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New And Upcoming Releases

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Shipped May 18, 2015

Munchkin Adventure Time 2 It's a Dungeon Crawl!

Your quest for victory in the Land of Ooo just turned into a dungeon crawl complete with new monsters, treasures, curses, and special portals. Munchkin Adventure Time 2 -- It's a Dungeon Crawl! adds 90 cards and 12 special oversized Dungeon cards to the original Munchkin Adventure Time.

*Munchkin Adventure Time 2 -- It's a Dungeon Crawl! is not a stand-alone game. Munchkin Adventure Time is required to play.


90 cards and 12 oversized dungeon cards in a tuckbox. Stock #MU085-412-001, ISBN 700304046673. $19.95.


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Shipped May 21, 2015

Pyramid #3/79: Space Atlas

Getting Out of Your System!

If you've got a spaceship, you likely want to leave our solar system and travel to new worlds. This month's Pyramid -- the PDF magazine for roleplayers -- can help by providing new planets to explore and ways to get there! This passport to the unknown includes:

  • "Ostara," a colony of outcast Earth troublemakers who have turned into something else, thanks to a psionic-inducing plague. Presented by David L. Pulver (co-author of GURPS Bio-Tech), this setting features the planet's history, situation, and GURPS stats for its oft-dangerous native life.
  • "The Vanishing Sun," detailing an entire solar system that somehow ensnares ships. Christopher R. Rice describes this enigma's backstory, its system features, a new GURPS template for the curious Quicksilver-Born, plus adventure and crossover ideas for bringing this challenge into your campaign.
  • "The SkipTime Hub of the OceanWe," a new systemless alien culture that's willing to bestow slivers of their precognitive abilities for a bit of culture.
  • "Halfway to Anywhere," an in-depth look at calculating the delta-V required to traverse between worlds. Use its formulas (or the included spreadsheet) to maneuver from planet to planet in the best hard-science tradition. Rely on Hohmann transfers, gravity slingshots, and other maneuvers or techniques to make the most efficient use of your limited resources. And its calculations are all fully compatible with GURPS Space and the GURPS Spaceships series!
  • "Homeward Unbound," an intriguing new way for a person to travel across the galaxy almost instantaneously . . . even if the trip back is more challenging.

This month's Pyramid also delivers a Random Thought Table that looks at building interplanetary mysteries, plus an Odds and Ends with more goodness we couldn't fit elsewhere in the issue. With this issue of Pyramid, the gate to the heavens is open!


39-page PDF. Stock #37-2679, $7.99.
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Shipped May 11, 2015

Chez Geek: Slack to the Future T-Shirt

Do you like to slack off? Do you like to wear shirts while you slack off? Wear this shirt! It displays very unambiguously what you are doing, while also being a nod to everyone's favorite game about slacking off, Chez Geek!


One Chez Geek t-shirt. Stock #9183, ISBN N/A. $25.00.

Shipped May 7, 2015

GURPS Monster Hunters 5: Applied Xenology

Not All Threats Are Born From Nightmares

Until now, GURPS Monster Hunters has focused on the paranormal: Champions, often empowered by magical and mystical abilities, face supernatural monsters from myth and legend. GURPS Monster Hunters 5: Applied Xenology is here to prove that horror meshes with science, too!

Applied Xenology offers choices for your Monster Hunters campaign. Are the heroes masters of tech, the supernatural, or both? If magic exists, does it rely on willpower and Hermetic knowledge, or on properly programmed computers? Do the monsters the hunters face hail from our world, the third level of Hell, another planet, or all of the above? Applied Xenology will help you find answers:

  • "Scientific" character revisions. Every supernatural-themed template from GURPS Monster Hunters 1: Champions and GURPS Monster Hunters 4: Sidekicks is discussed in depth and (where possible) revised to fit a focus on the scientific rather than the paranormal. What happens to the sage if magic doesn't exist? Does Mysticism have a place in a world without demons and undead? How do warriors stay relevant in the face of TL9+ weaponry? Find answers to these and many other questions.
  • Technomagic. This revamp adds a "sheen of science" to Ritual Path magic -- but it's more than just a reskin! Technomages need computer hardware and software to operate at full power, creating spells as programmed "scripts" they can run immediately, save, or even email to a friend. And it all works whether you're using Champions or the detailed system in GURPS Thaumatology: Ritual Path Magic.
  • Aliens. Terrifying extraterrestrial threats have always had a special place in modern horror, and now your hunters can protect the Earth from them. From classic conspiracy fodder such as Greys, Nordics, and Reptoids to straight-up monsters like Devourers and Insectoids, there's an alien race to fit any plot the GM cooks up (and suggested "close encounters" to provide inspiration).
  • And more! Face invisible danger in the form of insidious plagues. Convert supernatural monsters to a more "scientific" form. Play aliens as inhuman PCs. And load up on -- or invent -- new gear.

Applied Xenology provides more options -- for your champions, settings, and bad guys -- so that you can run the game you want. We've given you the tools . . . now go save the world!


51-page PDF. Stock #37-0328, $9.99.
Buy Now!


J U N E   2 0 1 5 

Star Munchkin 3 Diplomatic Impunity

More Sci-Fi Hijinks!

After far too long, your favorite space-faring munchkins are BACK! This expansion includes Ships your characters can use to explore the cosmos; a new Class, Ambassador, that can commandeer Ships from other players; and a new Race, Veggie, because even munchkins need fiber. Plus plenty of new monsters, Traps, and Treasures. (Yes, of course there are more Lasers. PEW PEW!)

Star Munchkin 3 – Diplomatic Impunity . . . in space, no one can hear you squee!


Ships, loot, and a new Race for Star Munchkin! Stock #1506, UPC 837654322451. $19.95.

The Awful Green Things from Outer Space (Reprint)

Monsters Everywhere!

The crew of the exploration ship Znutar just wanted to cruise around the Galaxy, discovering strange new worlds and playing pool. But then their ship was invaded by the Awful Green Things . . . and suddenly they were fighting for their lives!

In this wacky two-player game, one player controls the Awful Green Things. They grow and multiply every turn especially if they can gobble up a crew member! The other player commands the crew, frantically trying weapon after weapon (pool sticks, fire extinguishers, cans of Zgwortz) to find something that kills the monsters.

This classic game by Tom Wham first appeared in Dragon Magazine in 1980, and has been a fan favorite ever since! This edition includes Tom's "Outside the Znutar" rules and counters, for going out the airlocks and fighting on the surface of the ship, and upgraded components: a mounted gameboard, heavy die-cut counters, and a full-color rulebook!


Boxed, with mounted gameboard, rulebook, die-cut counters, and five GREEN dice! Stock #1335, UPC 837654321003. $24.95.

Star Munchkin: Space Ships (Reprint)

Munchkin Booty introduced Ships to the world of Munchkin. You guys immediately asked why we didn't have Ships for Star Munchkin as well. So now we do!

Star Munchkin: Space Ships lets you ride in -- or on -- the Horsefly, the Starfurry, or the USS Secondprize. You can buff your ships with a Quad-Mounted Laser or a Bridge. And you can let your new Sidekick, Otto, do the flying for you.

Live long and prosper and kill monsters!

Note: This is an expansion for Star Munchkin, not a stand-alone set. Space Ships is not collectible or randomized; every pack is the same as every other.


Blister pack containing 15 cards. Stock #4214, UPC 837654322499. $4.95.

Mars Attacks: Ten-Minute Takedown

Destroy the Earthling cities!

Mars Attacks: Ten-Minute Takedown is a fast-playing dexterity game of Martian aggression and global destruction. Flick the custom die from your flying saucer at the Earthling cities, and claim their points as you destroy them.


A fast-playing dexterity game based on Mars Attacks! Stock #1523, UPC 837654322390. $9.95.

Munchkin 3 Clerical Errors (Reprint)

Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . .. and show them who's the mightiest, munchkinest dungeon delver of them all.

And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:


112 cards in a tuckbox. Stock #1416, UPC 837654320488. $19.95.


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Car Wars: The Card Game

Welcome to the sport of the future -- autoduelling! Killer cars battle with machine guns, missiles, autocannons, and flamethrowers. You're behind the wheel . . . and the last survivor wins.

This fast, fun game, based on Steve Jackson Games' award-winning Car Wars, includes six full-color car cards, 150 full-color playing cards, and short, easy rules.

NOTE: Include 3-step graphic from back of box!!!


A card game based on Car Wars! Stock #1401, UPC 837654322581. $24.95.

Star Munchkin Deluxe (Reprint)

Grab your laser sword. Fight every cyborg and alien you meet. Stab your rivals in the back and steal their stuff. Take the loot and run!

Star Munchkin Deluxe is the Star Munchkin you know and love, but with a board and standees for even better door-kicking action!


Star Munchkin, with a board and standees! Stock #1502, UPC 837654322413. $29.95.


A U G U S T   2 0 1 5 

Munchkin Dragons (Reprint)

Here There Be Dragons!

Dragons are fearsome! Dragons are cool! Dragons have LOTS of treasure for munchkins to loot! Munchkin Dragons has 15 new cards. The treasures are wondrous indeed . . . but first, you've got some dragons to slay. Good luck.

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Dragons pack is the same as every other.


Blister pack containing 15 cards. Stock #4235, UPC 837654321805. $5.95.

Munchkin Dragon's Trike

Now You've Done It!

You stirred up the nest and now Dragons are everywhere! Big ones, tiny ones, even undead ones. Munchkin Dragon's Trike has 15 new cards. Kill enough Dragons and you might even be able to start your own treasure hoard . . .


Blister pack containing 15 cards. Stock #4251, UPC 837654322604. $5.95.

Car Wars Classic (Reprint)

Drive Offensively!

He triggered the rear guns once more. A direct hit! The blue car skidded as the driver lost control – then flipped and caught fire.

That would teach him not to tailgate . . .

Drive the freeways of the future -- where the right of way goes to the biggest guns. Players choose their vehicles -- complete with weapons, armor, power plants, suspension, and even body style. Then they take them out on the road . . . to come home as "aces," or to crash and burn. If a driver survives, his abilities improve, and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles.

Playing time 30 minutes and up, for players 10 and older. Any number can play . . . games with 2 to 8 are best.

Game components include:

  • 103 full-color game counters and separate Turning Key.
  • 64-page rulebook, plus extra tables and record sheets.
  • 2-sided game map, with autoduel arena and raceway.


64-page saddle-stitched instruction booklet, 8.5"5.5" record sheet, 103 die-cut counters, four 12mm six-sided dice, a two-sided map, and a turning key, in a 6"9" box. Stock #1400, UPC 837654320044. $19.95.


New!  * Coming June  * Coming July  * Coming August  * Further Out  * Previously Shipped...

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