Steve Jackson Games GURPS – Generic Universal RolePlaying System


Yrth Elf, Diplomat

[created by]
Total: 100 points


(-10) ST 8
(-10) DX 10
(45) IQ 15
( 0) HT 10
Thrust 1-3, Swing 1-2, Speed 5, Move 2.

Advantages (97 points):

Elf, Combat Reflexes (Racial), Magical Aptitude +1, Musical Ability +2, Unaging (Racial), Attractive (Racial), Status +1 (Envoy), Charisma +1, Empathy, Literacy, Voice, One College Magery (C&E) +3.

[[House Rule: Full and "specialized" Magery may be combined; Elowyn has Full Magery 1 in all spells, but is Magery 3 for spells in the Communications and Empathy College. He pays 12 points for those two additional levels of One College Magery.]]

Disadvantages (-40 points):

Code of Honor (Live elegant life) (Racial), Sense of Duty (Nature) (Racial), Duty (To the elves from his home, -10 points), Self-defense Only, Lame (-15 points).

Quirks (-5 points):

[Insert 5 quirks here]


Elvish-15, Anglish-13 (0.5), Sahudese-12 (0.5)


Bard-17 (0.5), Savoir-Faire-17 (0.5), Acting-13 (0.5), Area Knowl. (NE Megalos)-14 (0.5), Detect Lies-16 (0.5), Diplomacy-14 (0.5), Fast-Talk-13 (0.5), First Aid/TL3-10, Fishing-14 (0.5), Gesture-14 (0.5), Heraldry-14 (0.5), History-12 (0.5), Law-12 (0.5), Leadership-14 (0.5), Merchant-13 (0.5), Poetry-13 (0.5), Politics-15 (0.5), Riding (Horse)-8 (0.5), Singing-13 (0.5), Stealth-10 (0.5), Survival (Woodlands)-13 (0.5).


(All Communication & Empathy College, all at 16, except VH ones, which are 15)

Sense Foes, Sense Emotion, Persuasion, Truthsayer, Hide Thoughts, Compel Truth, Mind-Reading, Mind-Sending, Lend Language, Borrow Language, Gift of Tongues (VH), Gift of Letters (VH).

Weapons & Possessions

Clothing (fancy), $150, 1#; (w/ Fortify+1, Deflect+1), $150.
Pouch, small (3#), $10, 0#.
Personal basics, $5, 0#.
Amulet w/Blur+1, $150, 0#.
3-pt. Powerstone (ring), $500, 0#.
Coins, $35
Equipment Totals: $1,000, 1#.



If there are elves running around loose . . . Add some tech skills and Literacy.

Near Future:

"Elves" may be a gengineered race! To get the right attitude, though, maybe they took over the company that created them . . . Their "magic" might be psionics.


"Elves" might be an alien race - either leave as-is (for a primative one), or add tech skills and Literacy. The magical abilities may be replaced with similar psionic ones.

[These were done up for a con - it's a diplomatic (?) party of elves, sent to Megalos to protest the breaking of some treaties; in the convention-game, they arrived just as somebody started trying to kill all the elves in Megalos . . . One of the great things about elves is that all the names can be for either gender. <grin>]

Elowyn is an Elvish diplomat who often negotiates with humans. He usually has a retinue of guards and mages - both for protection, and because humans are more impressed by a large retinue.

(Back to list of Fantasy Characters)
(Back to list of Elves!)
(Back to list of Non-Human Characters)
(Back to list of Mage Characters)
(Back to list of 100-point Characters)
(Back to list of All Characters)

Top of page

Privacy Policy | Contact Us

Steve Jackson Games