June 15, 2003: September ReleasesSteve Jackson Games is pleased to announce the following products for release in September, 2003:
This expansion set includes 26 new Specials, 76 new groups, 5 blanks to let you create your own groups – and two Illuminati, Shangri-La and the Church of the SubGenius! Party like it's 1999 with Illuminati Y2K!
The "new" Iraq conflict wasn't new. It started in 1990, and "slow war" continued, in the skies over Iraq and in the U.N., for 12 years.
Target: Iraq explores both the "slow war" and "fast war" against Iraq. A political game covers the 12 years of Saddam's recovery and buildup after the first Gulf War. It sets the stage for the coalition attack in April, played out as a fast-moving wargame.
Target: Iraq was created by Austin Bay. His Arabian Nightmare, a simulation of the first Gulf War published by 3W in 1990 and updated in 1991, is still used as a war-college training tool.
With full-color map, die-cut full-color counters, and detailed rules, Target: Iraq is a classic military simulation game taken straight from today's headlines.
Boxed game with full-color map and full-color die-cut counters.
Starships also features a much more detailed version of the starship design rules in GURPS Traveller (including components for TL7-9, TL11, and TL13 designs). It collects all previously published components in one volume and offers new accessories and design options, as well as descriptions of the technology.
It also includes complete designs for a selection of starships and smaller vessels -- the traders, lab ships, yachts and prospectors likely to be crewed by PCs. Each ship has its own detailed writeup and deck plans. These include:
Transhuman Space: Under Pressure describes the oceans of the 22nd century, from the teeming seas of Earth to the icy ocean of Europa. Ocean arcologies . . . mining operations and terrorist foes . . . adventure and intrigue in an environment far more hostile than mere space.
This book also includes new character templates -- including new parahumans, bioroids, cybershells, and uplifted animals designed for aquatic existence -- and modular design rules for aquatic vehicles, compatible with the system in Transhuman Space: In The Well.
And now, Richard Kerr has created the first set of miniatures for this exciting roleplaying line! Transhuman Space Miniatures has six gorgeous figures, including Felicia, Tennin, and Aquamorph parahumans, an uplifted Post-Canine, and more. They're perfect for Transhuman Space gaming, of course, but the figures also go with other science-fiction, superhero, and modern-day games.
6 miniatures in video box packaging.
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