Pyramid: Back Issues

The latest volume of Pyramid alternates its monthly issues between three broad themes: Fantasy/Historical, Modern, and SF/Futuristic. Each individual issue is also dedicated to a specific topic, ranging from established GURPS settings (such as Infinite Worlds and Transhuman Space) to specific genres (including cliffhangers and martial arts) to special-interest topics (such as space colonies or tools for wizards).

Pyramid #3/87: Low-Tech III

Pyramid #3/87: Low-Tech III (January 2016)

The Past Is Back, Better Than Ever!

Olden times come to life with new gaming goodness! This month's Pyramid once again revisits the past, with fresh opportunities to discover intriguing treasures to enliven your pre-modern gaming. This month's timeless tome contains "The Broken Blade," an optional look at weapon quality in GURPS. Douglas H. Cole – author of GURPS Martial Arts: Technical Grappling – shows you how to ramp up the table's tension with the threat of a shattered sword . . . and the possibility of repairing it.

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Pyramid #3/86: Organizations

Pyramid #3/86: Organizations (December 2015)

Get Organized!

It's never been easier to spotlight organizations in your GURPS game, thanks to GURPS Boardroom and Curia and GURPS Dungeon Fantasy 17: Guilds. We're amping up our organizational efforts with this month's Pyramid as we look at all things group-related. This issue features "What's in a Lair?," a guide to making headquarters for your favorite GURPS organizations. It includes a sample base – the Lofty Heights – suitable for inspiration or moving into!

See the sample!


Pyramid #3/85: Cutting Edge

Pyramid #3/85: Cutting Edge (November 2015)

Bringing You Tomorrow . . . Today!

The future isn't some far-off wonderland; it encroaches on the present with every passing moment! This issue of Pyramid checks out skills, ideas, and tech from the not-too-distant future, whether it's a transhuman tomorrow, a cyberpunk society, or something even stranger. This issue features "Training for the Tech," a look at styles, skills, and developments for shootists in the near-future. Written by Transhuman Space line editor Phil Masters, this guide offers a plethora of new options for any TL9 campaign (including Transhuman Space).

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Pyramid #3/84: Perspectives

Pyramid #3/84: Perspectives (October 2015)

Bring a Whole New Perspective to Your GURPS Game!

Sometimes the most amazing thing you can do with your gaming is to look at things from a new angle, shake things up, and challenge your perspectives. This issue of Pyramid is devoted to looking at things from a different point of view. Its senses-stretching articles include "The Long and the Short of It," Sean Punch's supplement-length look at how extremes of time and space can call for special scrutiny in GURPS, in the same vein as the advice from How to Be a GURPS GM. Whether your campaigns are set in a tiny hamlet or the endless multiverse, or whether they're one-shots or span generations, you'll learn how to ensure your campaigns are balanced and fun!

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Pyramid #3/83: Alternate GURPS IV

Pyramid #3/83: Alternate GURPS IV (September 2015)

Consider the Alternatives!

The possibilities are endless with GURPS, and in the latest Pyramid we push the limits of how much awesomeness mortal minds can comprehend! Innovative optional rules, fresh possibilities for making characters, and daring system tweaks can all be found within these pages. Its scintillating selections include "Pointless Monster Hunting," a meaty guide to making characters for GURPS Monster Hunters without character points! Frequent Pyramid contributor Christopher R. Rice shows you what you need to create your champions quickly and easily – plus some new options.

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Pyramid #3/82: Magical Creations

Pyramid #3/82: Magical Creations (August 2015)

Conjure See How Magical This Issue Is?

Relics! Potions! Charms and more! All of these and other magical enticements have been created for you in this month's Pyramid. This issue's spellbinding summonings include "Dungeon Brewmasters," new rules for brewing potions and chemicals in GURPS Dungeon Fantasy, by Jason "PK" Levine, author of GURPS Dungeon Fantasy 5: Allies. You'll also get new lenses and power-ups for alchemists, plus new equipment, traits, and more!

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Pyramid #3/81: Horrific Creations

Pyramid #3/81: Horrific Creations (July 2015)

Creepy Creations for Countless Campaigns!

Ghoulish things come in small packages. They can also emerge from vats . . . or lurk at crossroads, awaiting the curious. This month's Pyramid checks out the tangibly terrifying, for a suitably scary assortment of situations. Its frightening features include "Iraqi Irruptor Blues," an adventure for GURPS Horror: The Madness Dossier, as told by GURPS guru Jason "PK" Levine. Try to find teammates who have been erased from existence, while fighting against monsters setting loose deadly memes, all in pursuit of a boxful of something . . .

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Pyramid #3/80: Fantasy Threats

Pyramid #3/80: Fantasy Threats (June 2015)

You Can't Spell Wondrous or Hazardous Without Us!

Danger comes in all different kinds in medieval magical worlds. Fortunately, there are heroes to deal with this plethora of perilous problems. This month's Pyramid looks at fantasy threats, from crypt-crawling creatures to personal problems to kingdom-claiming connivers. Its phenomenal features include "The Gryndel Menace," terrifying creatures that may have inspired the legends of dragons – before maturing into something much worse! Discover GURPS stats for the monster in its various life stages, information on the deadly infection it inflicts, details on other strains of the terror, insight into how to use it in various GURPS campaigns, and other awesome info.

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Pyramid #3/79: Space Atlas

Pyramid #3/79: Space Atlas (May 2015)

Getting Out of Your System!

If you've got a spaceship, you likely want to leave our solar system and travel to new worlds. This month's Pyramid can help by providing new planets to explore and ways to get there! This passport to the unknown includes "Ostara," a colony of outcast Earth troublemakers who have turned into something else, thanks to a psionic-inducing plague. Presented by David L. Pulver (co-author of GURPS Bio-Tech), this setting features the planet's history, situation, and GURPS stats for its oft-dangerous native life.

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Pyramid #3/78: Unleash Your Soul

Pyramid #3/78: Unleash Your Soul (April 2015)

Tap The Power Of The Spirit!

Heroes and villains are often made of sterner stuff than the rest of humanity. They've got fortitude. They've got style. Most of all, they've got spirit! This month's Pyramid looks at the power of the spirit, and how it can be used for good or nefarious purposes. Our soulful selections include "Blessed Be," an extensive deconstruction of the Blessed advantage from GURPS guru Sean Punch, with lots of ways to refine its scope and abilities. Now you can become Angel-Blooded, a Wilderness Guardian, or a Speaker for the Gods . . . or countless other options you can build and use yourself!

See the sample!

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Sample Articles

What kind of articles does Pyramid carry?

You can also check out the introduction and table of contents for any issue of Pyramid, available via Warehouse 23!