Written by W.G. Armintrout
Edited by Andrew Hackard
GURPS Line Editor: Sean Punch
28 pages. PDF.
Stock number 37-1101
Every so often, there comes an adventure so grim and gritty, so revolutionary, and so serious that it elevates the super-spy thriller genre to new levels of sophistication.
GURPS Lair of the Fat Man is not that adventure.
This espionage tale, set in the early 1980s, pits the heroes against each other as part of a multinational team called UNISTOMP. Can these super-spies trust each other and their cohorts' nations enough to save the world, protect their countries' secrets, and learn the truth about the Fat Man? GURPS Lair of the Fat Man is an oddball romp through super-spy cliches, in the style of 1960s espionage films that don't take themselves too seriously.
This scenario includes five pages of maps of the Fat Man's lair (plus ancillary maps), full information about the Fat Man's plans, and GURPS stats for the Fat Man's henchmen. It provides lots of helpful advice for running this tale, including details about how to keep things from getting too silly, ideas for sequels or making this part of an ongoing campaign, and alternate possibilities for the Fat Man's curious secret . . . including suggestions for making it more or less realistic!
If double agents, brainwashed "zombies," and a flamethrower brassiere are your cup of tea (or glass of martini), then GURPS Lair of the Fat Man is for you!