[Ad: The Silicon Valley Tarot]

Playtesting for Steve Jackson Games

Games like ours are complex. Careful outside playtesting is necessary, or mistakes . . . lots of mistakes . . . will get through. This seems like a Bad Thing, and we try to avoid it.

Luckily for us, a lot of people enjoy playtesting, because the playtesters are the first ones to see the game, and they have a real voice in the direction it takes.

A subscription to Pyramid will no longer be required to become part of the playtester pool. Instead, the playtester pool will be made up of registered e23 customers who have spent more than $50 in the past 12 months. Of course, a twelve-month subscription to Pyramid will put the buyer into the playtester pool -- the twelve-month subscription is $70.

This policy, like the Pyramid policy of the past, will not prevent authors, editors, or lead playtesters from including experts of their own choosing.

Those selected for playtests are permitted to read the playtest files online, or download them and print out a single hardcopy for personal use. Copying these files to any other online system or making more than one hardcopy is strictly prohibited. So please don't. If you encounter copies of these files, please report them to webmaster@sjgames.com.

Playtesters who contribute comments that the author feels are significantly useful ("I really think this is cool" does NOT qualify) will receive credit in the book, plus a free copy when it is printed.

How to Join a Playtest

When a new book becomes available for playtest, it is announced in the Daily Illuminator and in the appropriate forum. The announcement will give specific instructions on how to join. If you are selected, you will be signed up for a playtest mailing list and told how to access the files for the book. Playtest members can download the files or read them online as web pages.

Time Constraints

We like to give our playtesters at least six to eight weeks for comments. Sometimes we can allow a lot more time . . . but sometimes we need a really quick turnaround. Second drafts often have short deadlines, because we assume that the REALLY bad bugs were shaken out in the first round.

What to Look For While Playtesting

If the author or editor asks specific questions in his playtest notes, please try to answer them! It's frustrating to plow through 10 pages of comments that fail to address the primary question about the manuscript.

Please do NOT copy-edit or proofread the playtest draft. Playtest copies are usually unchecked and unedited when they're posted. Even the best drafts will have significant errors of spelling, grammar and punctuation at this stage. Just grit your teeth and ignore them - our editors will catch them at the proper time.

Please DO mention typos which have a significant effect on the rules - for example, a price given as $30 for a weapon that's obviously worth $30,000, or a sloppy sentence that makes it impossible to be sure what a rule means. We want to know about these (we'd probably catch them too, eventually, but better safe than sorry).

Giving Us Your Feedback

All playtesting comments should be posted to the appropriate mailing list. This usually sparks discussion and debate, which also helps the author.

Again, please note the deadline for each project! If your comments are not received before the deadline, it is unlikely that the author will have time to consider them before turning in his final draft.


Copyright 2009 by Steve Jackson Games Incorporated. All rights reserved