Thar's Gold in Them Thar Skills
Using (and Abusing) Eidetic Memory
Accentuating the Negative
Where Do You Get Those Crazy Characters?
Spell Dependency Charts
PCs Do It by Default
Building Better Battles: Five Optional Rules for Advanced Combat
Christian Clerics in Yrth: Ideas for Divinely-Granted Powers
Dire Wolves & Pack Tactics: A Preview of the GURPS Bestiary
The Gift of Tongues: Optional Language Rules for GURPS
GURPS Swashbucklers Designer's Article
Historical Alchemical Elixirs for GURPS Magic
Improvisational Magic as the Only Magic
Inherent Magic (Knacks) as the Only Magic
Just Watch This One! Expanding the Acrobatics Skill with Maneuvers
Magic Affinities as a Limiting Factor: Aspected Magery as a Tool for Game Balance
Specters: Options for the Uneasy Dead
Stalking the Mythical Monsters (GURPS Fantasy Bestiary Designer's Article)
Talismans: A Look At Historical Charms and Amulets
Very Basic Melee Combat: Really Simple Shortcuts for Really Quick Battles
A Matter of Principle: Self-Imposed Mental Disadvantages
Like the Back of My Hand: Further Definition for the Area Knowledge Skill
New Methods of Divination