The Space Gamer received three Origins Award nominations for Best Professional Roleplaying Magazine (in 1981, 1985, and 1986). The Space Gamer won an Origins Award for Best Professional Roleplaying Magazine of 1982.
Space Gamer began life as a paper magazine published by Metagaming Concepts in 1975. Steve Jackson Games took over publication with issue #27 (dated March/April 1980), and ultimately published 50 issues (plus six issues of spin-off magazine Fantasy Gamer). Issue #76, September/October 1985, became Steve Jackson Games' last issue before the rights to the name went elsewhere. Space Gamer covered all aspects of hobby gaming: RPGs, wargames, card and strategy games, and more. It also featured industry news and reviews. Although Space Gamer is still a great read in its own right, today it's also a fascinating look at an earlier era of hobby gaming.
Today's featured issue from the vault:
Space Gamer #74 (May-June 1985)
It rumbles across the world, like a giant unstoppable tank. Its mission? To entertain and inform. Watch out; Space Gamer #74 (cover date May-June 1985) has arrived!
In addition to the regular game reviews, news, and letters, this issue features an in-depth look at Ogre, including a scenario for Shockwave, new units and rules for Ogre, a discussion by Steve Jackson of units' limits, and a variant of Ogre played on the Necromancer map.
This issue also includes a Toon adventure, "Now Museum, Now You Don't"; a look at Dracula in various game systems; a simple critical-hit system designed for any RPG; a rule variant for undead in Advanced Dungeons & Dragons; and more!
Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!
See the sample!
#27 - #36
#37 - #46
#47 - #56
#57 - #66
#67 - #76