March 28, 2014: The Devil's In The Details
As a long-time roleplaying game editor, I've seen a lot of adventures and setting source material come across my desk. One of the things that I enjoy reading the most when I'm working on these projects are those quirky details that writers come up with while molding their words into something that supports their vision of what makes for a fun product. Specifically, I'm talking about what you might consider set dressing or tiny bits of world-building that a player or game master or both might snag and make into a much bigger thing than ever anticipated.
So, what DO I love to see specifically?
That particular list goes well beyond the scope of this article, so instead I'll present you with a table of examples. Roll a d10 or pick something that suits your fancy – or that works for your chosen setting.
In short, I love whimsy and I adore hints of mystery. See what happens when you add little touches like this to your own roleplaying game session!
(For more articles like this, you can also visit the Kobold Press website, where Miranda writes regular columns that contain a collection of curiosities for your game. One of her more recent columns contains things you might find in a garden.)
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