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N E W   R E L E A S E S 

Shipped May 28, 2020
Shipped May 26, 2020

Classic Pocket Box Games Bundle

Decades ago, in a glorious age known as The Eighties, Steve Jackson set off on his own to design and publish games, game accessories, and gaming magazines. In the early years of Steve Jackson Games, Steve and his crew created a storage solution for games that was far, far superior to the simple zipper lock bags that so many micro games were released in at the time.

Now, Steve Jackson Games is proud to bring back the Pocket Box, that eighties signature of the company that was the home for such classics as Car Wars, Illuminati, and Ogre. But those games are not included in this package.

The Classic Pocket Box Games Bundle includes the forgotten Pocket Box games of the eighties. Undead. Necromancer. One-Page Bulge. Raid on Iran. Kung Fu 2100. Games that have been out-of-print and unavailable for decades are available once again, all in retro-inspired packaging and in as near-exact reprints of the originals as we could manage.

BONUS: Also includes the green Pocket Box edition of The Awful Green Things from Outer Space, a gaming classic back in its 1988 form and in excellent condition!

No longer do you have to pay those high prices for these rare, out-of-print gems. With this bundle. your game collection expands with six classic Steve Jackson Games titles!

Six Pocket Box game reproductions from the eighties, as well as three Pocket Folders. Stock #1171, ISBN 080742097254. $99.95.

Munchkin Pathfinder 3 – Odd Ventures

Munchkin Pathfinder fans, expand your adventure possibilities with the 20 new Dungeon cards in Munchkin Pathfinder 3 – Odd Ventures! These Dungeons are based on the best-selling Adventure Paths for the Pathfinder Roleplaying Game from Paizo Inc. We've also delved into the game to find the most (in)famous gates, doorways and other passageways to use for the Portal cards. Your heroes will be going on some very Odd Ventures indeed!

16 regular cards and 20 double-sized Dungeon cards in a tuckbox. Stock #4426, ISBN 080742099234. $14.95.
Buy Now!

Munchkin Warhammer Age of Sigmar Kill-O-Meter

In the battle for the Mortal Realms, you need to know just how strong your opponents are . . . and how well you stack up against them. You'll have that information at your fingertips with the two-sided Munchkin Warhammer Age of Sigmar Kill-O-Meter. Turn the dials as your combat strength goes up or down so you always know how tough you really are . . . or flip it over and use it for the monsters! This set also comes with four new Munchkin Warhammer Age of Sigmar cards.

Kill-O-Meter and four bonus Munchkin Warhammer Age of Sigmar Cards! Stock #5557, ISBN 080742098008. $10.95.

Munchkin Warhammer Age of Sigmar Lightning Dice

They say lightning never strikes the same place twice . . . but how about six times? These supercharged dice will bring the thunder to any Munchkin game . . . and they come with four new Munchkin Warhammer Age of Sigmar cards!

Six 14mm blue and yellow dice with four new Munchkin Warhammer Age of Sigmar cards! Stock #5558, ISBN 080742097995. $8.95.

Shipped May 22, 2020

Dungeon Fantasy Dungeon Planner

Adventure? Monsters? Danger? It's all part of the plan.

Bring order to your dungeons with the Dungeon Planner! This 48-page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features – complete with Dungeon Fantasy cross references to help you populate those fields. It also comes with pages you can fill in with wandering monsters and random traps, plus any additional notes needed to make your tombs, crypts, and catacombs come alive!

48 black-and-white pages. Softcover. Stock #01-1011, ISBN 978-1-55634-905-8. $8.95.

Shipped May 21, 2020
Shipped May 18, 2020

R E P R I N T S 

Shipped May 28, 2020

GURPS Psionic Powers (Reprint)

Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented, confident that they are built from – and entirely compatible with – the rest of the GURPS Fourth Edition character-creation system (including GURPS Powers, which is not required to use these packages, but is recommended).

Even better, you can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. Why bother trying to figure out what advantages, enhancements, and limitations you need to describe psychic netrunning (part of the Ergokinesis group) or dream-stealing (just one aspect of Psychic Vampirism)? This book does all the work for you, and each power is described in levels, making it easy to represent stronger psychic gifts. In addition, the new rules and suggestions allow the entire system to work together to simulate many types of psychic ability.

Whether you break it down for individual parts or use it as a cohesive whole, this supplement is your one-stop shop for mental mastery. With GURPS Psionic Powers, the mind is an open book!

86 black-and-white pages. Softcover. Stock #01-6069, ISBN 978-1-55634-904-1. $19.99.

Shipped May 21, 2020

Dungeon Fantasy Monsters (Reprint)

Uh-oh . . . monsters!

Dungeon Fantasy Monsters is 64 pages of creatures for the Dungeon Fantasy Roleplaying Game. Discover dozens of deadly denizens, from mundane threats such as lions and tigers, to classic critters such as ogres and liches, to unfathomable foes such as spheres of madness and watchers at the edge of time. (And, of course, dragons.) It also includes sidebars for expanding options, detailing strategies, and adding atmosphere to your encounters.

This is not a standalone supplement. It's part of the core Dungeon Fantasy Roleplaying Game set. If you own that set, you don't need this book unless you want a replacement book or an extra copy for reference or annotation.

64 color pages. Softcover. Stock #01-1005D, ISBN 978-1-55634-908-9. $24.95.

Shipped May 18, 2020

Zombie Dice (Reprint)

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

13 custom dice, dice cup, and rules. Stock #131313, UPC 837654320419. $13.13.
Buy Now!

Shipped May 18, 2020

Munchkin (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet. Stock #1408, UPC 837654320310. $24.95.
Buy Now!

Shipped May 18, 2020

Simon's Cat Card Game (Reprint)

"Meow."

This fast-paced card game for 3 to 6 players features adorable art taken directly from animator and illustrator Simon Tofield's YouTube series, Simon's Cat, which has hundreds of millions of views.

Go around the table playing cards to escape Simon's attention. Get caught and you get Blame. Get too much Blame and you get fed last. No one wants that.

48 cards and a rulesheet. Stock #1539, UPC 837654322956. $6.95.
Buy Now!


W 2 3 

Shipped May 28, 2020

GURPS Classic: Terradyne

Terradyne! In the 22nd century, the mighty interplanetary conglomerate is the unchallenged ruler of extraterrastrial space. Its only rival for control of the solar system is the UPOE, the global government of the teeming and environmentally-threatened Earth. Will Terradyne use its economic and technological superiority to save Earth, or destroy it?

GURPS Terradyne is a detailed and realistic setting for exciting near-future roleplaying with GURPS Space. Tame the savagely-awakened terraformed planet of Mars . . . engage in high-powered industrial espionage in Terradyne's sub-lunar headquarters . . . foil smugglers and saboteurs in the mines of Mercury or on the moons of Saturn . . . try to survive on an ever more crowded and desperate Earth . . . or help humanity make its first tottering steps towards the stars! With GURPS Terradyne, the whole solar system becomes an adventure setting!

GURPS Terradyne includes detailed descriptions of 22nd-century interplanetary society – technology, government, economics, etc. – plus maps and descriptions of the important planets and moons of the solar system.

From the Martian frontier to the edge of interstellar space, GURPS Terradyne is your guide to man's greatest adventure.

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

131-page PDF. Stock #30-6039, $8.00.

Shipped May 22, 2020

Dungeon Fantasy Dungeon Planner

Adventure? Monsters? Danger? It's all part of the plan.

Bring order to your dungeons with the Dungeon Planner! This 48-page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features – complete with Dungeon Fantasy cross references to help you populate those fields. It also comes with pages you can fill in with wandering monsters and random traps, plus any additional notes needed to make your tombs, crypts, and catacombs come alive!

51-page PDF. Stock #31-1011, $2.95.

Shipped May 19, 2020

The Fantasy Trip Megahexes Set 1

Adventure, One Hex At A Time!

Making tactical maps and exciting engagements is easy with The Fantasy Trip Megahexes Set 1. It's six sheets of hex pieces, ranging from large megahex tiles to individual hexes you can use to connect "rooms" together. There are 33 pieces in all! And each is double-sided – one side is blank while the other has features such as pits, pillars, bridges, and chests to trip up or inspire the adventurers.

The PDF edition of this supplement is contained in the digital set for The Fantasy Trip Legacy Edition. If you own the Legacy Edition, you don't need this one!

3 PDFs (totaling 13 pages) in a single Zip file. Stock #30-3450C, $10.00.

Shipped May 19, 2020

The Fantasy Trip Megahexes Set 2

More Hexes to Perplex!

Give your labyrinths some love with The Fantasy Trip Megahexes Set 2. This collection adds 12 sheets of hex pieces, ranging from large megahexes of lava and and slime to smaller pieces of spiders and spiraling stairs. There are 75 double-sided pieces in all!

The PDF edition of this supplement is contained in the digital set for Decks of Destiny. If you own Decks of Destiny, you don't need this one!

3 PDFs (totaling 27 pages) in a single Zip file. Stock #30-3464G, $10.00.

Shipped May 14, 2020

The Fantasy Trip: Tollenkar's Lair

A wizard is waiting to kill you.

If The Fantasy Trip heroes are defined by the adversity they face, then they're about to be tested. Tollenkar's Lair is a 24-page combat adventure and accompanying full-color map. It pits the heroes against a six-level labyrinth full of foes and traps that culminates in a clash against Tollenkar himself – a battle they'll remember for the rest of their (perhaps abbreviated) lives.

The PDF edition of this supplement is contained in the digital set for The Fantasy Trip Legacy Edition. If you own the Legacy Edition, you don't need this one!

2 PDFs (totaling 29 pages) in a single Zip file. Stock #30-3450B, $5.00.

Shipped May 14, 2020

The Fantasy Trip GM Screen

Hide Your Secrets!

Keeping track of what's going on has never been easier, thanks to The Fantasy Trip GM Screen. This two-sided screen features evocative artwork and useful info for players on one side, and GM-essential rules and modifiers on the other.

The PDF edition of this supplement is contained in the digital set for The Fantasy Trip Legacy Edition. If you own the Legacy Edition, you don't need this one!

2-page PDF. Stock #30-3450G, $5.00.

Shipped May 5, 2020

Deadly Doodles

In this quick-playing doodle game, 1–4 players simultaneously draw paths through a dangerous dungeon. Draw cards, draw a path through your dungeon, and rack up points! Collect loot and fight monsters . . . or run away screaming! Can you defeat the dragon for the big score?

The PDF version has one copy of the core map; print one for every player (and make extras for future games). You only need to print one set of cards for the entire group.

4 PDFs (totaling 14 pages) in a single Zip file. Stock #30-1389, $10.00.
Buy Now!


M A Y   2 0 2 0 

Shipped May 28, 2020
Shipped May 26, 2020

Classic Pocket Box Games Bundle

Decades ago, in a glorious age known as The Eighties, Steve Jackson set off on his own to design and publish games, game accessories, and gaming magazines. In the early years of Steve Jackson Games, Steve and his crew created a storage solution for games that was far, far superior to the simple zipper lock bags that so many micro games were released in at the time.

Now, Steve Jackson Games is proud to bring back the Pocket Box, that eighties signature of the company that was the home for such classics as Car Wars, Illuminati, and Ogre. But those games are not included in this package.

The Classic Pocket Box Games Bundle includes the forgotten Pocket Box games of the eighties. Undead. Necromancer. One-Page Bulge. Raid on Iran. Kung Fu 2100. Games that have been out-of-print and unavailable for decades are available once again, all in retro-inspired packaging and in as near-exact reprints of the originals as we could manage.

BONUS: Also includes the green Pocket Box edition of The Awful Green Things from Outer Space, a gaming classic back in its 1988 form and in excellent condition!

No longer do you have to pay those high prices for these rare, out-of-print gems. With this bundle. your game collection expands with six classic Steve Jackson Games titles!

Six Pocket Box game reproductions from the eighties, as well as three Pocket Folders. Stock #1171, ISBN 080742097254. $99.95.

Munchkin Pathfinder 3 – Odd Ventures

Munchkin Pathfinder fans, expand your adventure possibilities with the 20 new Dungeon cards in Munchkin Pathfinder 3 – Odd Ventures! These Dungeons are based on the best-selling Adventure Paths for the Pathfinder Roleplaying Game from Paizo Inc. We've also delved into the game to find the most (in)famous gates, doorways and other passageways to use for the Portal cards. Your heroes will be going on some very Odd Ventures indeed!

16 regular cards and 20 double-sized Dungeon cards in a tuckbox. Stock #4426, ISBN 080742099234. $14.95.
Buy Now!

Munchkin Warhammer Age of Sigmar Kill-O-Meter

In the battle for the Mortal Realms, you need to know just how strong your opponents are . . . and how well you stack up against them. You'll have that information at your fingertips with the two-sided Munchkin Warhammer Age of Sigmar Kill-O-Meter. Turn the dials as your combat strength goes up or down so you always know how tough you really are . . . or flip it over and use it for the monsters! This set also comes with four new Munchkin Warhammer Age of Sigmar cards.

Kill-O-Meter and four bonus Munchkin Warhammer Age of Sigmar Cards! Stock #5557, ISBN 080742098008. $10.95.

Munchkin Warhammer Age of Sigmar Lightning Dice

They say lightning never strikes the same place twice . . . but how about six times? These supercharged dice will bring the thunder to any Munchkin game . . . and they come with four new Munchkin Warhammer Age of Sigmar cards!

Six 14mm blue and yellow dice with four new Munchkin Warhammer Age of Sigmar cards! Stock #5558, ISBN 080742097995. $8.95.

Shipped May 25, 2020

Munchkin Dungeon

Quest through the Dungeon for adventure, glory, and, of course, a chance to betray your friends!

Based on the hit card game Munchkinฎ, Munchkin Dungeon is a competitive, push-your-luck dungeon game. Each round, you explore further, seeking Loot, Fame, and foes to defeat. But be careful! The deeper you delve, the better the rewards, but the Monsters get stronger and your back-stabbing "friends" will add even more danger.

And of course, it wouldn't be a Dungeon with a capital D if there wasn't a Boss at the final level, ready for an epic battle. Beat it and gain Fame. Lose, and get kicked back to the beginning. When the final Boss falls, the most famous Munchkin wins!

Explore the dungeon and beat the Boss! Stock #MKD001, UPC 889696010421. $60.00.

Munchkin Dungeon Side Quest

Side Quest is an expansion for the Munchkin Dungeon board game, for all adventurers willing to stray from the main path. Seek out new challenges, more Fame, and new ways to improve your character as you delve through the Dungeon and kick open some doors!

Four new Heroes join the fun, together with now Loot, Threats, and six new Roaming Monsters to defeat! Fifteen different Side Quests await those brave enough to complete them, each giving a new Level as reward, making Heroes stronger, more powerful and, most importantly, more famous!

Let them know who is the greatest side-quester in the Dungeon!

New goals for your Munchkin Dungeon game! Stock #MKD002, UPC 889696010445. $30.00.

Munchkin Dungeon Cthulhu

Munchkin Cthulhu is an expansion for the Munchkin Dungeon board game for adventurers not afraid of going a little mad! Face 4 new otherworldly Roaming Monsters, walk across slime-covered Rooms, and gather now Loot perfect for fighting interdimensional threats! But beware: not only will your Madness increase with each Room, but The Great Cthulhu itself is waiting for you in the Boss Lair! Will you be able to fight to the end, or will the terror overtake you?

Eldritch horrors for your Munchkin Dungeon game! Stock #MKD003, UPC 889696010452. $30.00.

Munchkin Dungeon Board Silly

Board Silly is an expansion for the Munchkin Dungeon board game that is our tongue-in-cheek love letter to all the board games and board game collectors out there! Face 4 new Roaming Monsters, lots of dangerous Threats, and the dreaded Meeple Boss, who is ready to show you who is the king of the board! Start your Collection by proudly placing your Loot in the brand-new Shelf Dashboards, keeping it safe from your opponents, and see which collector will gain the most Fame by the end of the game!

The ultimate crossover for your Munchkin Dungeon game! Stock #MKD004, UPC 889696010469. $30.00.

Munchkin Dungeon Cute as a Button

Cute as a Button is an expansion for the Munchkin Dungeon board game for all Heroes who know that looks are Fame walks hand-in-hand. The set adds 4 new, almost too cute to handle Roaming Monsters and the fearsome-in-an-adorable-way CuteZilla Boss. Enjoy lovely Threats and Loot cards with 2 new mechanics, Cuteness and Pets, to give you more Fame by the end of the game, and keep track of your looks with the new "Who Wants to be the Cutest?" Score Board. It's a cuteness overload!

Adorable adventure for your Munchkin Dungeon game! Stock #MKD005, UPC 889696010476. $30.00.

Shipped May 22, 2020

Dungeon Fantasy Dungeon Planner

Adventure? Monsters? Danger? It's all part of the plan.

Bring order to your dungeons with the Dungeon Planner! This 48-page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features – complete with Dungeon Fantasy cross references to help you populate those fields. It also comes with pages you can fill in with wandering monsters and random traps, plus any additional notes needed to make your tombs, crypts, and catacombs come alive!

48 black-and-white pages. Softcover. Stock #01-1011, ISBN 978-1-55634-905-8. $8.95.

Shipped May 21, 2020
Shipped May 18, 2020
Shipped May 1, 2020

R E P R I N T S 

Shipped May 28, 2020

GURPS Psionic Powers (Reprint)

Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented, confident that they are built from – and entirely compatible with – the rest of the GURPS Fourth Edition character-creation system (including GURPS Powers, which is not required to use these packages, but is recommended).

Even better, you can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. Why bother trying to figure out what advantages, enhancements, and limitations you need to describe psychic netrunning (part of the Ergokinesis group) or dream-stealing (just one aspect of Psychic Vampirism)? This book does all the work for you, and each power is described in levels, making it easy to represent stronger psychic gifts. In addition, the new rules and suggestions allow the entire system to work together to simulate many types of psychic ability.

Whether you break it down for individual parts or use it as a cohesive whole, this supplement is your one-stop shop for mental mastery. With GURPS Psionic Powers, the mind is an open book!

86 black-and-white pages. Softcover. Stock #01-6069, ISBN 978-1-55634-904-1. $19.99.

Shipped May 21, 2020

Dungeon Fantasy Monsters (Reprint)

Uh-oh . . . monsters!

Dungeon Fantasy Monsters is 64 pages of creatures for the Dungeon Fantasy Roleplaying Game. Discover dozens of deadly denizens, from mundane threats such as lions and tigers, to classic critters such as ogres and liches, to unfathomable foes such as spheres of madness and watchers at the edge of time. (And, of course, dragons.) It also includes sidebars for expanding options, detailing strategies, and adding atmosphere to your encounters.

This is not a standalone supplement. It's part of the core Dungeon Fantasy Roleplaying Game set. If you own that set, you don't need this book unless you want a replacement book or an extra copy for reference or annotation.

64 color pages. Softcover. Stock #01-1005D, ISBN 978-1-55634-908-9. $24.95.

Shipped May 18, 2020

Zombie Dice (Reprint)

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

13 custom dice, dice cup, and rules. Stock #131313, UPC 837654320419. $13.13.
Buy Now!

Shipped May 18, 2020

Munchkin (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet. Stock #1408, UPC 837654320310. $24.95.
Buy Now!

Shipped May 18, 2020

Simon's Cat Card Game (Reprint)

"Meow."

This fast-paced card game for 3 to 6 players features adorable art taken directly from animator and illustrator Simon Tofield's YouTube series, Simon's Cat, which has hundreds of millions of views.

Go around the table playing cards to escape Simon's attention. Get caught and you get Blame. Get too much Blame and you get fed last. No one wants that.

48 cards and a rulesheet. Stock #1539, UPC 837654322956. $6.95.
Buy Now!

Shipped May 1, 2020

W 2 3 

Shipped May 28, 2020

GURPS Classic: Terradyne

Terradyne! In the 22nd century, the mighty interplanetary conglomerate is the unchallenged ruler of extraterrastrial space. Its only rival for control of the solar system is the UPOE, the global government of the teeming and environmentally-threatened Earth. Will Terradyne use its economic and technological superiority to save Earth, or destroy it?

GURPS Terradyne is a detailed and realistic setting for exciting near-future roleplaying with GURPS Space. Tame the savagely-awakened terraformed planet of Mars . . . engage in high-powered industrial espionage in Terradyne's sub-lunar headquarters . . . foil smugglers and saboteurs in the mines of Mercury or on the moons of Saturn . . . try to survive on an ever more crowded and desperate Earth . . . or help humanity make its first tottering steps towards the stars! With GURPS Terradyne, the whole solar system becomes an adventure setting!

GURPS Terradyne includes detailed descriptions of 22nd-century interplanetary society – technology, government, economics, etc. – plus maps and descriptions of the important planets and moons of the solar system.

From the Martian frontier to the edge of interstellar space, GURPS Terradyne is your guide to man's greatest adventure.

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

131-page PDF. Stock #30-6039, $8.00.

Shipped May 22, 2020

Dungeon Fantasy Dungeon Planner

Adventure? Monsters? Danger? It's all part of the plan.

Bring order to your dungeons with the Dungeon Planner! This 48-page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features – complete with Dungeon Fantasy cross references to help you populate those fields. It also comes with pages you can fill in with wandering monsters and random traps, plus any additional notes needed to make your tombs, crypts, and catacombs come alive!

51-page PDF. Stock #31-1011, $2.95.

Shipped May 19, 2020

The Fantasy Trip Megahexes Set 1

Adventure, One Hex At A Time!

Making tactical maps and exciting engagements is easy with The Fantasy Trip Megahexes Set 1. It's six sheets of hex pieces, ranging from large megahex tiles to individual hexes you can use to connect "rooms" together. There are 33 pieces in all! And each is double-sided – one side is blank while the other has features such as pits, pillars, bridges, and chests to trip up or inspire the adventurers.

The PDF edition of this supplement is contained in the digital set for The Fantasy Trip Legacy Edition. If you own the Legacy Edition, you don't need this one!

3 PDFs (totaling 13 pages) in a single Zip file. Stock #30-3450C, $10.00.

Shipped May 19, 2020

The Fantasy Trip Megahexes Set 2

More Hexes to Perplex!

Give your labyrinths some love with The Fantasy Trip Megahexes Set 2. This collection adds 12 sheets of hex pieces, ranging from large megahexes of lava and and slime to smaller pieces of spiders and spiraling stairs. There are 75 double-sided pieces in all!

The PDF edition of this supplement is contained in the digital set for Decks of Destiny. If you own Decks of Destiny, you don't need this one!

3 PDFs (totaling 27 pages) in a single Zip file. Stock #30-3464G, $10.00.

Shipped May 14, 2020

The Fantasy Trip: Tollenkar's Lair

A wizard is waiting to kill you.

If The Fantasy Trip heroes are defined by the adversity they face, then they're about to be tested. Tollenkar's Lair is a 24-page combat adventure and accompanying full-color map. It pits the heroes against a six-level labyrinth full of foes and traps that culminates in a clash against Tollenkar himself – a battle they'll remember for the rest of their (perhaps abbreviated) lives.

The PDF edition of this supplement is contained in the digital set for The Fantasy Trip Legacy Edition. If you own the Legacy Edition, you don't need this one!

2 PDFs (totaling 29 pages) in a single Zip file. Stock #30-3450B, $5.00.

Shipped May 14, 2020

The Fantasy Trip GM Screen

Hide Your Secrets!

Keeping track of what's going on has never been easier, thanks to The Fantasy Trip GM Screen. This two-sided screen features evocative artwork and useful info for players on one side, and GM-essential rules and modifiers on the other.

The PDF edition of this supplement is contained in the digital set for The Fantasy Trip Legacy Edition. If you own the Legacy Edition, you don't need this one!

2-page PDF. Stock #30-3450G, $5.00.

Shipped May 5, 2020

Deadly Doodles

In this quick-playing doodle game, 1–4 players simultaneously draw paths through a dangerous dungeon. Draw cards, draw a path through your dungeon, and rack up points! Collect loot and fight monsters . . . or run away screaming! Can you defeat the dragon for the big score?

The PDF version has one copy of the core map; print one for every player (and make extras for future games). You only need to print one set of cards for the entire group.

4 PDFs (totaling 14 pages) in a single Zip file. Stock #30-1389, $10.00.
Buy Now!


J U L Y   2 0 2 0 

Shipping July 13, 2020

Munchkin Warhammer 40,000: Cults and Cogs

Munchkin Warhammer 40,000 returns with two more new Armies to add to your games! The Genestealer Cults manipulate DNA to infiltrate worlds . . . when you realize they're among you, it's already too late. Adeptus Mechanicus has a more straightforward approach, sending their soldiers in intricate mechanized armor to lay waste to everything that opposes them.

Legal: Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000: Cults and Cogs are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2020. GW, Games Workshop, Warhammer 40,000 and their associated logos are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence. All rights reserved.

112 cards and a rulesheet. Stock #4487, ISBN 080742097094. $19.95.

Shipping July 1, 2020

R E P R I N T S 

Shipping July 1, 2020

Zombie Dice (Reprint)

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

13 custom dice, dice cup, and rules. Stock #131313, UPC 837654320419. $13.13.

Shipping July 1, 2020

Munchkin 3 – Clerical Errors (Reprint)

Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.

And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:

This is not a standalone game. It is an expansion for Munchkin.

Munchkin is for ages 10 and up. Plays in one to two hours. Three to six players.

112 cards in a tuckbox. Stock #1416, UPC 837654320488. $19.95.

Shipping July 1, 2020

Munchkin Mighty Monsters (Reprint)

A fast-playing, stand-alone card game based in the world of Steve Jackson's best-selling Munchkin. You and your monster buddies are hanging out in the dungeon, just waiting to wallop some munchkins . . . but there are just too many of them!

Play cards by matching either the rank or color of the last card played. Be careful — if you get stuck and can't play a card, bad stuff happens — the munchkins wallop you instead! The first player that gets walloped three times loses the game, and everyone else wins!

48 cards, a rulesheet and five Munchkin promo cards in a tuckbox. Stock #1438, ISBN 080742098305. $9.95.

Shipping July 1, 2020

Munchkin Warhammer 40,000 (Reprint)

Munchkin and Warhammer 40,000 – two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgrimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself!

Illustrated by principal Munchkin artist (and extreme Warhammer 40,000 fanboy) John Kovalic, and designed by Munchkin Line Editor Andrew Hackard in consultation with Games Workshop.

Now get out there, soldier, and do some damage!

Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2018 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2018. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.

This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands. Stock #4481, ISBN 080742099562. $29.95.


J U L Y   2 0 2 0 

Shipping July 13, 2020

Munchkin Warhammer 40,000: Cults and Cogs

Munchkin Warhammer 40,000 returns with two more new Armies to add to your games! The Genestealer Cults manipulate DNA to infiltrate worlds . . . when you realize they're among you, it's already too late. Adeptus Mechanicus has a more straightforward approach, sending their soldiers in intricate mechanized armor to lay waste to everything that opposes them.

Legal: Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000: Cults and Cogs are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2020. GW, Games Workshop, Warhammer 40,000 and their associated logos are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence. All rights reserved.

112 cards and a rulesheet. Stock #4487, ISBN 080742097094. $19.95.

Shipping July 1, 2020

R E P R I N T S 

Shipping July 1, 2020

Zombie Dice (Reprint)

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

13 custom dice, dice cup, and rules. Stock #131313, UPC 837654320419. $13.13.

Shipping July 1, 2020

Munchkin 3 – Clerical Errors (Reprint)

Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.

And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:

This is not a standalone game. It is an expansion for Munchkin.

Munchkin is for ages 10 and up. Plays in one to two hours. Three to six players.

112 cards in a tuckbox. Stock #1416, UPC 837654320488. $19.95.

Shipping July 1, 2020

Munchkin Mighty Monsters (Reprint)

A fast-playing, stand-alone card game based in the world of Steve Jackson's best-selling Munchkin. You and your monster buddies are hanging out in the dungeon, just waiting to wallop some munchkins . . . but there are just too many of them!

Play cards by matching either the rank or color of the last card played. Be careful — if you get stuck and can't play a card, bad stuff happens — the munchkins wallop you instead! The first player that gets walloped three times loses the game, and everyone else wins!

48 cards, a rulesheet and five Munchkin promo cards in a tuckbox. Stock #1438, ISBN 080742098305. $9.95.

Shipping July 1, 2020

Munchkin Warhammer 40,000 (Reprint)

Munchkin and Warhammer 40,000 – two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgrimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself!

Illustrated by principal Munchkin artist (and extreme Warhammer 40,000 fanboy) John Kovalic, and designed by Munchkin Line Editor Andrew Hackard in consultation with Games Workshop.

Now get out there, soldier, and do some damage!

Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2018 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2018. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.

This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands. Stock #4481, ISBN 080742099562. $29.95.


A U G U S T   2 0 2 0 

Shipping August 1, 2020

Munchkins & Mazes

Munchkin is back in a whole new addition! Munchkins & Mazes is the most elf-referential Munchkin game yet, with cards inspired by the most popular roleplaying game ever, the latest live streaming crazes, the gaming hobby in general, and even by Munchkin itself! We've updated some of our favorite cards and created a whole lot of new ones in this set that's sure to please anyone who's ever rolled a 20-sided die.

168 cards, rules, and a custom six-sided die. Stock #1555, ISBN 080742096752. $24.95.

Deluxe Dice Bag: Happy Faeries

Carry your dice in style using this large, satin-lined dice bag! Featuring custom art that perfectly accents any tabletop game, this whimsical dice bag with a silver lining will bring you luck at next game night. You provide the faerie dust!

One 7" x 7" satin-lined dice bag. Stock #5215, ISBN 080742096622. $11.95.

Dragon d6 Dice Set

Harness the magic! In a forgotten cave in a far-away land, we found a dragon’s egg. Nurtured on a bed of smoldering embers, it finally hatched . . . and these brightly colored dice spilled forth! That's our story, anyway. These eight pearlized dice come in all the popular dragon colors: green, black, orange, and blue; you'll get 2 of each color in this set of 16mm dice!

Eight 6-sided dice in four colors. Stock #5957, ISBN 080742096615. $8.95.


R E P R I N T S 

Shipping August 1, 2020

Munchkin Shakespeare Deluxe (Reprint)

Screw Your Courage To The Sticking Place . . .

Take in hand thine blade! Battle every enemy thou meetest! Foully betray thine companions, and make off with their treasure!

Fans asked for a Munchkin game, Shakespeare style. So here it is! It has all the betrayal, slaying, and wordplay of any good Munchkin game – and of any good Shakespearean play.

Munchkin Shakespeare Deluxe comes with a custom six-sided die and a board and standies for tracking your level, and is illustrated by fan-favorite John Kovalic.

A 10.5” x 10.5” box with 168 full-color cards, one custom six-sided die, standies with plastic stands for up to six players, a 20” x 10” mounted gameboard, and a rulesheet. Stock #1564, ISBN 091037863454. $29.95.

Shipping August 1, 2020

Munchkin 6 – Double Dungeons (Reprint)

Double Trouble!

What's an adventurer without dungeons to explore? This box contains 40 double-sized Dungeons plus 32 Portals to get you from one to the next. Each Dungeon changes the rules . . . some are helpful, some are harmful, and some are just silly. It's Munchkin, after all!

This set includes the cards from Munchkin 6 – Demented Dungeons and Munchkin 6.5 – Terrible Tombs, now in a single convenient expansion!

40 double-sized cards, 32 standard-sized cards, and a rulesheet, in a tuckbox. Stock #1576, ISBN 080742099210. $19.95.


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