The latest volume of Pyramid alternated its monthly issues between three broad themes: Fantasy/Historical, Modern, and SF/Futuristic. Each individual issue was also dedicated to a specific topic, ranging from established GURPS settings (such as Infinite Worlds and Transhuman Space) to specific genres (including cliffhangers and martial arts) to special-interest topics (such as space colonies or tools for wizards).
Pyramid #3/42: Noir (April 2012)
Make Your Way in a World of Gray
The shadows from the streaks of rain form lines like prison bars across the wall of your office. Who can you trust in this questionable world? Only yourself . . . and us, of course. This month we turn our black-and-white gaze on the world of noir with "The Zephyr Club," an adventurous locale for any mostly modern milieu. Written by Matt Riggsby (author of GURPS Locations: Tower of Octavius and others), this place includes magnificent maps plus key GURPS details for its staff. The Zephyr Club is a great place to begin a memorable adventure . . . or end it!
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Pyramid #3/41: Fantasy World-Building (March 2012)
The World Is Yours to Shape
Lots of people have fixer-uppers. But for some folks, these projects are entire worlds. This month's monograph offers tools and resources to help build a fantasy world. "The Turning Points of History" offers a set of random tables to generate fantastic histories suitable for the smallest towns, the most epic worlds, and everything in between. Written by Matt Riggsby (author of GURPS Dungeon Fantasy 8: Treasure Tables), this article will have you devising today's action using yesterday's lore.
See the sample!
Pyramid #3/40: Vehicles (February 2012)
Driven to Excellence!
Anchors aweigh away and full throttle! This month's volume takes a look at all things related to vehicles. The realistic and impossible from past, present, and future are pulling into your driveway now. This issue includes "Mecha Operations," which expands and tweaks the GURPS Spaceships rules to better facilitate robotic romps. Written by GURPS Ultra-Tech co-author Kenneth Peters, this article includes Spaceships stats for three brilliant bots.
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Pyramid #3/39: Steampunk (January 2012)
Get All Steamed Up!
It was a time when the genius of gears and the power of perseverance seemed enough to shape the world. This month's missive revisits this exciting era, bringing to life the power of "Steampunk." This impossibly imaginative issue includes "Order of Precedence," a look at social hierarchies and their implications in Victorian England. Written by GURPS Steampunk and GURPS Social Engineering author William H. Stoddard, this feature uses the guidelines of Social Engineering to bring interpersonal intrigue to your steampunk world.
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Pyramid #3/38: The Power of Myth (December 2011)
Absconded from the Heavens, Delivered unto You!
From the dawn of civilization to the gaming tables of today, this month's monograph draws upon the "Power of Myth" for inspiration. When they speak of this issue's contents generations from now, they will be sure to mention "The Golden Geniza of Ezkali," an exciting adventure outline for GURPS Dungeon Fantasy. Written by Matt Riggsby (author of GURPS Dungeon Fantasy 8: Treasure Tables), this legendary locale includes four traps that revolve around a real-world conundrum faced when deciphering ancient tales. It comes with a map for each room, plus an HTML game aid to help make life easier for the GM.
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Pyramid #3/37: Tech and Toys II (November 2011)
From Gear to Eternity!
Tomorrow is sooner than you think; it's time to augment your reality! This month's shipment turns its laser-like focus on futuristic technology and gear. The packing list for this issue includes "Starmaker, Starbreaker," a planet-molding marvel that's perfectly helpful and benign, with just a teensy chance that it might prove to be an uncontrollable, star-destroying super-weapon. This systemless article presents information on the device, its secrets, and place in the campaign.
See the sample!
Pyramid #3/36: Dungeon Fantasy (October 2011)
Go Underground!
This crypt has been sealed for thousands of years. Do you dare disturb it? Of course! This month's manifest takes an in-depth look at dungeon fantasy, with a special emphasis on GURPS Dungeon Fantasy. This gateway to adventure leads you to "The Demolisher," an explosive new template written by GURPS Dungeon Fantasy architect Sean Punch. This dwarven hero relies on things that go BOOM to get the job done.
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Pyramid #3/35: Aliens (September 2011)
The Stars Are Alive!
Sure, Mars says they need women, but what are they really up to? Or those upstarts from Delta Cephei? Or any of the billions of beings who likely inhabit the cosmos? This month's issue takes an in-depth look at aliens. A shadowy autopsy of its contents reveals "Alien Disadvantages," an exploration of dozens of the GURPS Basic Set disadvantages, with an eye for how to turn them into something new and unexpected. Learn when "Flashbacks" might not really be flashbacks, plus other possibilities.
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Pyramid #3/34: Alternate GURPS (August 2011)
The Tweak-ist Link
When it comes to helping craft exactly the kind of game you want, GURPS has choices galore. This month's magazine is dedicated to optional tweaks and techniques that shake up the system, adding new possibilities or challenging the underlying assumptions of the game. This issue's molecular manipulations include "Alternate Spaceships," a look at modifications to the wildly popular GURPS Spaceships system. Written by that series' mastermind, David Pulver, this feature includes interesting tweaks, new systems, variant design features, and more.
See the sample!
Pyramid #3/33: Low-Tech (July 2011)
The Gear From Yesteryear Is Here!
Sticks and stones may break some bones, but inventors make sticks better! This month's issue is dedicated to technology of old, with a special emphasis on material that builds on GURPS Low-Tech. This issue's advances include "The Deadly Spring," a detailed optional system that lets you create a near-infinite variety of GURPS bows to your exact specifications. Designed to provide the same level of intricacy and nuance that gun enthusiasts already enjoy, this system uses the included spreadsheet to make creating bows painless for you and painful for the guy on the other end of the arrow. It also features 13 ready-to-use bows, from ancient to modern and everything in between.
See the sample!
What kind of articles did the third volume of Pyramid carry?
- If you want to sample something fantasy-themed, try "The Book of Null" from Pyramid #3/13: Thaumatology.
- If you like modern-day adventure, peruse "The Bricks of Marû Dù" from Pyramid #3/05: Horror & Spies.
- If you're in the mood for a futuristic article, download "Looting Your Life Pod's Locker" from Pyramid #3/18: Space Exploration.
You can also check out the introduction, table of contents, and sample pages for any issue of Pyramid, available via Warehouse 23!