Dungeon Fantasy Roleplaying Game

Written by Sean Punch
Illustrated by Alex Fernandez, Felipe Gaona Reydat, Denis Loubet, Brandon Moore, and Benjamin Mund

5 books, 2 large double-sided maps, cardboard figures, and 6-sided dice.
Suggested Retail Price $59.95 * Stock number 01-1005
UPC 091037863317
Limited Quantity Availableclick here to order!

430 pages. PDF. * Price $40.00 * Stock number 31-1005
Always AvailableClick here to buy!

Storm Dungeons, Slay Monsters, Seize Treasure

A fun hack 'n' slash campaign challenges unique heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps.

That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the award-winning Generic Universal RolePlaying System (GURPS), and streamlines it so you have exactly what you need to take fully-realized characters on fantastic adventures.

Choose from 11 classic professions and nine races. Tailor your hero using quick-start templates and the time-tested GURPS point-build system. Gear up with a massive list of customizable armor and weapons. Pick from over 400 spells. Then battle foes chosen from more than 80 monsters.

All this power guarantees epic games in no time . . . starting with the new adventure that comes in the box!

Daily Illuminator Articles

From time to time, we support the Dungeon Fantasy Roleplaying Game with articles in our blog, the Daily Illuminator. Here's the roundup so far:

Dungeon Fantasy Tips: A whole series of pieces offering detailed thoughts on actually playing the game. Some are aimed at players and some at GMs – but much of this is general advice for everyone!

  • Opening The Chest (October 26, 2017). General advice on how to get started.
  • Creating Your Own Character (November 6, 2017). Advice to players on creating fun-to-play heroes.
  • Creating Your Own Dungeon (November 15, 2017). Advice to GMs on writing entertaining adventures.
  • Superior Spellcasters (November 29, 2017). General advice on building and playing magic-users effectively.
  • My Little Monster (December 20, 2017). Advice to GMs on designing cool new monsters.
  • The Art Of War (December 29, 2017). General advice on combat, especially making it run smoothly.
  • Town? (January 2, 2018). Advice to GMs on cooking up interesting towns to visit between adventures.

Dungeon Fantasy Roleplaying Game Designer's Notes (December 7, 2017). Pointers to all the articles out there on the process of putting together the Dungeon Fantasy Roleplaying Game.

Caravan To GURPS (December 31, 2017). A suggestion for how to make the jump from the Dungeon Fantasy Roleplaying Game to GURPS, its parent game.

Medium Articles

Dungeon Fantasy Designer's Notes 1: What, Who, When, Where, Why?

Dungeon Fantasy Designer's Notes 2: Eleven Flavors of Munchkin, a Golf Bag Full of Swords

Dungeon Fantasy Designer's Notes 3: Fighting (and Other Activities)

Dungeon Fantasy Designer's Notes 4: "It's Magic!"

Dungeon Fantasy Designer's Notes 5: Jaws That Bite, Claws That Catch

Traps
Traps
Magic Items
Magic Items
 Against the Rat Men
Against the Rat Men
Pyramid #3/98: Welcome to Dungeon Fantasy (December 2016)
Issue #3/98
Pyramid #3/104: Dungeon Fantasy Roleplaying Game (June 2017)
Issue #3/104
Pyramid #3/106: Dungeon Fantasy Roleplaying Game II (August 2017)
Issue #3/106
Pyramid #3/108: Dungeon Fantasy Roleplaying Game III (October 2017)
Issue #3/108
Pyramid #3/109: Thaumatology V (November 2017)
Issue #3/109
Pyramid #3/111: Combat II (January 2018)
Issue #3/111
Pyramid #3/113: Dungeon Fantasies (March 2018)
Issue #3/113
Pyramid #3/118: Dungeon Trips (August 2018)
Issue #3/118
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