Exploring Ocean Science, 2nd Edition, by Keith Stowe
  • The Third Millenium: A History of the World, AD 2000-3000, by Brian Stableford and David Langford
  • Tomorrow Now: Envisioning the Next Fifty Years, by Bruce Sterling
  • The Third Industrial Revolution, by G. Harry Stine
  • Redesigning Humans: Our Inevitable Genetic Future, by Gregory Stock
  • Generations: The History of America's Future, 1584 to 2069, by William Strauss and Neil Howe
  • Essentials of Oceanography, 3rd Edition, by Harold V Thurman
  • The Third Wave: The Classic Study of Tomorrow, by Alvin Toffler
  • United Nations. United Nations Convention on the Law of the Sea (United Nations, 1982).
  • United States Navy. United States Navy Diving Manual (Claitor's Publishing Division, 2001).
  • The Deep Sea, by Joseph Wallace
  • Sea & Air, 2nd Edition, by Jerome Williams, John J. Higginson, and John D. Rohrbough
  • Entering Space: Creating a Spacefaring Civilization, by Robert Zubrin
  • The Case for Mars, by Robert Zubrin and Richard Wagner

Comics and Manga

  • Transmetropolitan, by Warren Ellis and Darick Robertson.
  • Appleseed Books 1-4, by Masamune Shirow.
  • Ghost in the Shell and Ghost in the Shell 2 - Man/Machine Interface, by Masamune Shirow.
  • The Dirty Pair: Run from the Future, by Adam Warren.
  • Planetes, by Makoto Yukimura.

Other Roleplaying Games

  • GURPS Blue Planet, based on the out-of-print game by Fantasy Flight Games.
  • Trinity/Aeon, by White Wolf Studios. Now with a d20 adaptation/reprint in the works.
  • 2300AD, by Far Future Enterprises. Sci-fi sequel to Twilight: 2000. Now with a planned reprint and d20 adaptation. The discussion group can also be mined for Transhuman Space ideas.
  • Big Eyes, Small Mouth, by Guardians of Order. Centauri Knights, written by David Pulver, was a direct influence on Transhuman Space.
  • Ad Astra. Hard science roleplaying without FTL, but does have aliens and extrasolar travel.
  • Big Ideas, Grand Vision. "Gonzo transhumanistic" roleplaying with godlike AIs and radical alteration of humans. Uses the Alternity rules system.
  • Orion's Arm. A collaborative transhumanistic roleplaying setting, similar to Big Ideas, Grand Vision.
  • Polaris, Third Edition, by Halloween Concept. French RPG set in the oceans of an Earth after a nuclear holocaust.

Visual Media Resources

Documentaries

  • The Blue Planet (BBC, 2002).
  • Secrets of the Ocean Realm (PBS, 1998).
  • Volcanoes of the Deep (NOVA/PBS, 1999).

Film and Television

  • 20,000 Leagues Under the Sea (Richard Fleischer, 1954).
  • The Abyss (James Cameron, 1989).
  • Blue Submarine No. 6 (Mahiro Maeda, 1998).
  • Deep Blue Sea (Renny Harlin, 1999).
  • Gasaraki (ADV Films, 1998).
  • Ghost in the Shell (Bandai Visual, 1996).
  • Ghost in the Shell: Stand Alone Complex (Production, I.G., 2002).
  • Planetes (Sunrise, 2003).
  • SeaQuest DSV (Universal TV, 1993-1995).
  • Waterworld (Kevin Reynolds, 1995).
  • Sealab 2021 (Williams Street, 2001).

Software

Desktop Planetarium

  • RedShift 4, by Maris Technologies.
  • NASA Near Earth Object Orbits Software. A 3D orbit visualizer for thousands of NEOs.
  • Planet's Orbits, by Alcyone Software. Shareware digital orrery software.
  • Celestia, by Chris Laurel. A constantly updated freeware astronomical object simulator (among other things). All the major objects in the solar system are included, as are virtually all of the smaller ones.

Flight Simulator

  • X-Plane, by Laminar Research. A continuously evolving flight simulator that can be tweaked. See their section on using it for flight simulations on Mars.
  • ORBITER, by Martin Schweiger. A shareware flight and orbital dynamics simulator. Very impressive graphics and expandability.
  • Orbits, by Nemtos. A handy graphical orbital dynamics tool designed for Transhuman Space.


Many thanks to Kenneth Peters, who provided the majority of the content for this page.



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