Written by Aaron Allston
Edited by Loyd Blankenship
Cover art by David Dorman
GURPS Line Editor: Sean Punch
34 pages. PDF.
Stock number 30-6107
32 pages. Softcover.
Suggested Retail Price $4.95
New Kids on the Block!
High school – a time for proms, football, and homework. But at Knox High, it's also time for some of the students to try out their new super abilities! They're powerful, confused, and misunderstood. They create destruction and chaos wherever they go. They're hunted by the authorities . . . and by dark powers.
In School of Hard Knocks, your GURPS Supers heroes must track down the city's brand new metahumans, discover what they want . . . find out who wants them . . . and decide how to deal with them!
School of Hard Knocks is a four-color adventure for supers of 500 points or greater. It is also a sourcebook for GURPS Supers, with characters, settings, story ideas, and a continuing campaign plot that can be used after the adventure is done.
School of Hard Knocks includes:
School of Hard Knocks requires the GURPS Basic Set, Third Edition and GURPS Supers. Ideas are included for the GM who wishes to translate the adventure to another genre, such as espionage or outer space. The adventure can fit into an ongoing campaign – or it can be used as an introductory scenario for a brand new set of supers! Plenty of GM advice is also included, to smooth the pain if things go wrong. So buckle down, it's time to get an education . . . from the School of Hard Knocks!