
GURPS Mysteries
(Reprint)
A Dame Walks Into Your Office . . .
A dead body, no witnesses, and a room full of suspects with perfect alibis - can you find the killer and bring him to justice? Learn the secrets of mystery fiction and what will, and will not, work in an RPG mystery. Learn how to be a better investigator. Learn the problems you are likely to encounter in a low-tech, magic, super-tech, or horror mystery.
GURPS Mysteries covers:
GURPS Mysteries is designed both for the GM who wants to create and run mystery adventures and for players who want to create and portray more effective investigators in any setting.
128 b/w pages. Softcover.
Stock #01-7999,
ISBN 1-55634-761-8.
$19.95.
GURPS Mysteries
(Reprint)
A Dame Walks Into Your Office . . .
A dead body, no witnesses, and a room full of suspects with perfect alibis - can you find the killer and bring him to justice? Learn the secrets of mystery fiction and what will, and will not, work in an RPG mystery. Learn how to be a better investigator. Learn the problems you are likely to encounter in a low-tech, magic, super-tech, or horror mystery.
GURPS Mysteries covers:
GURPS Mysteries is designed both for the GM who wants to create and run mystery adventures and for players who want to create and portray more effective investigators in any setting.
128 b/w pages. Softcover.
Stock #01-7999,
ISBN 1-55634-761-8.
$19.95.
Transhuman Space: Changing Times
In the coming decades, technologies like genetic engineering, artificial intelligence, and nanotechnology will transform humanity. A strange new world is unfolding - nightmarish to some, utopian to others. Soon we'll have the power to reshape our children's genes, build machines that think, and upload our minds into computers.
And Earth no longer confines us. Space tourism, mining the Moon and asteroids, a settlement on Mars: all are dreams poised to take wing.
The universe of Transhuman Space is a synthesis of these two visions - a world in which ultra-technology and space travel fuse to forge a new destiny for mankind. Neither utopia nor dystopia, it is a place of hopes, fears, and new frontiers.
Changing Times is a GM guide, campaign book, and GURPS Fourth Edition conversion for Transhuman Space, written by Phil Masters.
74-page PDF.
Stock #37-6701,
$11.00.
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