Fantasy Gamer began in 1983, as a fantasy-themed counterpart to Space Gamer's sci-fi focus. Fantasy Gamer lasted for six bimonthly issues, from August/September 1983 to June/July 1984. Fantasy-related content folded back into Space Gamer after then. Fantasy Gamer covered all aspects of fantasy-themed hobby gaming: RPGs, wargames, card and strategy games, and more. It also featured industry news and reviews. Although Fantasy Gamer is still a great read in its own right, today it's also a fascinating look at an earlier era of hobby gaming.

Today's featured issue from the vault:

Fantasy Gamer #3

Fantasy Gamer #3 (December 1983-January 1984)

Are you terrified by Fantasy Gamer #3 (cover date December 1983-January 1984)? You should be; it's scary how fun this issue is!

In addition to the regular game reviews, news, and letters, this issue features "The Thing in the Darkness," a 19-page solo adventure designed for Call of Cthulhu (with guidelines for converting to other games). Can you solve the mystery of the missing girl – with your body and soul intact?

This issue also includes a meaty short story – "Mirrors of the Soul" – about a private eye facing the forces of darkness; guidelines on how to turn two-player games into solo experiences; the strangler class for Dungeons & Dragons; an in-depth review by Steve Jackson of the Lost Worlds one-on-one fighting books; and more.

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Fantasy Gamer is the perfect portal to the past!

The Vault

Fantasy Gamer #1 - #6
#1 - #6