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Follow the links to pages with detailed information about each game.
Roll the dice and move your pieces. If you enjoy boardgames, we've got them . . . some hobby classics, and some fun new ones too!
North America, A.D. 2070. It's a new American frontier. The collapse of the U.S. government plunged the country back into the good old days – days of wilderness, lawlessness, and banditry. Modern-day knights and gunslingers are in demand to combat regional dictators, but the automobile has replaced the horse, and the machine gun and recoilless rifle have made the sword and Winchester obsolete. Autoduelling emerges as the popular sport, and the American Autoduel Association is formed.
Car Wars is a game of the freeways and arenas of the future, where the right of way goes to the biggest guns. Players customize their vehicles and outfit their crews and either dominate the road . . . or crash and burn!
Deadly Doodles is a quick-playing doodle game, where 1–4 players simultaneously draw paths through a dangerous dungeon. Draw cards, draw a path through your dungeon, and rack up points! Collect loot and fight monsters . . . or run away screaming! Can you defeat the dragon for the big score?
In Hack & Slash, your guild of adventurers is ready for anything: battles, rescues, and the "liberation" of whatever pays the most. Choose a quest and roll the dice! You may win fame, and even recruit a new comrade for your party. Or you may fail, and slink back to the Tavern.
Ogre is a desperate contest between a super-intelligent, bloodthirsty AI-controlled tank, and the squads of infantry, armor, and artillery fighting to stop its advance. You can be the Ogre and ruthlessly steamroll the humans in your way, or play the defenders, trying to defeat it at any cost.
Get even more out of Ogre Sixth Edition with its first expansion, Ogre Reinforcements! This set features new units for both sides, all-new scenarios, and more map overlays.
Wizards clash in a magical dungeon, zapping each other to be the last one standing! Designed by Tom Jolly, this new (ninth!) edition of the legendary Wiz-War features art from the esteemed Phil Foglio, as well as double-sided modular game boards, dice, standies, and more.
Triplanetary depicts ship-to-ship space combat in the Solar System using a vector movement system. It was designed by Marc "Traveller" Miller and first released in 1973. A second edition was released in 1981, but it's been out of print since then.
Now, this long-lost game returns with a larger map and 5/8" counters! The new edition contains an alternative combat system for those who like more detailed space warfare, but the original rules are the default and play just as well as they did in 1973.
Triplanetary is fun to play solo, and has scenarios for two, three, and four+ players. The quick, intuitive movement and combat rules are unchanged. All the scenarios from both editions have been collected, and new campaign rules added. This edition is lightly edited by Steve Jackson, who has been a Triplanetary fan since his college days.
Triplanetary, originally published by GDW, remains one of the best space games ever created. More than 25 years after we initially intended to republish this classic game, it's successfully taken off! Triplanetary has funded on Kickstarter and is scheduled for release this summer. You can download the new rules with the button below.
The following games are out of print . . . that is, we are completely out, and have no current plans to reprint them. The best way to find a copy of an out-of-print game is to check eBay or contact a dealer in out-of-print games.
The Awful Green Things From Outer Space is a wacky two-player game. One player controls the crew of an exploration ship . . . the other becomes the hungry, multiplying Green Things. The crew frantically tries weapon after weapon (pool sticks, fire extinguishers, cans of Zgwortz) in hope of finding something that kills the monsters.
Strange things are afoot in Bill & Ted's Excellent Boardgame!
Collect personages of historical significance in order to pass your oral history report. But beware! Every time you bag someone, the phone booth breaks most-heinously, and your adventure through time will take a most serious turn!
Be excellent to each other . . . and PARTY ON, DUDES!
Car Wars is the classic game of highway combat, first released in 1980, and winner of many awards. The latest release is Car Wars Classic, reintroducing the joys of autoduelling to a whole new generation of gamers! Play a head-to-head duel, a highway ambush, or a multi-car free-for all under the bright lights of the arena! Drive Offensively in a world where the right of way goes to the biggest guns.
Dork Tower is a fantasy game set in the world of John Kovalic's award-winning gamer comic. Or, rather, in the fantasy world where Kovalic's characters roleplay. You can take the parts of Matt, Igor, Gilly, and their friends as they quest to (of course!) defeat the evil wizard. This fast, fun game has the most beautiful components that we've ever released, complete with sparkly dice and a central 3-D tower that turns to tell you whether it's night or day.
Frag is a computer game without a computer. It's a "first-person shooter" on a tabletop; up to six can play. Move your fighter and frag your foes; draw cards for weapons, armor, and gadgets; move through the blood spatters to restore your own health! If you die, you respawn and come back shooting!
In GreedQuest, three to six players race to the bottom level of the dungeon to grab The Hoard. Now all you have to do is get out of the dungeon with it . . . and everyone else is between you and the exit!
This is a fast, unpredictable game, easy to learn and fun for all ages, with lots of quick replay value. And it's illustrated by Phil Foglio!
Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!
Secretly bid against your opponents to gain the support of the people, win territory . . . and gather more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for support – and where to back away and let your opponents fight – is the key to victory. It's a game of bluff, counter-bluff, and surprise.
Bidding tokens have different shapes and colors for easy identification. Colorful cardstock shields keep your bids private, and provide a handy rules reference during the auction. Traditional wooden blocks allow players to see, at a glance, who controls which territories.
Revolution! is for three or four players. The rules can be taught in minutes, and a complete game takes less than an hour. Each new game brings new strategies and tactics.
For four to six players, add in The Palace or Anarchy expansion.
Get ready for Revolution!
Snits! is two great Tom Wham games in one box. You get both the two-player Snits Revenge, in which the tiny Snits invade the body of the monstrous Bolotomus to destroy him from within, and the multi-player Snit Smashing, in which we see how the Snits got so upset at the Bolotomus in the first place. Fast, wacky, and fun, as only Tom Wham can do them!
Strange Synergy is built around 100 different Power Cards . . . superpowers, mutations, skills, gadgets. Each warrior starts with three different powers. You choose the combination! Can you create the unbeatable team? Can you win against superior powers? This game is as much fun to watch as it is to play. No two games are the same!
When the stars are right, the Great Old Ones will return. If the stars aren't right, it's up to you to move them around!
In The Stars Are Right, you take the role of a cultist, summoning Lovecraftian horrors from beyond time and space.
The sky is represented by a grid of star tiles . . . and you can change them. Invoke minor creatures to flip over a tile or push a row, creating the correct patterns to summon more and more powerful ones. Eventually, you'll build a horde of Servitors who can chain flips, pushes, and swaps together, rearranging the entire sky to your whims. Change the skies, summon a Great Old One, and win!
The Stars Are Right is a card game for two to four players, ages 12 and up, with a playing time of less than one hour. The cards are hilariously illustrated by Goomi (Munchkin Cthulhu 3 – The Unspeakable Vault).
Summon the Great Old Ones, who will shower you with power beyond your dreams. Or perhaps they'll eat you. Or both.
In Tribes, the players are cave men and women. They hunt and gather food, make their tribal laws, and deal with natural disasters. But the object of the game is simple: Look after the children! The way to win is to have the most kids, and do whatever you have to do to make sure they survive. The players must know when to cooperate, and when to cut their losses and protect their own families.
Munchkin Treasure Hunt is a fun boardgame for up to six players, ages 6 and up – now everyone in the family can be a munchkin! (Don't worry . . . you don't need to know how to play any other Munchkin game to enjoy Treasure Hunt.) Treasure Hunt comes with a board, two custom six-sided dice, 96 colorful cards, four blank cards (so you can write your own!), six character standies, and a rulesheet.
Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now Munchkin Quest brings the action to the gameboard!
Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another room is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can!
Trouble means gold. Trouble means leveling up. And with Munchkin Quest 2 – Looking for Trouble, you can find trouble with up to six players. More help against the monsters! More friends to backstab! More competition for the loot! Whoops, forget we said that last bit.
Two players work together to build a castle. Wall and tower pieces link to form courtyards. The player who finishes a courtyard claims it with a Keep.
Your cards determine what pieces you get each turn . . . but you decide where to put them. If you're clever, the pieces played by your opponent can end up scoring for you!
Castellan includes 108 detailed castle pieces and 28 cards, and plays in less than an hour.
If you combine red/blue and green/yellow Castellan sets, you can play with three or four players.
X-Bugs is quick and fun . . . it's been called "tiddlywinks on crack." Yes, really. It combines luck, strategy, and skill . . . Your armies are microscopic mutated monsters, each represented by a plastic chip. Flip the chips to attack! Each bug has a special power . . . each army has a different strategy! Eat the enemy's bugs, destroy his bases, and win!