Munchkin Dice Bag: Chibithulhu
Yes, it is. But it is a chibithulhu, and you know what happens when they grow up . . .
We think you are safe, for the time being, with this adorable pink dice bag embellished with a baby chibi on the front and a pink Spyke head on the reverse. It measures 7" x 7" and, like all of our quality dice bags, will hold over 100 dice of all shapes and sizes – and keep them safe wherever you go.
Maybe not to the sunken city of R'lyeh, though . . .
7" x 7" satin-lined drawstring dice bag.
Stock #5228,
ISBN 080742095519.
$12.95.
The squares use hidden H-locks to connect pieces. These can be glued to create your own permanent dungeon scenes, or left unglued to keep everything in place on the table yet allow easy reconfiguration as the party moves along.
This square-patterned set has 16 2-inch dungeon squares of 7 different kinds (plus 45 connectors), which can be recombined into some gosh-awful different number of dungeon levels. *And the STL files to go with them, of course.
We have worked out three different 4 x 4 levels using these pieces, and one 3 x 5, just for variety. Even if you never use the STL files, this set gives you a lot of adventure value for your money.
Your Squarescape Launch Set includes physical pieces AND the STL files for you to print more! The physical pieces include unpainted, unpunched dungeon pieces, plus 45 connectors.
NOTE: All physical parts ship unpainted. Miniatures not included.
Consider this a "gamma test." We have tested these on a variety of machines, we've built layouts; we've played real games with them. Now we will sell a limited number of sets of terrain along with STLs, and we look forward to your feedback. Shipping will begin the first week of May.
*Please note that you may print as many STL files as you wish, as long as they are just for you. Please do not sell them to your friends!
Includes physical pieces and STL files; see Product Description for details.
Stock #3514,
$30.00.
The hexes use hidden H-locks to connect pieces. These can be glued to create your own permanent dungeon scenes, or left unglued to keep everything in place on the table yet allow easy reconfiguration as the party moves along.
This hexagon-patterned labyrinth starter set is optimized for small encounters (it builds a great 33-hex arena) or for use as a background.
You'll get:
4 Single Hexes
2 4-Hex Diamonds
3 Megahexes
4 Short Columns (3 parts each)
3 Medium-Short Columns (3 parts each)
45 Connectors
*STL files for all the above.
With three sets, you can build a complete TFT Melee map!
Your Hexscape Launch Set includes physical pieces AND the STL files for you to print more! The physical pieces include unpainted, unpunched dungeon pieces, plus 45 connectors.
NOTE: All physical parts ship unpainted. Miniatures not included.
Consider this a "gamma test." We have tested these on a variety of machines, we've built layouts; we've played real games with them. Now we will sell a limited number of sets of terrain along with STLs, and we look forward to your feedback. Shipping will begin the first week of May.
*Please note that you may print as many STL files as you wish, as long as they are just for you. Please do not sell them to your friends!
Includes physical pieces and STL files; see Product Description for details.
Stock #3513,
$30.00.
Girl Genius Sourcebook and Roleplaying Game
The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include:
The Girl Genius Sourcebook and Roleplaying Game is a complete, stand-alone game Powered by GURPS. While compatible with GURPS Fourth Edition, that game is not required.
The Girl Genius Sourcebook and Roleplaying Game PDF is currently available on Warehouse 23!
The Girl Genius Sourcebook and Roleplaying Game is a complete, stand-alone game Powered by GURPS.
Stock #01-2480,
ISBN 978-1-55634-653-8.
$54.95.
GURPS Template Toolkit 1: Characters
Character templates eliminate a lot of the fuss and headache of character design for new GURPS players, and provide even veterans with inspiration that can help them get over writer's block. The catch? Templates shift much of this load onto the GM, who might suffer from headaches and writer's block of their own!
GURPS Template Toolkit 1: Characters comes to the rescue with practical, step-by-step advice on how to create good character templates customized to your campaign. After a quick refresher on what templates are and what they're good for, this primer launches into extensive guidelines on designing templates individually and in sets. Topics include niche protection, player choice, point-cost optimization, lenses, and template notation.
But that's not all! Players will also find this supplement useful, even in a campaign that won't use templates. Its detailed advice on template design doubles as a guide to designing efficient characters who can fill solid roles.
50 black-and-white pages. Softcover.
Stock #01-6190,
ISBN 978-1-55634-987-4.
$14.95.
GURPS Discworld Also
(Reprint)
In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.
You will, however, visit the Lost Continent of XXXX (and its Cart Wars), meet the Hermit Elephants and a very big troll, and go on a mission for Unseen University to find out why the Librarian's supply of bananas has dried up . . .
GURPS Discworld Also was designed for GURPS Third Edition and adds to the material found in GURPS Discworld (from 1997, which was reprinted as the First Edition of the Discworld Roleplaying Game from 2002). The material in this book was incorporated into the revised and expanded Second Edition of the Discworld Roleplaying Game – with GURPS Fourth Edition as its core – and is available separately. This version is intended for GURPS Third Edition fans and completists.
130 black-and-white pages. Softcover.
Stock #01-6126,
ISBN 978-1-55634-981-2.
$26.95.
Munchkin
(Reprint)
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.
Ages 10 and up. Plays in one to two hours. Three to six players.
168 cards, one six-sided die, and a rulesheet.
Stock #1408,
UPC 837654320310.
$29.95.
Buy Now!
Munchkin Game Changers
(Reprint)
Want more silly cards for your Munchkin game? Some cool level counters? Giant pink sparkly dice?! Here they are! This box combines four of our most popular Munchkin mini-expansions into a single expansion:
As a bonus, we’ve included the cards from Munchkin Fairy Dust Dice and two big sparkly pink dice to go with them, plus four cards formerly only available directly from Steve Jackson Games! This set also includes Fairy Dust and Munchkinomicon-themed level counters!
But wait. There's more! You'll also get six Munchkin promo cards and a bonus six-sided die! Level up!
68 cards, two level counters, two 19mm six-sided dice, and a rulesheet.
Stock #1489,
UPC 837654321188.
$24.95.
Munchkin Dice Bag: Kittens
(Reprint)
This popular dice bag is back for a second printing with all new images, front and back!
Colors and designs may vary.
7" square, satin-lined, drawstring bag.
Stock #5217,
ISBN 080742096585.
$12.95.
Buy Now!
Munchkin Dice Bag: Unicorns
(Reprint)
One 7" x 7" satin-lined dice bag.
Stock #5218,
ISBN 080742096479.
$12.95.
Buy Now!
Munchkin Dice Bag
(Reprint)
One 7" x 7" satin-lined dice bag.
Stock #5216,
ISBN 080742096592.
$12.95.
Buy Now!
Discworld Roleplaying Game
(Reprint)
The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.
Events on the Discworld have been chronicled in the best-selling works of Sir Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known to trolls as "She Who Must Be Avoided"), Captain Carrot the six-foot dwarf, Archchancellor Ridcully, Susan Sto Helit (granddaughter of Death), and a cast of strange and unique characters.
This version of the Discworld Roleplaying Game is a reprint of the original First Edition of the game from 2002 (which is itself a rebranding of the original GURPS Discworld title from 1997). This stand-alone game is "Powered by GURPS" and designed to be compatible with GURPS Third Edition. A revised and expanded edition of this book with GURPS Fourth Edition as its core is available separately.
242 black-and-white pages. Softcover.
Stock #01-6125,
ISBN 978-1-55634-980-5.
$34.95.
GURPS Renaissance Venice: Spies of Venice
The late Renaissance was a time of knowledge, growth . . . and espionage. This is especially true for Venezia, which retained its freedom during this period through diplomacy, intelligence, and power. Building off the foundation of GURPS Hot Spots: Renaissance Venice and also written by Hot Spots patrician Matt Riggsby, this supplement is your guide to the secrets and skullduggery behind the scenes in this milieu. Discover the dawn of espionage as an art form, join forces with agencies on various sides, and learn the methods and missions that spies might undertake. Finally, use the insight herein with various campaign ideas, ranging from the realistic to the cinematic – and perhaps beyond!
11-page PDF.
Stock #37-0681,
$4.00.
Buy Now!
In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.
You will, however, visit the Lost Continent of XXXX (and its Cart Wars), meet the Hermit Elephants and a very big troll, and go on a mission for Unseen University to find out why the Librarian's supply of bananas has dried up . . .
GURPS Discworld Also was designed for GURPS Third Edition and adds to the material found in GURPS Discworld (from 1997, which was reprinted as the First Edition of the Discworld Roleplaying Game from 2002). The material in this book was incorporated into the revised and expanded Second Edition of the Discworld Roleplaying Game – with GURPS Fourth Edition as its core – and is available separately. This version is intended for GURPS Third Edition fans and completists.
131-page PDF.
Stock #30-6061,
ISBN 1-55634.
$13.00.
GURPS Infinite Worlds: The Osiris Worlds
One of the earliest civilizations, the Egyptian empire made its mark on history . . . and, indeed, histories. GURPS Infinite Worlds: The Osiris Worlds looks at a collection of alternate Earths for the GURPS Infinite Worlds setting, each with deviations originating from ancient Egypt.
Beginning with a summary and timeline of the Ancient Egypt we all know, this supplement provides snapshots of other variants, focusing on three particularly interesting alternate timelines: one where the Pyramids are being constructed much faster and easier than expected; one where inhuman troops tap into unfathomable energies; and one where Egyptian might has progressed into steampunk glory. Each description includes Infinite Worlds stats and overviews of their histories, secrets, and challenges they present. The sand of Egypt's past falls omnipresent through time's hourglass, and Infinity searches for the grains of truth!
11-page PDF.
Stock #37-1674,
$4.00.
Buy Now!
Hexagram #9 features articles on party pacing, new adventures under the big top, new monsters, and more from Fantasy Trip luminaries like Stefan Jones, Howard Kistler, and Phil Reed.
The Battlefield Weather article demonstrates how Weather Dice can be used to add interest to your battlefield, plus you'll get a great preview of our STL project The Fantasy Trip: Foes!
41-page PDF.
Stock #30-3506,
$6.00.
The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.
Events on the Discworld have been chronicled in the best-selling works of Sir Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known to trolls as "She Who Must Be Avoided"), Captain Carrot the six-foot dwarf, Archchancellor Ridcully, Susan Sto Helit (granddaughter of Death), and a cast of strange and unique characters.
This version of the Discworld Roleplaying Game is a reprint of the original First Edition of the game from 2002 (which is itself a rebranding of the original GURPS Discworld title from 1997). This stand-alone game is "Powered by GURPS" and designed to be compatible with GURPS Third Edition. A revised and expanded edition of this book with GURPS Fourth Edition as its core is available separately.
243-page PDF.
Stock #30-8121,
$20.00.
The Fantasy Trip Labyrinth Hexes
Ten 3-inch labyrinth hexes and an instruction card.
Stock #3464L,
ISBN 080742097377.
$2.00.
Buy Now!
Deluxe Dice Bag: Kitten Caster
This enchanting 7" by 7" dice bag with a satin lining will hold lots of dice (over 100!), as well as any adorable accoutrements you need to carry.
7" x 7" satin-lined dice bag.
Stock #5225,
ISBN 080742095625.
$12.95.
Munchkin Dice Bag: Duck of Doom
This 7-inch square Munchkin Duck of Doom Dice Bag can hold all the Munchkin dice you can stuff into it – and thus ensure that all your friends' Run Away attempts are appropriately doomed.
Includes the two Munchkin cards (fittingly modified) that came with the original Duck of Doom. Keep your trusty duck by your side to get extra bonuses when you play these cards!
7" square dice bag and two Munchkin cards.
Stock #5227,
ISBN 080742095526.
$12.95.
Munchkin Dice Bag: Chibithulhu
Yes, it is. But it is a chibithulhu, and you know what happens when they grow up . . .
We think you are safe, for the time being, with this adorable pink dice bag embellished with a baby chibi on the front and a pink Spyke head on the reverse. It measures 7" x 7" and, like all of our quality dice bags, will hold over 100 dice of all shapes and sizes – and keep them safe wherever you go.
Maybe not to the sunken city of R'lyeh, though . . .
7" x 7" satin-lined drawstring dice bag.
Stock #5228,
ISBN 080742095519.
$12.95.
The squares use hidden H-locks to connect pieces. These can be glued to create your own permanent dungeon scenes, or left unglued to keep everything in place on the table yet allow easy reconfiguration as the party moves along.
This square-patterned set has 16 2-inch dungeon squares of 7 different kinds (plus 45 connectors), which can be recombined into some gosh-awful different number of dungeon levels. *And the STL files to go with them, of course.
We have worked out three different 4 x 4 levels using these pieces, and one 3 x 5, just for variety. Even if you never use the STL files, this set gives you a lot of adventure value for your money.
Your Squarescape Launch Set includes physical pieces AND the STL files for you to print more! The physical pieces include unpainted, unpunched dungeon pieces, plus 45 connectors.
NOTE: All physical parts ship unpainted. Miniatures not included.
Consider this a "gamma test." We have tested these on a variety of machines, we've built layouts; we've played real games with them. Now we will sell a limited number of sets of terrain along with STLs, and we look forward to your feedback. Shipping will begin the first week of May.
*Please note that you may print as many STL files as you wish, as long as they are just for you. Please do not sell them to your friends!
Includes physical pieces and STL files; see Product Description for details.
Stock #3514,
$30.00.
The hexes use hidden H-locks to connect pieces. These can be glued to create your own permanent dungeon scenes, or left unglued to keep everything in place on the table yet allow easy reconfiguration as the party moves along.
This hexagon-patterned labyrinth starter set is optimized for small encounters (it builds a great 33-hex arena) or for use as a background.
You'll get:
4 Single Hexes
2 4-Hex Diamonds
3 Megahexes
4 Short Columns (3 parts each)
3 Medium-Short Columns (3 parts each)
45 Connectors
*STL files for all the above.
With three sets, you can build a complete TFT Melee map!
Your Hexscape Launch Set includes physical pieces AND the STL files for you to print more! The physical pieces include unpainted, unpunched dungeon pieces, plus 45 connectors.
NOTE: All physical parts ship unpainted. Miniatures not included.
Consider this a "gamma test." We have tested these on a variety of machines, we've built layouts; we've played real games with them. Now we will sell a limited number of sets of terrain along with STLs, and we look forward to your feedback. Shipping will begin the first week of May.
*Please note that you may print as many STL files as you wish, as long as they are just for you. Please do not sell them to your friends!
Includes physical pieces and STL files; see Product Description for details.
Stock #3513,
$30.00.
Girl Genius Sourcebook and Roleplaying Game
The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include:
The Girl Genius Sourcebook and Roleplaying Game is a complete, stand-alone game Powered by GURPS. While compatible with GURPS Fourth Edition, that game is not required.
The Girl Genius Sourcebook and Roleplaying Game PDF is currently available on Warehouse 23!
The Girl Genius Sourcebook and Roleplaying Game is a complete, stand-alone game Powered by GURPS.
Stock #01-2480,
ISBN 978-1-55634-653-8.
$54.95.
GURPS Discworld Also
(Reprint)
In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.
You will, however, visit the Lost Continent of XXXX (and its Cart Wars), meet the Hermit Elephants and a very big troll, and go on a mission for Unseen University to find out why the Librarian's supply of bananas has dried up . . .
GURPS Discworld Also was designed for GURPS Third Edition and adds to the material found in GURPS Discworld (from 1997, which was reprinted as the First Edition of the Discworld Roleplaying Game from 2002). The material in this book was incorporated into the revised and expanded Second Edition of the Discworld Roleplaying Game – with GURPS Fourth Edition as its core – and is available separately. This version is intended for GURPS Third Edition fans and completists.
130 black-and-white pages. Softcover.
Stock #01-6126,
ISBN 978-1-55634-981-2.
$26.95.
Munchkin
(Reprint)
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.
Ages 10 and up. Plays in one to two hours. Three to six players.
168 cards, one six-sided die, and a rulesheet.
Stock #1408,
UPC 837654320310.
$29.95.
Buy Now!
Munchkin Game Changers
(Reprint)
Want more silly cards for your Munchkin game? Some cool level counters? Giant pink sparkly dice?! Here they are! This box combines four of our most popular Munchkin mini-expansions into a single expansion:
As a bonus, we’ve included the cards from Munchkin Fairy Dust Dice and two big sparkly pink dice to go with them, plus four cards formerly only available directly from Steve Jackson Games! This set also includes Fairy Dust and Munchkinomicon-themed level counters!
But wait. There's more! You'll also get six Munchkin promo cards and a bonus six-sided die! Level up!
68 cards, two level counters, two 19mm six-sided dice, and a rulesheet.
Stock #1489,
UPC 837654321188.
$24.95.
Munchkin Dice Bag: Kittens
(Reprint)
This popular dice bag is back for a second printing with all new images, front and back!
Colors and designs may vary.
7" square, satin-lined, drawstring bag.
Stock #5217,
ISBN 080742096585.
$12.95.
Buy Now!
Munchkin Dice Bag: Unicorns
(Reprint)
One 7" x 7" satin-lined dice bag.
Stock #5218,
ISBN 080742096479.
$12.95.
Buy Now!
Munchkin Dice Bag
(Reprint)
One 7" x 7" satin-lined dice bag.
Stock #5216,
ISBN 080742096592.
$12.95.
Buy Now!
GURPS Renaissance Venice: Spies of Venice
The late Renaissance was a time of knowledge, growth . . . and espionage. This is especially true for Venezia, which retained its freedom during this period through diplomacy, intelligence, and power. Building off the foundation of GURPS Hot Spots: Renaissance Venice and also written by Hot Spots patrician Matt Riggsby, this supplement is your guide to the secrets and skullduggery behind the scenes in this milieu. Discover the dawn of espionage as an art form, join forces with agencies on various sides, and learn the methods and missions that spies might undertake. Finally, use the insight herein with various campaign ideas, ranging from the realistic to the cinematic – and perhaps beyond!
11-page PDF.
Stock #37-0681,
$4.00.
Buy Now!
In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.
You will, however, visit the Lost Continent of XXXX (and its Cart Wars), meet the Hermit Elephants and a very big troll, and go on a mission for Unseen University to find out why the Librarian's supply of bananas has dried up . . .
GURPS Discworld Also was designed for GURPS Third Edition and adds to the material found in GURPS Discworld (from 1997, which was reprinted as the First Edition of the Discworld Roleplaying Game from 2002). The material in this book was incorporated into the revised and expanded Second Edition of the Discworld Roleplaying Game – with GURPS Fourth Edition as its core – and is available separately. This version is intended for GURPS Third Edition fans and completists.
131-page PDF.
Stock #30-6061,
ISBN 1-55634.
$13.00.
GURPS Infinite Worlds: The Osiris Worlds
One of the earliest civilizations, the Egyptian empire made its mark on history . . . and, indeed, histories. GURPS Infinite Worlds: The Osiris Worlds looks at a collection of alternate Earths for the GURPS Infinite Worlds setting, each with deviations originating from ancient Egypt.
Beginning with a summary and timeline of the Ancient Egypt we all know, this supplement provides snapshots of other variants, focusing on three particularly interesting alternate timelines: one where the Pyramids are being constructed much faster and easier than expected; one where inhuman troops tap into unfathomable energies; and one where Egyptian might has progressed into steampunk glory. Each description includes Infinite Worlds stats and overviews of their histories, secrets, and challenges they present. The sand of Egypt's past falls omnipresent through time's hourglass, and Infinity searches for the grains of truth!
11-page PDF.
Stock #37-1674,
$4.00.
Buy Now!
Munchkin 6 – Double Dungeons
(Reprint)
What's an adventurer without dungeons to explore? This box contains 40 double-sized Dungeons plus 32 Portals to get you from one to the next. Each Dungeon changes the rules . . . some are helpful, some are harmful, and some are just silly. It's Munchkin, after all!
This set includes the cards from Munchkin 6 – Demented Dungeons and Munchkin 6.5 – Terrible Tombs, now in a single convenient expansion!
40 double-sized cards, 32 standard-sized cards, and a rulesheet, in a tuckbox.
Stock #1576,
ISBN 080742099210.
$19.95.
Munchkin Deluxe
(Reprint)
What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Ages 10 and up. Plays in one to two hours. Three to six players.
A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet.
Stock #1483,
UPC 837654320976.
$34.95.
It just might be turtles all the way down!
Bring the beauty and serenity of the ocean to your land-locked gaming table with the Turtle d6 Dice Set! These 16mm dice come in soothing shades of blue and green to add some color to your game table – no scuba gear required!
Six 16mm dice in a blister pack.
Stock #5997,
ISBN 080742095595.
$8.95.
Six 19mm dice in three different colors.
Stock #5998,
ISBN 080742095588.
$13.95.
Munchkin Goats is a new mini-expansion that adds a herd of new Doors and Treasures to your Munchkin decks. Be sure to wear your More Hair Coat while you try hopping over the Goat Moat on your way to take down Baphomet!
A 30-card mini-expansion for Munchkin.
Stock #4274,
ISBN 080742095342.
$10.95.
Shark!
The odds of a shark attack . . . astronomically low. The odds you'll love this Shark d6 Dice Set . . . more like 100%!
These 16mm dice in cool ocean shades can be rolled any time you need to bring that predator energy to your favorite game!
Six 16mm dice in a blister pack.
Stock #5995,
ISBN 080742095618.
$8.95.
Munchkin 3 – Clerical Errors
(Reprint)
Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.
And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:
This is not a stand-alone game. It is an expansion for Munchkin.
Munchkin is for ages 10 and up. Plays in 1-2 hours. Three to six players.
112 cards in a tuckbox.
Stock #1416,
UPC 837654320488.
$19.95.
Cthulhu d6 Dice Set
(Reprint)
Six 19mm pearlized six-sided dice in green, purple, and black.
Stock #5927,
ISBN 080742099289.
$12.95.
One. Two . . .
What will you tally with the Tally Mark d6 Dice Set? Dragons slain? Monarchs overthrown? Perhaps Orc lords vanquished, or all the times the rogue betrayed you? So many things to count . . .
Or you could just use them in place of standard d6 to add some flair to any game! (That would be safer.)
Six 16mm dice
Stock #5900-02,
ISBN 080742095304.
$8.95.
When your dice are adorned with the emblem of a god, no mortal can challenge you. Bless your rolls with the Eye of Horus d6 Dice Set!
Six 19mm dice in three different colors.
Stock #5900-05,
ISBN 080742095489.
$13.95.
Octopi are fascinating creatures, widely considered to be the world’s smartest invertebrates. But are they smart enough to play tabletop games? We’re sure that if they do decide to play, they’ll use the Octopus d6 Dice Set. Just as you should!
Six 16mm dice in three different colors; blister pack.
Stock #5996,
ISBN 080742095601.
$8.95.
Munchkin Babies 2 – Stork Naked
It's all Developmentally Appropriate, and after all that fighting, the babies will surely Sleep Through the Night.
56-card expansion with rules, in a tuckbox.
Stock #1528,
ISBN 080742095236.
$11.95.
In Munchkin Turtle Carnage, we’ve got a shell-load of great new cards for you! Be careful not to wake the Napping Turtle while you battle the undead Riga-Tortoise with your Hot Rock. And always remember, Slow and Steady wins the race to Level 10!
30 cards and a rulesheet in a tuckbox.
Stock #4275,
ISBN 080742095335.
$10.95.
Need a card? Roll a card!
This "deck" will never get old and ragged or ruined by a spilled drink!
Roll these dice together to get any card from a standard deck. The 4-sider gives you the suit. The 26-sider gives you the rank.
Play poker with virtual cards! (An identical pair beats a regular pair. Or just match cards to see who pays for dinner . . .
Two dice; a 4-sider and a 26-sider.
Stock #5993,
ISBN 080742095724.
$9.95.
Munchkin Side Quests
(Reprint)
When you need a short detour from the business of killing monsters and betraying your friends, try Munchkin Side Quests! This 30-card expansion can be added to any of your Munchkin games, and it's illustrated by Ian McGinty, who has previously drawn for the Munchkin Collectible Card Game and Munchkin Magical Mess. Get secret in-game goals that you can complete to cash in for a reward AND, just maybe, surprise everyone with a new way to win the game!
30 cards and a rulesheet.
Stock #4264,
ISBN 080742099791.
$10.95.
Dice Dragon Dice Bag
(Reprint)
Gamers love their dice. They also love cool bags to carry their dice in! The Dice Dragon Dice Bag features a dragon who also loves dice, as you can see! The Lar deSouza art will appeal to everyone, and the sturdy bag holds over 100 dice. It even includes two 16mm pink and purple meeple dice to help start or add to your collection.
Dice bag and two 16mm dice (new colors!)
Stock #5212,
ISBN 080742096059.
$13.95.
Munchkin 2 – Unnatural Axe
(Reprint)
112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all.
Munchkin 2 -- Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.
112 cards in a tuckbox.
Stock #1410,
UPC 837654320457.
$19.95.
Munchkin Babies
(Reprint)
168 cards, one six-sided die, and a rulesheet.
Stock #1527,
ISBN 080742096028.
$29.95.
Munchkin Curses
(Reprint)
Admit it. You love that moment when your enemy kicks down the door, and the card they draw is – a Curse! Almost as much as you love playing Curses on your enemies yourself. Whether it means losing items, skipping turns, or stumbling across a duck imbued with pure doom, a Curse always brings in an element of gleeful mayhem.
That’s why this mini-expansion contains 12 new Curses, two new monsters, and one Curse Reverse to shuffle into your Munchkin game!
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Curses pack is the same as every other.
15 cards and a rulesheet in a tuckbox.
Stock #4255,
ISBN 080742095953.
$6.95.