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Transhuman Space: Personnel Files 3 – Wild Justice – Cover

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Transhuman Space: Personnel Files 3 – Wild Justice

GURPS Fourth Edition

Available as an e-book on e23!

Written by Phil Masters * Edited by Nikola Vrtis

Transhuman Space Line Editor: Phil Masters

17 pages. PDF. * Price $6.00 * Stock number 37-6704
Always AvailableClick here to buy!

Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But its rich in detail can make it difficult to know what to do with it. That's where Personnel Files come in handy.

When the assassins killed Steve Hollick and blasted his house apart, they made one mistake: They left two beings living on the site, and two more minds intact and ready to run. Now Hollick's security guard and the better-than-canine dog who was Hollick's masterpiece are out to even the score, aided by two artificial intelligences who also seem interested in justice.

The killers used military-grade hardware and bought off the local cops. What can one man from backwoods Tanganyika, one uplifted dog, and two rogue AIs do against an enemy whom they can't even name yet? They don't know, but they're going to find out.

Transhuman Space: Personnel Files 3 – Wild Justice provides the basis for a campaign set in remote East Africa in the year 2100. It provides four fully detailed characters suitable for ready-to-run PCs, templates for new characters, or contacts in a different Transhuman Space story line. The supplement also comes with ideas for how to structure this campaign, plus a sample scenario and other adventure ideas to get the story started.

In a world of deep secrets and runaway technology, the heroes in Transhuman Space: Personnel Files 3 – Wild Justice have a big job. It's up to them (and the players) how they pursue vengeance or justice – and as Sir Francis Bacon said, "Revenge is a kind of wild justice . . ."

Related Products

  • Transhuman Space: Changing Times – A GM guide, campaign book, and GURPS Fourth Edition conversion for Transhuman Space, written by Phil Masters.
  • Transhuman Space: Personnel FilesPersonnel Files has heroes and villains at a range of point totals, and includes bioroids, cybershells, weblife, and even ordinary humans. Dozens of humans and transhumans stand ready to welcome your group to 2100 . . . and adventure!
  • GURPS Mysteries – GMs who want to develop the central mystery that brings this group together will find this book vital to making its twists and turns!
  • Warehouse 23 offers more worldbooks, supplements, and adventures, in physical and digital formats, for Transhuman Space.


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