Steve Jackson Games – Site Navigation

Home General Info Contact Us Illuminator Search Store Twitter What's New Our Games: Online GURPS Munchkin Other Games Forums Home

New And Upcoming Releases


N E W   R E L E A S E S 

Shipped February 9, 2012
GURPS Classic: Conan

The Greatest Hero of the Hyborian Age Was a Barbarian: Conan of Cimmeria!

Black-haired and sullen-eyed was Conan, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth. Cycles of legend revolve around his name, glimpses of a world before history, where evil wizards performed dark sorcery, and where the fate of an empire turned on the strength and skill of a single sword.

GURPS Conan lets you enter the Hyborian Age, when shining kingdoms lay spread across the world like blue mantles across the stars . . . Zamora, with its dark-haired women and towers of spider-haunted mystery; Zingara with its chivalry; Stygia with its shadow-guarded tombs; Hyrkania whose riders wore steel, silk, and gold; and powerful Aquilonia, the proudest kingdom of the world.

GURPS Conan includes:

  • A gazetteer featuring the people, customs, laws, religion, and mysteries of 34 lands in the world of Conan.
  • A bibliography of Conan stories: names, races and nationalities, places, and more.
  • Maps and historical information for the entire Thurian continent, from the isles of Antilla to the coast of Khitai.
  • Spells of the Hyborian Age, including the enchantments of the mysterious Black Ring and the potent sorceries of the Book of Skelos.
  • Rules for generating Hyborian Age characters.
  • Advice on running a Hyborian Age campaign and how to roleplay the non-human races, including Degenerate Men, Serpent People, and Satyrs.
  • GURPS stats for characters from the Conan saga, including Conan, Bêlit, and Thoth-Amon.

Based on the Conan stories by Robert E. Howard, L. Sprague de Camp, and others.

(This is an e23 reprint of a GURPS Third Edition product. GURPS Magic for Third Edition is also helpful, but not required.)

131-page PDF. Stock #30-6012, $9.99.

Shipped February 2, 2012
GURPS Classic: Fantasy Bestiary

Creatures of Fantasy

This extensively researched book, based on authentic folklore and legends from all over the world, is a perfect resource for the GM of any fantasy campaign. It includes more than 250 fantasy animals and plants, ranging from interesting nuisances to monstrous menaces. Each is covered in detail, with a physical description, likes and dislikes, attitude toward mankind, and means of attack.

The main section is organized alphabetically, with creatures ranging from the voracious Afanc to the noxious undead rodents that men know as Zombie Gerbils.

These rules and creatures are written for use with the GURPS Basic Set, Third Edition, but can be used with any fantasy system. Some of this material was previously published in the GURPS Bestiary but the majority is newer. All of the older beast descriptions have been reworked and brought up to Third Edition standards.

The GURPS Fantasy Bestiary also includes:

  • Special chapters on Dragons and Fabulous Plants, with many examples of each.
  • A chapter on Mythological Motifs that lets players customize any creature from this book or the GURPS Bestiary. These rules can enhance the creatures of any fantasy game you play, making this a truly generic book!
  • The spells needed for many of the magical beasts and plants in this book.
  • A detailed look at different types of animal and plant poisons.
  • Two tables, each listing every creature in the book. One is arranged alphabetically, for easy reference. The other is organized by habitat, to let the GM quickly find an appropriate creature for any terrain or situation.

(This is an e23 reprint of a GURPS Third Edition product.)

131-page PDF. Stock #30-6504, $7.99.

Shipped January 30, 2012
Munchkin Zombies Meat Lockers

Where do zombies store those tasty, tasty brains? Right here! The Munchkin Zombies Meat Lockers are sturdy cardboard boxes, one for Doors and one for Treasures, big enough to hold 500 Munchkin cards apiece.

Bonus: This set includes two new Munchkin Zombies cards! Mmmm . . . more brains!

Two sturdy fold-up cardboard boxes and two cards. Stock #5538, UPC 8-37654-32140-9. $9.95.

Plush Tentacle
It's a 30" long plush posable tentacle. Why did we do it? Because Evil Stevie likes tentacles. And this one is soft and furry.

Make it a fashion statement, poking out of your shirt. Use the loop in back to hang it from your belt. Put it in your next haunted house . . . or in your cubicle! Threaten your other plush toys, just to remind them who's the boss.

It's completely posable. Bend it to your own wicked will.

One 30" long plush tentacle. Stock #9441, UPC 8-37654-32137-9. $24.95.

Shipped January 26, 2012
GURPS Traveller Classic: Planetary Survey 5 - Tobibak

The Savage Sea

The world called Tobibak lies slightly off the beaten track in Corridor Sector, a world 99% covered by ocean and overlooked by history for centuries. When Humans came, it was to exploit, not to settle, but Tobibak was already inhabited -- by a primitive intelligence mysteriously similar to another aquatic race from many light years away. TobiCorp exploited the natives as unpaid labor, using them to help mine the sea bottom and harvest the teeming schools of shrimp for sale offworld.

When a TobiCorp scientist discovered the truth, his conscience led him to expose the company's crimes, and Tobibak was taken over by the Imperial Ministry of Colonization.

Water worlds have always fascinated science-fiction fans, and Tobibak is a treatment in depth (so to speak). On Tobibak, Humans cooperate with the native aquatic race to develop a planet with vast animal and mineral wealth, dodging mammoth hurricanes and marauding predators. But the waters of Tobibak conceal enigmas -- who brought the aquatic sophonts, and why? Explore the mysteries in the depths of Tobibak.

Still waters run deep . . .

(Note that this is an e23 reprint of a GURPS Third Edition product.)

36-page PDF. Stock #30-6805, ISBN none.. $2.99.

Shipped January 19, 2012
Pyramid #3/39: Steampunk

Get All Steamed Up!

It was a time when the genius of gears and the power of perseverance seemed enough to shape the world. This month's Pyramid -- the PDF magazine for roleplayers -- revisits this exciting era, bringing to life the power of "Steampunk." This impossibly imaginative issue includes:

  • "Order of Precedence," a look at social hierarchies and their implications in Victorian England. Written by GURPS Steampunk and GURPS Social Engineering author William H. Stoddard, this feature uses the guidelines of Social Engineering to bring interpersonal intrigue to your steampunk world.
  • "Across Africa With Iron and Steam," an alternate-history campaign locale that expands the possibilities of the Age of Steam. Written by GURPS Fantasy-Tech 1: The Edge of Reality author Matt Riggsby, this near-historical setting provides info and history on the Trans-Kenya railway, including dangers (human and otherwise) and politics. It also comes with a map as well as GURPS vehicle stats for a personal airship.
  • "Necromenschen," a guide to how to give that steampunk style to your zombie invasion. Written by GURPS Line Editor (and GURPS Undead author) Sean Punch, this ghoulish guide gives GURPS details and design options for getting your body moving!
  • "The Clankers," this month's Eidetic Memory offering from GURPS Fourth Edition co-author David Pulver. This adventure outline puts the peace of the city in the heroes' hands, delivering GURPS vehicle and weapon stats for the cogwork creations in the process.
  • "A Whisper in the Sky," a look at fantastic gliding innovations for your steampunk campaign. Written by GURPS WWII: Their Finest Hour author Michele Armellini, this one gives GURPS stats for its vehicles as well as optional rules to claim the heavens.
  • "The Mohocks," a systemless gang to victimize the Victorian era. It gives their history, motivations, and main members.

This Pyramid also offers the latest Random Thought Table from Steven Marsh's lab, a Murphy's Rules that goes back to the drawing board, and more. There's no doubt about it: This month's Pyramid is our steamiest yet!

38-page PDF. Stock #37-2639, $7.99.

Shipped January 16, 2012
Cthulhu Dice (Bone with Red Ink) (Reprint)

Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!

Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu -- when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!

Cthulhu Dice plays in 5 to 10 minutes, and is fun for 2 to 6 players.

One large custom die, 18 glass marbles, baggie, and rules. Stock #131320, UPC 8-37654-32141-6. $5.95.

Cthulhu Dice (Red with Yellow Ink) (Reprint)

Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!

Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu -- when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!

Cthulhu Dice plays in 5 to 10 minutes, and is fun for 2 to 6 players.

One large custom die, 18 glass marbles, baggie, and rules. Stock #131321, UPC 8-37654-32142-3. $5.95.


F E B R U A R Y   2 0 1 2 

Munchkin 8 – Half Horse, Will Travel

Centaurs and Lizard Guys!

These two classic fantasy races get the Munchkin treatment in Munchkin 8 -- Half Horse, Will Travel! Plus new Race and Class Enhancers: you can be Elite, Legendary, or Elder! Go for all three . . . you'll need all the help you can get when you fight That Gecko On The Telly, the horrifying Centaurpede, or the dread Knight Mare!

112 cards. Stock #1485, UPC 8-37654-32139-3. $19.95.

GURPS Classic: Conan

The Greatest Hero of the Hyborian Age Was a Barbarian: Conan of Cimmeria!

Black-haired and sullen-eyed was Conan, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth. Cycles of legend revolve around his name, glimpses of a world before history, where evil wizards performed dark sorcery, and where the fate of an empire turned on the strength and skill of a single sword.

GURPS Conan lets you enter the Hyborian Age, when shining kingdoms lay spread across the world like blue mantles across the stars . . . Zamora, with its dark-haired women and towers of spider-haunted mystery; Zingara with its chivalry; Stygia with its shadow-guarded tombs; Hyrkania whose riders wore steel, silk, and gold; and powerful Aquilonia, the proudest kingdom of the world.

GURPS Conan includes:

  • A gazetteer featuring the people, customs, laws, religion, and mysteries of 34 lands in the world of Conan.
  • A bibliography of Conan stories: names, races and nationalities, places, and more.
  • Maps and historical information for the entire Thurian continent, from the isles of Antilla to the coast of Khitai.
  • Spells of the Hyborian Age, including the enchantments of the mysterious Black Ring and the potent sorceries of the Book of Skelos.
  • Rules for generating Hyborian Age characters.
  • Advice on running a Hyborian Age campaign and how to roleplay the non-human races, including Degenerate Men, Serpent People, and Satyrs.
  • GURPS stats for characters from the Conan saga, including Conan, Bêlit, and Thoth-Amon.

Based on the Conan stories by Robert E. Howard, L. Sprague de Camp, and others.

(This is an e23 reprint of a GURPS Third Edition product. GURPS Magic for Third Edition is also helpful, but not required.)

131-page PDF. Stock #30-6012, $9.99.

GURPS Classic: Fantasy Bestiary

Creatures of Fantasy

This extensively researched book, based on authentic folklore and legends from all over the world, is a perfect resource for the GM of any fantasy campaign. It includes more than 250 fantasy animals and plants, ranging from interesting nuisances to monstrous menaces. Each is covered in detail, with a physical description, likes and dislikes, attitude toward mankind, and means of attack.

The main section is organized alphabetically, with creatures ranging from the voracious Afanc to the noxious undead rodents that men know as Zombie Gerbils.

These rules and creatures are written for use with the GURPS Basic Set, Third Edition, but can be used with any fantasy system. Some of this material was previously published in the GURPS Bestiary but the majority is newer. All of the older beast descriptions have been reworked and brought up to Third Edition standards.

The GURPS Fantasy Bestiary also includes:

  • Special chapters on Dragons and Fabulous Plants, with many examples of each.
  • A chapter on Mythological Motifs that lets players customize any creature from this book or the GURPS Bestiary. These rules can enhance the creatures of any fantasy game you play, making this a truly generic book!
  • The spells needed for many of the magical beasts and plants in this book.
  • A detailed look at different types of animal and plant poisons.
  • Two tables, each listing every creature in the book. One is arranged alphabetically, for easy reference. The other is organized by habitat, to let the GM quickly find an appropriate creature for any terrain or situation.

(This is an e23 reprint of a GURPS Third Edition product.)

131-page PDF. Stock #30-6504, $7.99.


M A R C H   2 0 1 2 

The Good, the Bad, and the Munchkin 2 – Beating a Dead Horse

A Horse Is A Horse . . .

A corpse, of course! The rowdiest crowd of munchkins ever to wreck a saloon is back for more in The Good, the Bad, and the Munchkin 2 -- Beating a Dead Horse! Fight new varmints like the Cattywampus or the Eyes of Texas! Ride new steeds like Ol' Plug and the One-Trick Pony! And if all else fails, call in the new Class . . . the Cavalry!

This is an expansion for The Good, the Bad, and the Munchkin. It is not a stand-alone game.

56 cards in a tuckbox. Stock #1486, UPC 8-37654-32145-4. $10.95.


A P R I L   2 0 1 2 

Munchkin The Guild

Munchkin'd!

Munchkin is the classic card game of killing monsters and taking their stuff. The Guild is the hot Web series about a gaming group that puts the FUN in dysFUNctional. (Because otherwise it'd be "dysctional," and that's hard to say.)

Now they've come together in a glorious spew of AWESOME, with the new 15-card booster, Munchkin The Guild! Add Codex, Vork, Clara, Bladezz, Tink, and the mighty Zaboo to your adventures. You may meet some of their foes along the way . . .

Munchkin The Guild is designed by Steve Jackson and illustrated by Len "Geek a Week" Peralta.

Finseal pack containing 15 cards. Stock #4230, UPC 8-37654-32153-9. $5.95.

Zombie Dice 2 – Double Feature

It's a blockbuster!

If you love zombies, you love zombie movies . . . and Zombie Dice! So here it is: Zombie Dice 2 -- Double Feature!

Three new dice give you three new ways to play. For the Big Summer Action Movie, you've got the two Heroes: the Hunk and the Hottie. He's got a double-shotgun icon, but if you eat his brain, you score double. The Hottie has two shotguns and three feet icons, making her fast AND dangerous.

For Santa Claus Meets the Zombies, you guessed it: Santa Claus is coming to town! He has three special gift icons -- a helmet, an energy drink, and a double brain! Or, of course, you could eat Santa's brain. It's a very merry undead Christmas!

Finally, in The Direct-to-Video Sequel: Use all three new dice and watch Santa rescue the Heroes!

Three new ways to eat brains, and they're all in Zombie Dice 2 -- Double Feature.

Three dice and rules. Stock #131324, UPC 8-37654-32147-8. $7.95.

Munchkin Cthulhu Kill-O-Meter

Munchkin fans love crazy things, the crazier the better . . . like a Munchkin Cthulhu game when the cards start flying and ichors, monster enhancers, and other bonuses keep the levels bouncing up and down! Now you'll never have to stop and recount again!

With the Munchkin Cthulhu Kill-O-Meter, whenever a card hits the table, you turn the dials to keep track of your new total. Fiendishly simple. You can use it with Munchkin Cthulhu or any other flavor of Munchkin.

The Kill-O-Meter comes with two special Munchkin Cthulhu bonus cards -- and since the dials can be read from either side, we put munchkins on one side and unspeakable tentacled monsters on the other.

One two-sided combat counter and two Munchkin Cthulhu cards. Stock #5540, UPC 8-37654-32146-1. $6.95.


New!  * Coming February  * Coming March  * Coming April  * Further Out  * Previously Shipped...

Steve Jackson Games
Top of Page | Home