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Shipped July 20, 2015
Shipped July 6, 2015

Star Munchkin 3 – Diplomatic Impunity

More Sci-Fi Hijinks!

After far too long, your favorite space-faring munchkins are BACK! This expansion includes Ships your characters can use to explore the cosmos; a new Class, Ambassador, that can commandeer Ships from other players; and a new Race, Veggie, because even munchkins need fiber. Plus plenty of new monsters, Traps, and Treasures. (Yes, of course there are more Lasers. PEW PEW!)

Star Munchkin 3 – Diplomatic Impunity . . . in space, no one can hear you squee!

Ships, loot, and a new Race for Star Munchkin! Stock #1506, UPC 837654322451. $19.95.


R E P R I N T S 

Shipped July 20, 2015

Star Munchkin Deluxe (Reprint)

Grab your laser sword. Fight every cyborg and alien you meet. Stab your rivals in the back and steal their stuff. Take the loot and run!

Star Munchkin Deluxe is the Star Munchkin you know and love, but with a board and standies for even better door-kicking action!

Star Munchkin, with a board and standies! Stock #1502, UPC 837654322413. $29.95.

Shipped July 6, 2015

The Awful Green Things from Outer Space (Reprint)

Monsters Everywhere!

The crew of the exploration ship Znutar just wanted to cruise around the Galaxy, discovering strange new worlds and playing pool. But then their ship was invaded by the Awful Green Things . . . and suddenly they were fighting for their lives!

In this wacky two-player game, one player controls the Awful Green Things. They grow and multiply every turn – especially if they can gobble up a crew member! The other player commands the crew, frantically trying weapon after weapon (pool sticks, fire extinguishers, cans of Zgwortz) to find something that kills the monsters.

This classic game by Tom Wham first appeared in Dragon Magazine in 1980, and has been a fan favorite ever since! This edition includes Tom's "Outside the Znutar" rules and counters, for going out the airlocks and fighting on the surface of the ship, and upgraded components: a mounted gameboard, heavy die-cut counters, and a full-color rulebook!

Boxed, with mounted gameboard, rulebook, die-cut counters, and five GREEN dice! Stock #1335, UPC 837654321003. $24.95.

Shipped July 6, 2015

Star Munchkin: Space Ships (Reprint)

Munchkin Booty introduced Ships to the world of Munchkin. You guys immediately asked why we didn't have Ships for Star Munchkin as well. So now we do!

Star Munchkin: Space Ships lets you ride in -- or on -- the Horsefly, the Starfurry, or the USS Secondprize. You can buff your ships with a Quad-Mounted Laser or a Bridge. And you can let your new Sidekick, Otto, do the flying for you.

Live long and prosper and kill monsters!

Note: This is an expansion for Star Munchkin, not a stand-alone set. Space Ships is not collectible or randomized; every pack is the same as every other.

Blister pack containing 15 cards. Stock #4214, UPC 837654322499. $4.95.


W 2 3 

Shipped July 23, 2015

Pyramid #3/81: Horrific Creations

Creepy Creations for Countless Campaigns!

Ghoulish things come in small packages. They can also emerge from vats . . . or lurk at crossroads, awaiting the curious. This month's Pyramid -- the PDF magazine for roleplayers -- checks out the tangibly terrifying, for a suitably scary assortment of situations. Its frightening features include:

  • "Iraqi Irruptor Blues," an adventure for GURPS Horror: The Madness Dossier, as told by GURPS guru Jason "PK" Levine. Try to find teammates who have been erased from existence, while fighting against monsters setting loose deadly memes, all in pursuit of a boxful of something . . .
  • "Too Similar, Too Different," an in-depth examination of human hybrids from GURPS Locations: St. George's Cathedral author Michele Armellini. Learn how to create these walking (or oozing) nightmares, what GURPS characteristics are most appropriate, and four templates of possible monstrosities.
  • "Hellblade," this month's Eidetic Memory offering from GURPS Banestorm: Abydos author David L. Pulver. Discover a tempting weapon that can trap the souls of those it slays . . . but where it puts those spirits is an adventure unto itself. Get GURPS stats for the demonic warders, a map of the Hell-Within-the-Blade, and full details to incorporate this subplot into your fantasy or modern campaign.
  • "Anatomy of a Crossroads Bargain," a look at the history and roleplaying aspects of selling your soul for fun and profit. You'll also gain an understanding of appropriate GURPS traits to represent a bargain, and even "escape clauses" to come back from the brink!
  • "Bell, Book, and Candle," a systemless presentation of three flavorful items that can help call upon the dead -- each with their own drawbacks. Incorporate them into a modern occult or monster-hunting campaign, or let them be a perilous part of any fantasy world.
  • "Altus Brat," a wafer that can bring someone from the dead . . . but at a terrible cost. Discover GURPS stats and rules for the results of using this strange item.

This issue also provides a Random Thought Table that explores how to make your own horrific creations. No matter whether you seek a taste of terror to add to an otherwise normal campaign, or you're running a full-fledged fright-fest, you'll get more than you bargained for with this Pyramid!

39-page PDF. Stock #37-2681, $9.00.
Buy Now!

Shipped July 9, 2015

GURPS Social Engineering: Back to School

You Have a Lot to Learn

GURPS is one of the rare few RPGs that lets characters improve between adventures as well as from them. The challenge is in making study interesting -- perhaps even an adventure in itself. GURPS Social Engineering: Back to School is the ideal textbook for gamers who want to learn how.

Drama geeks will like the advice on making school-based stories exciting. Nerds will appreciate the new rules for learning and teaching. Popular kids will enjoy the discussion of social success at school -- and how that translates to the community at large. Even jocks get a few words -- not many, and mostly small ones -- on body training and steroids.

And for the teachers out there, here's a summary in bullet points:

  • Expanded rules for learning -- both slowly, through study and intensive training, and quickly, by spending earned points.
  • New character-improvement options like "converting" points between skills and attributes, and treating learning as a job.
  • Game mechanics for instruction quality, covering the effects of Teaching skill rolls, texts, training equipment, and more.
  • Details on how advantages, disadvantages, skills, and techniques (including several new ones) influence learning and teaching.
  • A look at social considerations such as student-teacher loyalty, finding teachers, and making academic Patrons and Rank useful.
  • Thoughts on running campaigns that use all this stuff, whether from the viewpoint of students, teachers, or school administrators.

Read up . . . it'll all be on the test!

43-page PDF. Stock #37-1668, $9.00.
Buy Now!


New!  * Coming April  * Coming May  * Coming June  * Coming August  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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