List of Roleplayer Articles by Author
Here's an alphabetical listing of the articles by a particular author. Articles
which were
compiled by several people (such as advantages and disadvantages in early
Roleplayers) are listed under "Various." Articles which are not
attributed to anyone are listed under "Unknown." I'm sorting by
first letters of last names, ignoring apostrophes, and not grouping Mac/Mc
together.
Questions and Answers and "Short Notes" authors are
not
listed here.
If you are an author and want your name to have an Email link, tell
me.
--arcangel@io.com
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Index)
A
William F.
Adams:
NPC
Record Card
Aaron
Allston:
GM's
Library
W.G.
Armintrout:
Conan Beyond Thunder
River: From the Cutting-Room Floor
Return to
Nightmare City: New Sectors for Flight 13
B
Norman
Banduch:
Attack from Above
Jennifer Blake, Car Warrior
Sean
Barrett:
Illusion and Creation
575: Epistemological Calculus: So You Want To Be A Wizard?
Public Key Encryption:
Cryptography for Everyone
Stellar Windjammers:
The Magnetic Sail Space Drive
Stephen
Beeman:
Prime
Time Roleplaying; Producing a TV Series Campaign
Drew
Bittner:
Enchantment
101: Mass-Producing Magic Items
Wondrous Widgets: More
Outtakes from GURPS Magic Items 2
Loyd
Blankenship:
Give Me A Hand: Updated
Rules for Extra & Enhanced Limbs
GURPS Supers
Designer's Article
High-Tech Low-Life:
GURPS Cyberpunk Teasers
Look! Up on the Shelf!
The Return of GURPS Supers
Realms of the Mind:
New GURPS Cyberpunk Net Environments
The Shadow Eaters:
Vampires in a Cyberpunk Campaign
Christopher
Burke:
Combining
GURPS Horror with The Prisoner: The Villiage
is a Frightening Place
C
Herna'n Ruiz
Camaue''r:
Just
One More Point: Optional Rules for Character Creation
J.M.
Caparula:
Riverworld
and the Village: Combining Two Unique Backgrounds
C .J.
Carella:
Building a Better
'Borg: Advanced Bionics Rules
Larger Than Life:
Point Management for High-Powered Campaigns
We Don't Need No Steekin'
Lasers: Ultra-Tech Slugthrowers
Zen and the Art of Game Design:
Martial Arts Designer's Article
Robert L.
Collins:
Bleeding Kansas: An
Old West Campaign in the Civil War
Bronze Skeletons: Magical
Monsters -- or Machines?
Seven Heros: Practical
Hints for the "Seven" Scenario
J.C.
Connors & Brian McAuliffe:
Make
your Best Better: Okinawan Martial Arts Styles
J.C.
Connors:
Organic
is for Wimps! Robots in GURPS Supers
Earl S.
Cooley III:
High-Tech
Low-Life: Cyberpunk GURPS
Michael
Cule:
A
Whole New World: GURPS on Hârn
D
Graeme
Davis:
Black Dogs, Church Grims and
Hell Hounds: Supernatural Canines in British Folklore
Norse Trolls: Monstrous
Foes for Viking Adventure
David Ellis
Dickerson:
Cthulhu Lives! Lovecraftian
Horror in GURPS
Super-Pansies: Diagnosis
and Treatment: Making It Without Mega-Powers
Super System Switching:
Converting Hero to GURPS
Ann
Dupuis:
Lead: It's Not Just
For Bullets: Miniatures and Accessories for the Old West
Legends of the Old
West: Famous Western Heros and Badmen
The Noble Steed:
Character Design Rules for Horses
Quick Learning Under Pressure
Trouble at the High Tide
Saloon: Brawling, Western Style
E
Jerry
Epperson:
NPC
Allies in GURPS
Lisa
Evans:
Women
as Swashbucklers
F
Nigel
Findley:
Playing
With Your Mind: Secret Knowledge from GURPS Illuminati
John M.
Ford:
I'm Not Dead Yet! An
Optional Wound System for GURPS
One Solar System? What Good Is
That?
G
J. David
George:
The
United Church as a Patron (GURPS Humanx)
Carl Aaron
Gerriets:
Seen
In A Different Light: Making Old Disadvantages New
William Wilson
Goodman Jr.:
Preliminary
Bout: Starting an Adventure with a Bang!
H
Tom
Henrichs:
A
Half-Dozen Gaki to Go: More Hungry Ghosts for GURPS
Japan
Mike
Hurst:
Table of Organization Diagrams
(GURPS Special Ops)
Weapons and Armor in GURPS
Space: Part 1 of 2
Weapons and Armor in GURPS
Space: Part 2 of 2
I
Ben
Iglauer:
Primary
Sources: Reviews of Gameable Fiction: Bruce Sterling's "Mechanist/Shaper"
Universe
J
Steve
Jackson:
Alien Race: Sparrials
Attack from Above
Combat Rules in the Basic
Set
C-punk
Outtakes: Near Misses from GURPS Cyberpunk
Disadvantages for GURPS
from Roleplayer #1
Fanzines Forever!
Freedom of the Press Belongs to Those Who Own One
Giganthropus:
A New Race for GURPS Ice Age (and other games)
Give Me A Hand: Updated
Rules for Extra & Enhanced Limbs
In The Nick Of Time:
Rescue Adventures for Time Travel
Intimidation and Ineptness:
New Skill Rules for GURPS
Primary Sources: Reviews
of Gameable Fiction: Allan Cole and Chris Bunch's "Sten" Books
Primary Sources: Reviews
of Gameable Fiction: Bujold and The Integral Trees
Primary Sources: Reviews
of Gameable Fiction: John Varley's "Titan" Trilogy
Primary Sources: Reviews
of Gameable Fiction: W.F. Saint's "Memoirs of an Invisible Man"
Realms of the Mind: New
GURPS Cyberpunk Net Environments
SJ Games Raided! A Reality
Check on GURPS Cyberpunk
Writing for GURPS:
Getting Your Foot in the Door
Marc
Janssen:
Ice
Magics from the Frozen North: Water/Ice College Spells
Mark
Johnson:
GURPS Wild Cards
Preview
Making a Super:
Designing Characters in GURPS Supers
Stefan
Jones:
Uplift Engineering:
GURPS Uplift Designer's Notes
A Whale of a Ship: GURPS
Space Adventure Seed
We
Who Harvest Souls: A Science Fiction Super-Race
K
Tim
Keating:
Laying
It On The Line: Ley Lines: An Alternate System of Magic
Jeff
Koke:
Writing
for GURPS: The Art of Adventure Writing
L
David
Ladyman:
GURPS
The Prisoner Designer's Article
Martha
Ladyman:
Jennifer
Blake, Car Warrior
Creede
Lambard:
37
Billion NPCs (GURPS Riverworld article)
Robin D.
Laws:
Zo
Do Wabda and the Water Woman: A Tale From GURPS Fantasy
II: The Mad Lands
Richard
LeDuc:
Sleep:
Advanced Rules for Fatigue and Recovery
Barry
Link:
Bring 'Em Back Alive!
A Cliffhangers, Old West or Special
Ops Adventure
The Double-Blind Arena:
Realistic One-on-One Combat
M
Brian
Mackintosh:
That's
Powerful Stuff! Making Magic Even Stronger
Darren
Madigan:
Local
Color: Human, Yes, But What Kind of Human?
Henrik
Martensson:
Do
You Want To Live Forever? Immortal Characters And Campaigns
Phil
Masters:
The
Sultan's Turret in a Noose of Light: Writing GURPS
Arabian Nights
Scott Paul
Maykrantz:
Bestiary: The Yrl-Tree: An
Enlightening Encounter
Cheating the Reaper: The
Deus ex Machina in GURPS Cliffhangers
Demons! New Summoning
Spells and Expanded Generation Tables
The Isle
of Night: A Horror Adventure
Orctown: the Most Dangerous
Place on Yrth
Scaring Your Players:
Ten Tips for GURPS Horror
Too Much of a Good Thing:
Saving Some Gadgets for the Next Adventure
J.C. Connors & Brian
McAuliffe:
Make
your Best Better: Okinawan Martial Arts Styles
Chris W.
McCubbin:
Coming Detractions: Your
Life is Worthless Without These Books
Enhanced Beasts: Creating
Intelligent Animal Races
The Fight's Over Already?
Optional Rules for Pacing Combat
Ifrits: A New Race
The One-Minute Jouster:
Quick Tournament Rules
What's In the Chest?
Outtakes from GURPS Magic Items
John
Miller:
GURPS Wild Cards
Preview
Wild Cards Comes to Roleplaying
Thar's Gold in Them Thar
Skills
Using (and Abusing) Eidetic Memory
Accentuating the Negative
Where Do You Get Those Crazy Characters?
Spell Dependency
Charts
PCs Do It by Default
Michael
Moe:
The Minotaur:
A New Nonhuman Race for MTM
Bruce
Morton:
New
Monster: Grendel
N
Janet
Naylor:
Everything
About Yrth: Writing GURPS Fantasy, Second
Edition
Sea'n
Nicolson:
The
Michaelites: Lawmen in the Lands of Ytarria
O
Charles
Oines:
The
Snagger: A Surprise for Science Fiction or Fantasy Campaigns
Rich
Ostorero:
Converting
a Campaign to GURPS: How to Help Players Make
the Break
Building
Better Battles: Five Optional Rules for Advanced Combat
Christian Clerics in Yrth:
Ideas for Divinely-Granted Powers
Dire Wolves & Pack
Tactics: A Preview of the GURPS Bestiary
The Gift of
Tongues: Optional Language Rules for GURPS
GURPS Swashbucklers
Designer's Article
Historical Alchemical Elixirs for GURPS
Magic
Improvisational Magic as the
Only Magic
Inherent Magic (Knacks) as the Only
Magic
Just Watch This One!
Expanding the Acrobatics Skill with Maneuvers
Magic Affinities as
a Limiting Factor: Aspected Magery as a Tool for Game Balance
Specters: Options
for the Uneasy Dead
Stalking the Mythical Monsters
(GURPS Fantasy Bestiary Designer's Article)
Talismans: A Look
At Historical Charms and Amulets
Very Basic Melee Combat:
Really Simple Shortcuts for Really Quick Battles
P
Paul
Paquet:
Making
Time Travel Live: How To Research, and When To Stop
David
Pulver:
Gadgets, Lots of Gadgets!
(Ultra-Tech Designer's Article)
I Laugh At Your Puny
Blasters! Ultra-Tech Armor
More Bang For The
Buck: Ultra-Tech Grenades
More Ultra-Technology:
New Super-Science Gadgets
The Next Best Thing to Human:
Androids for GURPS Cyberpunk
Psi Amplifiers: A New
Psionic Device for GURPS
Ultra Weapons,
Ultra Healing: New Devices and Weapon Table
Q
Donald
Qualls:
Spellcasting
By The Book: Librams in the Magical Campaign
R
S. John Ross:
A Matter
of Principle: Self-Imposed Mental Disadvantages
Like the Back
of My Hand: Further Definition for the Area Knowledge Skill
New Methods of Divination
Craig
Russell:
Secrets:
A New Disadvantage for GURPS
S
Peggy and Bob
Schroeck:
The Once and
Future Legend: Writing GURPS Camelot
Robin Hood Across
Time and Space: Theme and Variations
Robert (Bob)
Schroeck:
International Super Politics:
The Birth of GURPS IST
Andrea
Sfiligoi:
Creatures of Fear:
Monsters from Medieval Legend
Ice Age Stalker:
Horror From the Dawn of Time
The Wolfmaster: A
Feral Fiend from French Folklore
John
Sgammato:
Are
You and Your Players Playing the Same Game? Matching Play Style
with GM Style
Craig
Sheeley:
Langley
Manor 2037
Brett
Slocum:
The Complete Powerstone
GURPS
Mass Combat: Generic Land Battle Rules for GURPS
Paganism on Yrth
T
Kirk Wilson
Tate:
Cavemen and Conquistadors:
Campaign Suggestions for Ice Age
The Hospitallers in Yrth
Daniel U.
Thibault:
Try a Little Bit
Harder: Expanded Rules for Extra Effort
What's In the Chest?
Outtakes from GURPS Magic Items
U
Brian J.
Underhill:
And In This Episode . .
. (GURPS Cliffhangers Designer's Article)
A New Advantage for
GURPS: Contacts
Unknown:
AADA Circuit Example
Back At The Magic
Shop: Outtakes from GURPS Magic Items 2
Bleeding, Suffocation
and Knock-Out Damage: Three New Ways to Knock 'Em Down!
Building Character (New
Advantages and Disadvantages from Roleplayer #18)
Changes to Firearm Damage
from 2nd ed. to 3rd ed.
Cops in GURPS
Danielle Adair, Car Warrior
The Grimoire of Gathianol:
Knowledge College Spells
GURPS Ice Age:
Not Just For Cavemen
Heraldry in Autoduel
America
Laser Guidance and Targeting Lasers
in GURPS Autoduel
New Hit Location Table
New Necromantic Spell from Roleplayer
#4
New Rules for Wealth and Jobs,
from Roleplayer #6
New Skill: Hiking
New Spells from the Aery Guild:
Air College Spells
Split Health in GURPS
Take Your Pick -- in GURPS
V
Various:
Fiendish Powerstone Quirks
GURPS
Options
New Advantages and Disadvantages
from Roleplayer #25
New Disadvantages From Roleplayer
#8
New GURPS
Disadvantages from Roleplayer #4
Stu
Venerable, Jr.:
I
Hated Them, So I Killed Them: Limiting Mages Without Mass Murder
W
Charles
Wheatley:
Concentrated Defense:
Protecting Your Vital Interests
Mana-pulations: Tools
& Techniques for Balancing Magical Adventures
X
Y
Z
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