Space Gamer began life as a paper magazine published by Metagaming Concepts in 1975. Steve Jackson Games took over publication with issue #27 (dated March/April 1980), and ultimately published 50 issues (plus six issues of spin-off magazine Fantasy Gamer). Issue #76, September/October 1985, became Steve Jackson Games' last issue before the rights to the name went elsewhere. Space Gamer covered all aspects of hobby gaming: RPGs, wargames, card and strategy games, and more. It also featured industry news and reviews. Although Space Gamer is still a great read in its own right, today it's also a fascinating look at an earlier era of hobby gaming.

Today's featured issue from the vault:

Space Gamer #53

Space Gamer #53 (July 1982)

Space Gamer #53 (cover date July 1982) reaches for a star, catches it, and wraps it up in a bite-sized bundle, with classic articles that are fun to read!

In addition to the regular game reviews, news, and letters, this issue includes a super-powered short story called "A Super Named John" (including write-ups for its four characters in Champions, Villains & Vigilantes, and Superhero 2044); "The Newcomers," the finale in the series of Traveller adventures (preceded by "Flare Star" from Space Gamer #46, "Storm" from Space Gamer #48, and "Periastron" from Space Gamer #50); Steve Jackson's tongue-in-cheek look at sci-fi and fantasy equipment we hope gamers never see; "Giving the Humans an Even Break," which provides optional rules to give humanity a fighting chance in The Creature That Ate Sheboygan; more hands-on insight into programming a computer for use as a game aid; and the first installment of a column about the miniatures industry.

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

See the sample!


The Vault

Space Gamer #27 - #36
#27 - #36
Space Gamer #37 - #46
#37 - #46
Space Gamer #47 - #56
#47 - #56
Space Gamer #57 - #66
#57 - #66
Space Gamer #67 - #76
#67 - #76