Space Gamer began life as a paper magazine published by Metagaming Concepts in 1975. Steve Jackson Games took over publication with issue #27 (dated March/April 1980), and ultimately published 50 issues (plus six issues of spin-off magazine Fantasy Gamer). Issue #76, September/October 1985, became Steve Jackson Games' last issue before the rights to the name went elsewhere. Space Gamer covered all aspects of hobby gaming: RPGs, wargames, card and strategy games, and more. It also featured industry news and reviews. Although Space Gamer is still a great read in its own right, today it's also a fascinating look at an earlier era of hobby gaming.

All the issues of Space Gamer that were published by Steve Jackson Games are available digitally at Warehouse 23, including a bundle of all 50 issues.

Today's featured issue from the vault:

Space Gamer #28

Space Gamer #28 (May-June 1980)

Space Gamer #28 (cover date May-June 1980) presents another fascinating snapshot into the gaming hobby's yesteryear – and the articles are fun to read, too!

In addition to the game reviews, news, and letters found in every issue, this installment contains additional information on computerizing hex-maps for wargames; a Company Report on Task Force Games (written by Steve Cole); a new race for The Fantasy Trip; a sci-fi short story called "Distraction Tactic"; and the second in the series "Game Design: Theory and Practice," co-written by Steve Jackson. This issue is especially interesting to armchair annalists, as it contains both a guide of sci-fi and fantasy game publishers (as they existed in 1980) and the results of a 1979 survey of gamers' opinions. (The best-rated fantasy roleplaying game may surprise you . . .)

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!



The Vault

Space Gamer #27 - #36
#27 - #36
Space Gamer #37 - #46
#37 - #46
Space Gamer #47 - #56
#47 - #56
Space Gamer #57 - #66
#57 - #66
Space Gamer #67 - #76
#67 - #76