September 13, 2015: Unleash A New Magic System For GURPS!
In some campaigns, magic isn't a matter of skill so much as an innate ability you can access quickly, safely, and reliably. That magic is known as sorcery, and now -- with GURPS Thaumatology: Sorcery -- you can summon its potential to your GURPS games.
This supplement reveals a system where magic is treated as a power, with individual spells represented as modified advantages. This allows for a balanced, logical framework that's easy to tweak. In addition to the core system, Sorcery includes over 50 sample spells, plus guidelines for improvising minor effects on the fly, rules for enchanting objects, and advice for players and GMs alike.
-- Steven Marsh
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