Pyramid: Back Issues

The latest volume of Pyramid alternates its monthly issues between three broad themes: Fantasy/Historical, Modern, and SF/Futuristic. Each individual issue is also dedicated to a specific topic, ranging from established GURPS settings (such as Infinite Worlds and Transhuman Space) to specific genres (including cliffhangers and martial arts) to special-interest topics (such as space colonies or tools for wizards).

Pyramid #3/71: Spaceships II

Pyramid #3/71: Spaceships II (September 2014)

The Ship of Things to Come!

If we're ever to dwell among the stars, the odds are good we'll be using spaceships. Fortunately, this month's Pyramid will help ensure you're not caught empty-handed and star-struck! This armada of adventure includes "Reign of Steel: Deep Space," where GURPS Reign of Steel author David L. Pulver takes that setting nearly two decades into the future . . . and deeper into space. Learn about spaceships (in GURPS Spaceships format) from the various robot factions and get an extensive look at the desperate world of 2064.

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Pyramid #3/70: Fourth Edition Festival

Pyramid #3/70: Fourth Edition Festival (August 2014)

A Decade of Greatness? Go, Fourth!

It was August 2004 when the GURPS Basic Set for GURPS Fourth Edition made its debut. This month's issue celebrates the first 10 years of the Fourth Edition. Many of the authors who've brought the Fourth Edition to life are here, revisiting classic supplements with new options and material. This star-studded installment includes "Destination: Abydos," Basic Set co-author David L. Pulver's look at how you can use GURPS Banestorm: Abydos with GURPS Dungeon Fantasy, GURPS Mass Combat, and GURPS Zombies. Dungeons and zombies and troops – oh, my!

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Pyramid #3/69: Psionics II

Pyramid #3/69: Psionics II (July 2014)

Over-Mind Matter!

You can move mountains if you put your mind to it . . . sometimes literally! This month's issue looks at the power of the mind. This consciousness-expanding installment includes "A Little Bit Psychic," a meaty mini-supplement from GURPS mastermind Sean Punch. Add dozens of new perks and minor abilities to campaigns where psionics are not the focus, but would still be fun as a little spice.

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Pyramid #3/68: Natural Magic

Pyramid #3/68: Natural Magic (June 2014)

Nature Is Magic!

Arcane forces can be pretty wild . . . and the wilderness can be pretty arcane! This month's manuscript looks at how the natural and supernatural collide . . . for good and ill. This preternatural publication presents "The Magic Desert," a sandy site to explore (or escape). Written by GURPS Fantasy-Tech 1: The Edge of Reality author Matt Riggsby, it includes detailed information on this location's landscape, flora, and fauna – including GURPS stats for a half-dozen threats for fantasy heroes to encounter.

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Pyramid #3/67: Tools of the Trade – Villains

Pyramid #3/67: Tools of the Trade – Villains (May 2014)

Bad Guys Need Great Goodies

A grim determination to make the world a more subjugated place isn't always enough. Whether you're a fantasy monarch, a superspy mastermind, or a Nazi officer, sometimes you need an extra edge . . . something those foolish heroes will never be able to overcome. This month's Pyramid looks at resources that villains can use to bring their goals to fruition. This sinister installment includes "You and What Army?," a collection of tactical fantasy forces for GURPS Mass Combat, written by GURPS Locations: St. George's Cathedral author Michele Armellini. Learn each of these five groups' tactics, their leaders' motivations, and their Mass Combat stats.

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Pyramid #3/66: The Laws of Magic

Pyramid #3/66: The Laws of Magic (April 2014)

The Laws of the Universe Are Magical!

Mystic circles, arcane pacts, and fundamental forces you don't want to defy – such are oft the ways of magic. This month's Pyramid presents a look at magic where doing the impossible means following the rules . . . and sometimes bending them, if you can get away with it. This spellbinding issue includes "Alternative Ritual Path Magic," an incredibly meaty supplement of optional possibilities for GURPS Thaumatology: Ritual Path Magic. Learn how to combine Ritual Path magic with other GURPS systems, including Book magic, Divine Favor, effect shaping, realms, symbols, and much more. This supplement-sized feature is sure to offer untold opportunities for practitioners of Ritual Path Magic!

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Pyramid #3/65: Alternate GURPS III

Pyramid #3/65: Alternate GURPS III (March 2014)

New Tools for Tinkerers

You can do anything with GURPS . . . but sometimes, you want to push the envelope even more. This month's Pyramid offers new GURPS character-creation options, rules you can use, and ways to work together like never before. This game-tweaking issue includes "Bucket of Points," GURPS Line Editor Sean Punch's innovative new way to look at character creation that lets the GM have balance and versatility.

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Pyramid #3/64: Pirates and Swashbucklers

Pyramid #3/64: Pirates and Swashbucklers (February 2014)

All That's Missing Is a Parrot!

Set sail for adventure upon the seven seas . . . or above the spectacular skies, or among sword-and-sorcery associates! This month's Pyramid hoists the Jolly Roger and swings from a chandelier to find maritime muses in unlikely ports. This issue's buried treasure includes "Swords Against Evil," Sean Punch's expansion of swashbuckling selections for GURPS Dungeon Fantasy. Get four new template options, over a dozen weapons that'll give them an "edge," and insight into power-up possibilities.

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Pyramid #3/63: Infinite Worlds II

Pyramid #3/63: Infinite Worlds II (January 2014)

Why Settle for the Whole World?

Don't settle for being stuck in the same old universe when there are infinite worlds to explore! This month's Pyramid reports on what's new in realms beyond, with features that are sure to interest GURPS Infinite Worlds fans or others looking to broaden their horizons with new rules and possibilities. This senses-shattering issue includes "The Power of Sorcery," which describes a new, advantage-based method of GURPS spellcasting from the grimoire of GURPS Thaumatology: Ritual Path Magic author Jason "PK" Levine. Get started with a sampling of 20 "spells" plus guidelines for making more.

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Pyramid #3/62: Transhuman Space II

Pyramid #3/62: Transhuman Space II (December 2013)

The Future Is Back!

The world of tomorrow comes into focus again, as countless near-future possibilities coalesce in front of your eyes. This month's issue of Pyramid takes a look at the Transhuman Space setting. The latest installment features "Three Offices, Port Lowell," which explores a handful of the factions active in a bustling Martian town. The Transhuman Space Line Editor, Phil Masters, gives details on a few of the key people (including GURPS stats) and places likely to make the lives of residents and visitors very interesting.

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Sample Articles

What kind of articles does Pyramid carry?

You can also check out the introduction and table of contents for any issue of Pyramid, available via Warehouse 23!