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N E W   R E L E A S E S 

Shipped July 27, 2015

Car Wars: The Card Game

Welcome to the sport of the future -- autoduelling! Killer cars battle with machine guns, missiles, autocannons, and flamethrowers. You're behind the wheel . . . and the last survivor wins.

This fast, fun game, based on Steve Jackson Games' award-winning Car Wars, includes six full-color car cards, 150 full-color playing cards, and short, easy rules.

A card game based on Car Wars! Stock #1401, UPC 837654322581. $24.95.

Shipped July 20, 2015

Munchkin Oz

Adventure with the Scarecrow and the Tin Woodsman! Brave the Poppy Fields or the Deadly Desert! Fight against a Wicked Witch or King Krewl! Visit the Emerald City and talk with Dorothy, Ozma, or the Cowardly Lion! Play a Professor, Royalty, Soldier . . . or even a Wizard!

L. Frank Baum's Oz books have been favorites of children and their parents ever since the books were published over a century ago. Create your own adventure with Munchkin Oz!

168 cards, one six-sided die, and a rulesheet. Stock #4431, UPC 837654322420. $24.95.

Star Munchkin Deluxe (Reprint)

Grab your laser sword. Fight every cyborg and alien you meet. Stab your rivals in the back and steal their stuff. Take the loot and run!

Star Munchkin Deluxe is the Star Munchkin you know and love, but with a board and standies for even better door-kicking action!

Star Munchkin, with a board and standies! Stock #1502, UPC 837654322413. $29.95.
Buy Now!

Shipped July 13, 2015

Munchkin Hipsters

We were munchkins before it was cool.

Hipsters adds 30 new cards that will let you defy The Man while wearing your Knit Cap and sipping on your Nonfat Soy No-Whip Skinny Half-Caf Fair Trade Ventitré Mocha Latte. Even though it's so last year, you can fight the Indie Band using your Artisanal Chunky Black Glasses and go up a level when you Reject the Conventional.

More mainstream cards for Munchkin. Yawn. Stock #4250, UPC 837654322475. $9.95.
Buy Now!

Shipped July 6, 2015

Star Munchkin 3 – Diplomatic Impunity

More Sci-Fi Hijinks!

After far too long, your favorite space-faring munchkins are BACK! This expansion includes Ships your characters can use to explore the cosmos; a new Class, Ambassador, that can commandeer Ships from other players; and a new Race, Veggie, because even munchkins need fiber. Plus plenty of new monsters, Traps, and Treasures. (Yes, of course there are more Lasers. PEW PEW!)

Star Munchkin 3 – Diplomatic Impunity . . . in space, no one can hear you squee!

Ships, loot, and a new Race for Star Munchkin! Stock #1506, UPC 837654322451. $19.95.
Buy Now!

The Awful Green Things from Outer Space (Reprint)

Monsters Everywhere!

The crew of the exploration ship Znutar just wanted to cruise around the Galaxy, discovering strange new worlds and playing pool. But then their ship was invaded by the Awful Green Things . . . and suddenly they were fighting for their lives!

In this wacky two-player game, one player controls the Awful Green Things. They grow and multiply every turn – especially if they can gobble up a crew member! The other player commands the crew, frantically trying weapon after weapon (pool sticks, fire extinguishers, cans of Zgwortz) to find something that kills the monsters.

This classic game by Tom Wham first appeared in Dragon Magazine in 1980, and has been a fan favorite ever since! This edition includes Tom's "Outside the Znutar" rules and counters, for going out the airlocks and fighting on the surface of the ship, and upgraded components: a mounted gameboard, heavy die-cut counters, and a full-color rulebook!

Boxed, with mounted gameboard, rulebook, die-cut counters, and five GREEN dice! Stock #1335, UPC 837654321003. $24.95.
Buy Now!

Star Munchkin: Space Ships (Reprint)

Munchkin Booty introduced Ships to the world of Munchkin. You guys immediately asked why we didn't have Ships for Star Munchkin as well. So now we do!

Star Munchkin: Space Ships lets you ride in -- or on -- the Horsefly, the Starfurry, or the USS Secondprize. You can buff your ships with a Quad-Mounted Laser or a Bridge. And you can let your new Sidekick, Otto, do the flying for you.

Live long and prosper and kill monsters!

Note: This is an expansion for Star Munchkin, not a stand-alone set. Space Ships is not collectible or randomized; every pack is the same as every other.

Blister pack containing 15 cards. Stock #4214, UPC 837654322499. $4.95.
Buy Now!


W 2 3 

Shipped July 23, 2015

Pyramid #3/81: Horrific Creations

Creepy Creations for Countless Campaigns!

Ghoulish things come in small packages. They can also emerge from vats . . . or lurk at crossroads, awaiting the curious. This month's Pyramid -- the PDF magazine for roleplayers -- checks out the tangibly terrifying, for a suitably scary assortment of situations. Its frightening features include:

  • "Iraqi Irruptor Blues," an adventure for GURPS Horror: The Madness Dossier, as told by GURPS guru Jason "PK" Levine. Try to find teammates who have been erased from existence, while fighting against monsters setting loose deadly memes, all in pursuit of a boxful of something . . .
  • "Too Similar, Too Different," an in-depth examination of human hybrids from GURPS Locations: St. George's Cathedral author Michele Armellini. Learn how to create these walking (or oozing) nightmares, what GURPS characteristics are most appropriate, and four templates of possible monstrosities.
  • "Hellblade," this month's Eidetic Memory offering from GURPS Banestorm: Abydos author David L. Pulver. Discover a tempting weapon that can trap the souls of those it slays . . . but where it puts those spirits is an adventure unto itself. Get GURPS stats for the demonic warders, a map of the Hell-Within-the-Blade, and full details to incorporate this subplot into your fantasy or modern campaign.
  • "Anatomy of a Crossroads Bargain," a look at the history and roleplaying aspects of selling your soul for fun and profit. You'll also gain an understanding of appropriate GURPS traits to represent a bargain, and even "escape clauses" to come back from the brink!
  • "Bell, Book, and Candle," a systemless presentation of three flavorful items that can help call upon the dead -- each with their own drawbacks. Incorporate them into a modern occult or monster-hunting campaign, or let them be a perilous part of any fantasy world.
  • "Altus Brat," a wafer that can bring someone from the dead . . . but at a terrible cost. Discover GURPS stats and rules for the results of using this strange item.

This issue also provides a Random Thought Table that explores how to make your own horrific creations. No matter whether you seek a taste of terror to add to an otherwise normal campaign, or you're running a full-fledged fright-fest, you'll get more than you bargained for with this Pyramid!

39-page PDF. Stock #37-2681, $7.99.
Buy Now!

Shipped July 9, 2015

GURPS Social Engineering: Back to School

You Have a Lot to Learn

GURPS is one of the rare few RPGs that lets characters improve between adventures as well as from them. The challenge is in making study interesting -- perhaps even an adventure in itself. GURPS Social Engineering: Back to School is the ideal textbook for gamers who want to learn how.

Drama geeks will like the advice on making school-based stories exciting. Nerds will appreciate the new rules for learning and teaching. Popular kids will enjoy the discussion of social success at school -- and how that translates to the community at large. Even jocks get a few words -- not many, and mostly small ones -- on body training and steroids.

And for the teachers out there, here's a summary in bullet points:

  • Expanded rules for learning -- both slowly, through study and intensive training, and quickly, by spending earned points.
  • New character-improvement options like "converting" points between skills and attributes, and treating learning as a job.
  • Game mechanics for instruction quality, covering the effects of Teaching skill rolls, texts, training equipment, and more.
  • Details on how advantages, disadvantages, skills, and techniques (including several new ones) influence learning and teaching.
  • A look at social considerations such as student-teacher loyalty, finding teachers, and making academic Patrons and Rank useful.
  • Thoughts on running campaigns that use all this stuff, whether from the viewpoint of students, teachers, or school administrators.

Read up . . . it'll all be on the test!

43-page PDF. Stock #37-1668, $7.99.
Buy Now!


J U L Y   2 0 1 5 

Car Wars: The Card Game

Welcome to the sport of the future -- autoduelling! Killer cars battle with machine guns, missiles, autocannons, and flamethrowers. You're behind the wheel . . . and the last survivor wins.

This fast, fun game, based on Steve Jackson Games' award-winning Car Wars, includes six full-color car cards, 150 full-color playing cards, and short, easy rules.

A card game based on Car Wars! Stock #1401, UPC 837654322581. $24.95.

Munchkin Oz

Adventure with the Scarecrow and the Tin Woodsman! Brave the Poppy Fields or the Deadly Desert! Fight against a Wicked Witch or King Krewl! Visit the Emerald City and talk with Dorothy, Ozma, or the Cowardly Lion! Play a Professor, Royalty, Soldier . . . or even a Wizard!

L. Frank Baum's Oz books have been favorites of children and their parents ever since the books were published over a century ago. Create your own adventure with Munchkin Oz!

168 cards, one six-sided die, and a rulesheet. Stock #4431, UPC 837654322420. $24.95.

Star Munchkin Deluxe (Reprint)

Grab your laser sword. Fight every cyborg and alien you meet. Stab your rivals in the back and steal their stuff. Take the loot and run!

Star Munchkin Deluxe is the Star Munchkin you know and love, but with a board and standies for even better door-kicking action!

Star Munchkin, with a board and standies! Stock #1502, UPC 837654322413. $29.95.
Buy Now!

Munchkin Hipsters

We were munchkins before it was cool.

Hipsters adds 30 new cards that will let you defy The Man while wearing your Knit Cap and sipping on your Nonfat Soy No-Whip Skinny Half-Caf Fair Trade Ventitré Mocha Latte. Even though it's so last year, you can fight the Indie Band using your Artisanal Chunky Black Glasses and go up a level when you Reject the Conventional.

More mainstream cards for Munchkin. Yawn. Stock #4250, UPC 837654322475. $9.95.
Buy Now!

Star Munchkin 3 – Diplomatic Impunity

More Sci-Fi Hijinks!

After far too long, your favorite space-faring munchkins are BACK! This expansion includes Ships your characters can use to explore the cosmos; a new Class, Ambassador, that can commandeer Ships from other players; and a new Race, Veggie, because even munchkins need fiber. Plus plenty of new monsters, Traps, and Treasures. (Yes, of course there are more Lasers. PEW PEW!)

Star Munchkin 3 – Diplomatic Impunity . . . in space, no one can hear you squee!

Ships, loot, and a new Race for Star Munchkin! Stock #1506, UPC 837654322451. $19.95.
Buy Now!

The Awful Green Things from Outer Space (Reprint)

Monsters Everywhere!

The crew of the exploration ship Znutar just wanted to cruise around the Galaxy, discovering strange new worlds and playing pool. But then their ship was invaded by the Awful Green Things . . . and suddenly they were fighting for their lives!

In this wacky two-player game, one player controls the Awful Green Things. They grow and multiply every turn – especially if they can gobble up a crew member! The other player commands the crew, frantically trying weapon after weapon (pool sticks, fire extinguishers, cans of Zgwortz) to find something that kills the monsters.

This classic game by Tom Wham first appeared in Dragon Magazine in 1980, and has been a fan favorite ever since! This edition includes Tom's "Outside the Znutar" rules and counters, for going out the airlocks and fighting on the surface of the ship, and upgraded components: a mounted gameboard, heavy die-cut counters, and a full-color rulebook!

Boxed, with mounted gameboard, rulebook, die-cut counters, and five GREEN dice! Stock #1335, UPC 837654321003. $24.95.
Buy Now!

Star Munchkin: Space Ships (Reprint)

Munchkin Booty introduced Ships to the world of Munchkin. You guys immediately asked why we didn't have Ships for Star Munchkin as well. So now we do!

Star Munchkin: Space Ships lets you ride in -- or on -- the Horsefly, the Starfurry, or the USS Secondprize. You can buff your ships with a Quad-Mounted Laser or a Bridge. And you can let your new Sidekick, Otto, do the flying for you.

Live long and prosper and kill monsters!

Note: This is an expansion for Star Munchkin, not a stand-alone set. Space Ships is not collectible or randomized; every pack is the same as every other.

Blister pack containing 15 cards. Stock #4214, UPC 837654322499. $4.95.
Buy Now!


W 2 3 

Pyramid #3/81: Horrific Creations

Creepy Creations for Countless Campaigns!

Ghoulish things come in small packages. They can also emerge from vats . . . or lurk at crossroads, awaiting the curious. This month's Pyramid -- the PDF magazine for roleplayers -- checks out the tangibly terrifying, for a suitably scary assortment of situations. Its frightening features include:

  • "Iraqi Irruptor Blues," an adventure for GURPS Horror: The Madness Dossier, as told by GURPS guru Jason "PK" Levine. Try to find teammates who have been erased from existence, while fighting against monsters setting loose deadly memes, all in pursuit of a boxful of something . . .
  • "Too Similar, Too Different," an in-depth examination of human hybrids from GURPS Locations: St. George's Cathedral author Michele Armellini. Learn how to create these walking (or oozing) nightmares, what GURPS characteristics are most appropriate, and four templates of possible monstrosities.
  • "Hellblade," this month's Eidetic Memory offering from GURPS Banestorm: Abydos author David L. Pulver. Discover a tempting weapon that can trap the souls of those it slays . . . but where it puts those spirits is an adventure unto itself. Get GURPS stats for the demonic warders, a map of the Hell-Within-the-Blade, and full details to incorporate this subplot into your fantasy or modern campaign.
  • "Anatomy of a Crossroads Bargain," a look at the history and roleplaying aspects of selling your soul for fun and profit. You'll also gain an understanding of appropriate GURPS traits to represent a bargain, and even "escape clauses" to come back from the brink!
  • "Bell, Book, and Candle," a systemless presentation of three flavorful items that can help call upon the dead -- each with their own drawbacks. Incorporate them into a modern occult or monster-hunting campaign, or let them be a perilous part of any fantasy world.
  • "Altus Brat," a wafer that can bring someone from the dead . . . but at a terrible cost. Discover GURPS stats and rules for the results of using this strange item.

This issue also provides a Random Thought Table that explores how to make your own horrific creations. No matter whether you seek a taste of terror to add to an otherwise normal campaign, or you're running a full-fledged fright-fest, you'll get more than you bargained for with this Pyramid!

39-page PDF. Stock #37-2681, $7.99.
Buy Now!

GURPS Social Engineering: Back to School

You Have a Lot to Learn

GURPS is one of the rare few RPGs that lets characters improve between adventures as well as from them. The challenge is in making study interesting -- perhaps even an adventure in itself. GURPS Social Engineering: Back to School is the ideal textbook for gamers who want to learn how.

Drama geeks will like the advice on making school-based stories exciting. Nerds will appreciate the new rules for learning and teaching. Popular kids will enjoy the discussion of social success at school -- and how that translates to the community at large. Even jocks get a few words -- not many, and mostly small ones -- on body training and steroids.

And for the teachers out there, here's a summary in bullet points:

  • Expanded rules for learning -- both slowly, through study and intensive training, and quickly, by spending earned points.
  • New character-improvement options like "converting" points between skills and attributes, and treating learning as a job.
  • Game mechanics for instruction quality, covering the effects of Teaching skill rolls, texts, training equipment, and more.
  • Details on how advantages, disadvantages, skills, and techniques (including several new ones) influence learning and teaching.
  • A look at social considerations such as student-teacher loyalty, finding teachers, and making academic Patrons and Rank useful.
  • Thoughts on running campaigns that use all this stuff, whether from the viewpoint of students, teachers, or school administrators.

Read up . . . it'll all be on the test!

43-page PDF. Stock #37-1668, $7.99.
Buy Now!


A U G U S T   2 0 1 5 

Munchkin Dragon's Trike

Now You've Done It!

You stirred up the nest and now Dragons are everywhere! Big ones, tiny ones, even undead ones. Munchkin Dragon's Trike has 15 new cards. Kill enough Dragons and you might even be able to start your own treasure hoard . . .

Blister pack containing 15 cards. Stock #4251, UPC 837654322604. $5.95.

Munchkin Dragons (Reprint)

Here There Be Dragons!

Dragons are fearsome! Dragons are cool! Dragons have LOTS of treasure for munchkins to loot! Munchkin Dragons has 15 new cards. The treasures are wondrous indeed . . . but first, you've got some dragons to slay. Good luck.

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Dragons pack is the same as every other.

Blister pack containing 15 cards. Stock #4235, UPC 837654321805. $5.95.

Car Wars Classic (Reprint)

Drive Offensively!

He triggered the rear guns once more. A direct hit! The blue car skidded as the driver lost control – then flipped and caught fire.

That would teach him not to tailgate . . .

Drive the freeways of the future -- where the right of way goes to the biggest guns. Players choose their vehicles -- complete with weapons, armor, power plants, suspension, and even body style. Then they take them out on the road . . . to come home as "aces," or to crash and burn. If a driver survives, his abilities improve, and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles.

Playing time 30 minutes and up, for players 10 and older. Any number can play . . . games with 2 to 8 are best.

Game components include:

  • 103 full-color game counters and separate Turning Key.
  • 64-page rulebook, plus extra tables and record sheets.
  • 2-sided game map, with autoduel arena and raceway.

64-page saddle-stitched instruction booklet, 8.5"×5.5" record sheet, 103 die-cut counters, four 12mm six-sided dice, a two-sided map, and a turning key, in a 6"×9" box. Stock #1400, UPC 837654320044. $19.95.


S E P T E M B E R   2 0 1 5 

Munchkin Holiday Surprise (Reprint)

You're Gonna Need A Bigger Stocking . . .

We've created several holiday-themed Munchkin boosters over the years. Now you can get 68 of those cards in a single set, including four new ones created just for the Holiday Surprise! We've also included two new Christmas Munchkin dice and a special holiday Munchkin Kill-O-Meter to track your combat, because of course the holidays are all about bashing monsters and taking their stuff . . .

Boxed: 68 cards, two dice, a Kill-O-Meter, and a rulesheet. Stock #1488, UPC 837654321645. $19.95.

Munchkin Stocking Stuffers

Ho Ho Hoard!

Reward all the good little munchkins in your life with a pack of Munchkin Stocking Stuffers! Each pack contains four new holiday-themed Munchkin cards plus a brief explanation of the game. Stocking Stuffers also includes five Munchkin-themed gift tags for your non-Munchkin presents.

Five packs of Munchkin cards to give out as stocking stuffers! Stock #5588, UPC 837654322383. $4.95.

Munchkin Marked for Death (Reprint)

Munchkin Marked for Death is a double-duty booster set! This pack contains 17 all-new cards, including Anvil, Recalculate Your XP, and the horrifying effervescence of the Soap Golem. And they’re balanced to let you use them as a quick rigged demo for your friends, to get them into the madness that is Munchkin!

Note: This is NOT a collectible or randomized set. Every Marked for Death pack is the same as every other.

17 cards and a rulesheet, in a blister pack. Stock #4210, UPC 837654320525. $5.95.


O C T O B E R   2 0 1 5 

Munchkin Undead

The Monsters are Back . . . From the Dead!

It just doesn't feel like a dungeon worth exploring without hordes of undead! Munchkin Undead adds 15 new monsters, curses and items all dealing with the formerly living. Get your pointy sticks and your chainsaws ready because it's time to kill them all over again!

Blister pack containing 15 cards. Stock #1499, UPC 837654322697. $5.95.

Munchkin Steampunk Deluxe

Grab your gears, put on your top hat, whack the monsters, and grab the treasure . . . with the power of SCIENCE! Munchkin Steampunk Deluxe brings the zaniness of Munchkin to the pseudo-Victorian steampunk era. Bully!

Munchkin Steampunk Deluxe comes with a board and standies for tracking your level, and is illustrated by Phil Foglio!

A Munchkin Deluxe set, with gears and steam! Stock #1508, UPC 837654322482. $29.95.

Munchkin Imaginary Frenemies

You can't clear thousands of dungeons without making a few Frenemies . . . so that's what we did! As long as your Imaginary Frenemies are safely stored inside their blister, they help you in combat . . . but if you release them to get at the cards inside, you can't use their rule anymore. Oh, temptation!

Special Rule

As long as this package remains unopened, you may keep your Imaginary Frenemies in front of you as a +2 combat bonus. It cannot be lost to Curses, Bad Stuff, or theft, and stays with you even if you die.

At any time, you may open the package, releasing your Frenemies, and draw as many Treasures as there are players in your game. Keep one of the Treasures for yourself and give each other player one each.

Sign the two Door cards inside (Yes! With a REAL pen! In permanent ink!) and put them in your hand as well. When you play a card that you have signed, it has double effect. Save this card so you remember this rule in the future!

2 Cards Stock #5593, UPC 837654322659. $3.95.

Munchkin Steampunk Kill-O-Meter

The best Munchkin fights are the ones where everyone plays cards to keep the levels bouncing up and down! But it can be hard to keep track. Now you'll never have to stop and recount again!

With the Munchkin Steampunk Kill-O-Meter, whenever a card hits the table, you turn the dials to keep track of your new total. You don't have time to stop and count when you've got science to do . . .

The Munchkin Steampunk Kill-O-Meter comes with two special Munchkin Steampunk bonus cards -- and since the dials can be read from either side, we put the munchkins on one side and their foes on the other.

One two-sided combat counter and two Munchkin Steampunk cards. Stock #5554, UPC 837654322611. $6.95.

Zombie Dice (Reprint)

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

13 custom dice, dice cup, and rules. Stock #131313, UPC 837654320419. $13.13.

Munchkin Treasure Hunt (Reprint)

Explore the Dungeon!

Be careful, though. Monsters live here, and they don't want you taking their stuff. Fool the dragon, grab treasure, and flee! Will you risk your treasure for MORE TREASURE? Be a legendary hero and escape with the most moolah!

Munchkin Treasure Hunt is a fun, fast-playing game for kids and families. It's a great introduction to other Munchkin zaniness, and it even teaches valuable math skills!

Gameboard, 100 cards, 2 14mm dice, 6 standies, Rule Sheet. Stock #1521, UPC 837654322161. $29.95.


New!  * Coming August  * Coming September  * Coming October  * Further Out  * Previously Shipped...

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