GURPS - Generic Universal RolePlaying System

Written by David Pulver Edited by Chris McCubbin Cover by John Zeleznik Illustrated by Dan Smith

GURPS Line Editor: Sean Punch

128 pages. Softcover. Suggested retail price $9.95
Stock number 6040 ISBN 1-55634-196-2
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Mind Over Matter

Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.

Psionics is the ultimate sourcebook for psi powers. It includes a complete world background - and the GM can use it as a resource for campaigns in any background.

In Psionics you'll find:

  • Unified Rules - the psi systems from GURPS Basic Set Third Edition and GURPS Supers combined into a complete, official whole.
  • New Abilities - including Mindswitch, Combat Teleport, psychic vampirism and cyberpsi.
  • New Rules - featuring gestalts, group minds, latent psis, ghosts, psionic combat and poltergeists.
  • Psionic Technology - two chapters of psionic equipment, including psychotronic weaponry, dreamscanners and psionic computers - even psionic starship drives!
  • Campaign Advice - on smoothly integrating psi into other GURPS worldbooks, or designing your own psi campaign.
  • Complete Campaign Background - in which powerful psis struggle with secret with secret government agencies and globe-spanning conspiracies in a world eerily like our own . . .

Already converted to Fourth Edition? GURPS Powers covers all of the mechanics from this book, though it doesn't include the setting information.

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  • e23 offers worldbooks, supplements, and adventures, in digital form, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and buy them now with a credit card or PayPal.

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