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Shipped June 25, 2026

GURPS Magical Styles: Modern Magic

Magic For Our Times

Games often take it as read that magic is for fantasy campaigns. To enter our world, it must either be intertwined with historical beliefs, thus painting the past as a subtle fantasy setting, or be a sinister force that empowers occult-horror villains. But what about less horrific magic in the present – the sort that suits villains motivated by greed and politics rather than the supernatural, and that even heroes might wield?

GURPS Magical Styles: Modern Magic explores possibilities loosely inspired by present-day practices, real and fictional, without automatically assuming that magic is fantastic, old-fashioned, or evil. It offers five styles built on the GURPS Thaumatology: Magical Styles framework:

  • The Librarian's Art is the most traditional, based on accumulated magical knowledge in present-day libraries. There, magically gifted scholars and bibliophiles learn it . . . mostly to help them curate even better collections of writings.
  • Magical Demagoguery is the most villainous. It assumes that power-hungry politicians and other rabble-rousers sometimes harness the magic of the mob to gain not immortality or other extraordinary power, but plain old money and influence.
  • Punk Magic is the most unpredictable – a riff on "Chaos Magic" in which those who reject order and authority might gain a view of dirty, everyday reality that includes magic, a force as anarchic as its wielders.
  • Rock and Roll Magic is the most blatant, being an answer to the question, "What if musicians whose lyrics, album art, stage shows, and public image evoke the occult aren't making it all up?" The flash, smoke, and noise might conceal or even be magic!
  • Trenchcoat Magic is the most heroic. While some practitioners are selfish, most use their powers to solve occult mysteries and thwart supernatural villains before the whole world learns about magic the hard way.

These styles not only have alternative spell lists, but also come with new spells, strange secret materials, and more Magic Perks. There's no shortage of advice, either – especially on how to fit these approaches into the campaign, what their likely origins are, and how they interact with each other and the schools of magic in GURPS Magical Styles: Horror Magic and GURPS Magical Styles: Traditional Styles.

The world is more magical than you know!

26-page PDF. Stock #37-1761, $7.00.


J U N E   2 0 2 6 


W 2 3 

Shipped June 25, 2026

GURPS Magical Styles: Modern Magic

Magic For Our Times

Games often take it as read that magic is for fantasy campaigns. To enter our world, it must either be intertwined with historical beliefs, thus painting the past as a subtle fantasy setting, or be a sinister force that empowers occult-horror villains. But what about less horrific magic in the present – the sort that suits villains motivated by greed and politics rather than the supernatural, and that even heroes might wield?

GURPS Magical Styles: Modern Magic explores possibilities loosely inspired by present-day practices, real and fictional, without automatically assuming that magic is fantastic, old-fashioned, or evil. It offers five styles built on the GURPS Thaumatology: Magical Styles framework:

  • The Librarian's Art is the most traditional, based on accumulated magical knowledge in present-day libraries. There, magically gifted scholars and bibliophiles learn it . . . mostly to help them curate even better collections of writings.
  • Magical Demagoguery is the most villainous. It assumes that power-hungry politicians and other rabble-rousers sometimes harness the magic of the mob to gain not immortality or other extraordinary power, but plain old money and influence.
  • Punk Magic is the most unpredictable – a riff on "Chaos Magic" in which those who reject order and authority might gain a view of dirty, everyday reality that includes magic, a force as anarchic as its wielders.
  • Rock and Roll Magic is the most blatant, being an answer to the question, "What if musicians whose lyrics, album art, stage shows, and public image evoke the occult aren't making it all up?" The flash, smoke, and noise might conceal or even be magic!
  • Trenchcoat Magic is the most heroic. While some practitioners are selfish, most use their powers to solve occult mysteries and thwart supernatural villains before the whole world learns about magic the hard way.

These styles not only have alternative spell lists, but also come with new spells, strange secret materials, and more Magic Perks. There's no shortage of advice, either – especially on how to fit these approaches into the campaign, what their likely origins are, and how they interact with each other and the schools of magic in GURPS Magical Styles: Horror Magic and GURPS Magical Styles: Traditional Styles.

The world is more magical than you know!

26-page PDF. Stock #37-1761, $7.00.


J U L Y   2 0 2 6 

Shipping July 31, 2026

GURPS Basic Set, Fourth Edition Revised

GURPS lets you be anyone you want in any world you can imagine. Elves in fantasy, Musketeers in historical France, action heroes or superheroes in today's world, futuristic space explorers, cartoon characters . . . GURPS provides tools for all this and more. That's why it has been the premier universal roleplaying game for four decades!

When GURPS, Fourth Edition came out in 2004, those tools needed two books: Characters combined some of the GURPS Basic Set, Third Edition with GURPS Compendium I, while Campaigns merged the rest of the Basic Set with swaths of GURPS Compendium II. Ever since, gamers have asked us to put it all in one place.

The wait is over! This 592-page, full-color hardcover – with a new cover and a two-column layout – contains everything from Characters and Campaigns, lightly edited for internal consistency, errata fixes, sensitivity, and to bring a few bits of information up to date. As a bonus, it includes 25 pages of rules highlights from GURPS books and Pyramid articles published between 2004 and 2025.

The GURPS Basic Set, Fourth Edition Revised is not a new edition. It is fully compatible with all Fourth Edition material in print, and all text appears on the same pages, preserving page references.

592 pages. Hardcover. Stock #01-0011, ISBN 978-1-63999-071-9. $79.95.


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S E P T E M B E R   2 0 2 6 

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