Space Gamer began life as a paper magazine published by Metagaming Concepts in 1975. Steve Jackson Games took over publication with issue #27 (dated March/April 1980), and ultimately published 50 issues (plus six issues of spin-off magazine Fantasy Gamer). Issue #76, September/October 1985, became Steve Jackson Games' last issue before the rights to the name went elsewhere. Space Gamer covered all aspects of hobby gaming: RPGs, wargames, card and strategy games, and more. It also featured industry news and reviews. Although Space Gamer is still a great read in its own right, today it's also a fascinating look at an earlier era of hobby gaming.

All the issues of Space Gamer that were published by Steve Jackson Games are available digitally at Warehouse 23, including a bundle of all 50 issues.

Today's featured issue from the vault:

Space Gamer #61

Space Gamer #61 (March 1983)

Space Gamer #61 (cover date March 1983) is a countdown of fun, starting at 10 and ending at one – and the articles are a blast, too.

In addition to the regular game reviews, news, and letters, this issue's centerpiece is madness – "Microfilm Madness"! This adventure for Champions is a madcap race for secret computer codes; it comes with a set of Cardboard Heroes, ready to print and use.

This issue also includes campaign tips from Aaron Allston; a look at economics in The Fantasy Trip; a report on the "war" against the factions that would ban Dungeons & Dragons and other roleplaying games; and more.

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

See the sample!

The Vault

Space Gamer #27 - #36
#27 - #36
Space Gamer #37 - #46
#37 - #46
Space Gamer #47 - #56
#47 - #56
Space Gamer #57 - #66
#57 - #66
Space Gamer #67 - #76
#67 - #76