Pyramid Writer's Guidelines

February 2002

Pyramid Magazine is a general-interest gaming magazine published on the World Wide Web by Steve Jackson Games in Austin, TX. At one time, we printed our magazine the old-fashioned way -- on paper (30 issues!). But in 1998 we began publishing entirely on the Internet, becoming the first electronic publication to first be nominated for -- and then win -- an Origins Award for Best Professional Game Periodical. Pyramid's URL is http://www.sjgames.com/pyramid/

.

Pyramid covers all aspects of adventure gaming -- roleplaying (of course), but also boardgames, card games, strategy games, miniatures, wargames, and even play-by-mail. And while some of what we put up each week is written by SJ Games staffers, most of it comes from freelancers. Pyramid provides an excellent opportunity to get some exposure in the game business, and to establish a professional relationship with Steve Jackson Games.

We get many submissions, more than we could ever use, so a lot of perfectly good articles get rejected. If this happens to you (and it will . . .) please don't take it personally. If the editor has any comments or suggestions, take them to heart. If he suggests that you resubmit the article after making certain changes, do it -- editors love perseverance and a willingness to take directions. But let's get to the important stuff:

What We Want

What kind of articles do we publish? Well, a quick look at the Pyramid archives (or back issues of the paper magazine) will answer that question. In fact, if you don't have at least a passing familiarity with our magazine, you have no business trying to sell us an article. No, you don't have to be a devoted reader with a complete run of slipcovered back issues and a hard drive full of downloaded files, but you should know what kind of magazine we are. Our "want list," in no particular order, is something like this:

While some portion of Pyramid will be always be devoted to SJ Games products, we are by no means a house organ. So yes, send us those GURPS and Car Wars and Toon and Ogre and In Nomine articles, but don't forget d20, Champions, Kult, Call of Cthulhu, Magic: The Gathering, Vampire, Kingmaker, Empire Builder, Third Reich, Star Wars CCG, Trinity, or anything else that interests you.

Features

Pyramid publishes a number of features. The information here is a collection of information on each one, and tips for what we're looking for; read previously accepted articles of these types to get an idea of what each feature is like.

Pyramid Reviews

Pyramid publishes reviews of new products in our "Pyramid Reviews" section. We run reviews across the spectrum -- love it, hate it, or somewhere in between, we want to see it. We will choose a special few products as "Pyramid Picks," spotlighting the very best in gaming (the section subtitle is, "Gee, We Wish We'd Done That"). Pyramid reviews are typically 750 to 1,000 words in length. With almost no exceptions, reviews shorter than 750 words are automatically rejected. It simply isn't possible to provide the depth we require from our reviews with less. Longer pieces are perfectly fine . . . but don't overdo it. If your review is more than 2,000 words, then the game is either gargantuan in depth and scope, or you're writing too much.

Pyramid also publishes reviews of non-gaming material, provided it has direct roleplaying relevance. For example, we have in the past reviewed the Howdunnit series of mystery-writer reference books and a compact disc with music from a Fading Suns-based computer game. Such reviews must directly tie to roleplaying. It's not enough to simply review a book about inventions of the 1920s; you should mention how the book can be used by GMs and/or players for Cliffhangers or other historical games. We're looking for insights and observations not available from your standard Amazon.com review. Any such reviews should be useful and positive; if a product doesn't have gaming relevance, and it isn't any good, why should we care?

We will also consider reviews of computer games and products. These reviews must, again, have direct roleplaying or gaming relevance. There are a thousand sources for standard computer game reviews -- especially most mainstream multimillion-selling computer games -- so we try to be distinct and focused. Thus we might be interested in a review about how faithful and satisfying the latest Dungeons & Dragons computer RPG is, compared to the tabletop game, or a review of an Axis & Allies computer game from a fan of the original wargame. (Of course, products that are originally designed for gamers -- like the latest Campaign Cartographer 2 expansion -- need no special focus.) Utilities of possible interest for gamers are also acceptable to review; for example, we have published a review of the Faces utility, designed originally as a mug shot generator for police departments, suggesting it as an aid for GMs looking to generate NPC faces.

Tips for Reviews

What We Don't Want

Checklist: Before You Submit Your Article

Every Pyramid submission sent to us via the Internet should be mailed to pyramid@sjgames.com, and must include the following elements. If your submission doesn't conform to this checklist, we're likely to either bounce it back to you with a request to fix it, or simply reject it. Please, follow directions . . . it makes our lives so much easier.

Things You Should Have, But Not Send

There are two things (specifically: graphics and WYSIWYG documents) you should have ready for us when you submit your article that should not be included in the e-mail (because we don't like spending an hour downloading our mail any more than you do).

Where To Send It

All submissions must be sent via e-mail; send them to pyramid@sjgames.com. In the event that you absolutely cannot submit via e-mail, you may contact us via e-mail at this same address for how to submit via paper. (Yes, we require you to have e-mail access to tell us you don't have e-mail access.) Since Pyramid is an electronic publication, paper submissions are problematic for us, and will delay evaluation of your article by at least six to twelve months. And, ultimately, we will still require an electronic version of your article if it's accepted.

Queries and Follow-Ups

How often should you write to find out if your article is accepted? Should you e-mail us with an idea before committing yourself to writing an article?

The short answers to both: never, and no. The long answers:

We do our best to evaluate any new submission within eight weeks of receiving it. If you haven't received a reply in three months, drop us a polite note to make sure we received it. Do not write us three hours after e-mailing it! If you didn't receive a bounce message, then odds are we got it, and will respond to it in turn. We get a lot of e-mail -- sometimes hundreds a day.

Query letters (where you ask us "are you interested in an article on Giant Wombats?") are a reasonable idea, but the reality of it is this: our answer will always be the same. If it's game-related, and it doesn't violate any of the other rules here, we want to see your submission. If it's not, we don't. We can't tell if we want your article until we read it, so please don't expect any hints or revelations if you send us a query, and just because we want to see your submission is never a guarantee that we'll buy it.

What We Pay

Pyramid pays 3 cents a word, shortly after the article appears online (we do the word count ourselves based on the final, edited article). Pyramid Reviews pay a flat $25 each. If you prefer, we can pay in SJ Games merchandise credit instead of money. If that's your choice, the pay is doubled (in other words, we'll pay $50 in merchandise credit for an article we'd normally pay $25 cash for). We generally just cut checks; if you want merchandise instead, let us know with your submission. (It's always a good idea to say how you want to be paid, just to be on the safe side.)

Merchandise credit is paid in the form of a voucher mailed to you via post. (International customers have the option of having the voucher mailed directly to SJ Games, saving the two-way international trip.) Once you receive it, you can redeem it when purchasing any product directly from us, either via Warehouse 23 or at an official SJ Games convention booth. Merchandise vouchers cannot be redeemed through retailers. Please read the Voucher FAQ before redeeming. Contributors do not get automatic access to Pyramid. Non-subscribers may choose to be sent an electronic version of their HTML document (complete with graphics, if any), for their own personal use only. If you wish to receive a Pyramid subscription as part of your payment, we'll be happy to do that (deducting $20 from your check before any doubling for merchandise credit). Just let us know you want a subscription as part of your payment with your submission.

What Rights We Purchase

Pyramid buys all electronic rights to any original article we publish; if it appears in Pyramid, it may not appear in electronic form anywhere else without permission or license from Steve Jackson Games. We reserve the right to take the first crack at paper publication of any article purchased for Pyramid -- we may eventually publish anthologies of electronic Pyramid articles in book form, for instance. If there are other parties interested in buying paper rights to an article we own the electronic rights to, contact us immediately to let us know. We reserve two months from that time to make a counter-offer. Pyramid is also interested in purchasing second serial rights to articles that have already been published (as first serial purchases) in other magazines. We pay half our normal rates (1.5 cents instead of 3) for second serial rights.

Alternate arrangements to these can be made in special cases; ask us.

Reasonable permission is granted in advance to authors who wish to include Pyramid articles in a writing portfolio. We would prefer not to have to define "reasonable"; in general, if you think you're skirting (or over) the line, you probably are.

Some Tips for Writers

Not all of these are not hard and fast rules, but they are some of the points we keep in mind while evaluating an article. If you're brilliant, feel free to deviate from these points if you think it makes for a better article . . . but it's always better to break a rule knowingly than to do so from ignorance.

Further Reading?

We've said it before, but every Pyramid submission should make it plain to us that you've read these guidelines and are willing to follow them. You should also show a familiarity with our "house style" and other details described in the general Steve Jackson Games Authors' Guidelines. These guidelines are a supplement to those; treat both as gospel. Exception: don't bother with a Game Evaluation Waiver. Those are for manuscripts that you hope to sell to SJ Games for publication as a game product, not for magazine articles.

Where to Get the Document You're Already Reading

Our guidelines change occasionally as the magazine matures; you should be working from the most current version of these guidelines. If you're reading a hardcopy that you feel might be out of date, you can always find the most current version on the World Wide Web at http://www.sjgames.com/pyramid/writing.html

Pyramid Home
Home - Subscribe! - Current Issue - Playtesting - Chat - Advertising - Index of Advertisers - Feedback