Space Gamer began life as a paper magazine published by Metagaming Concepts in 1975. Steve Jackson Games took over publication with issue #27 (dated March/April 1980), and ultimately published 50 issues (plus six issues of spin-off magazine Fantasy Gamer). Issue #76, September/October 1985, became Steve Jackson Games' last issue before the rights to the name went elsewhere. Space Gamer covered all aspects of hobby gaming: RPGs, wargames, card and strategy games, and more. It also featured industry news and reviews. Although Space Gamer is still a great read in its own right, today it's also a fascinating look at an earlier era of hobby gaming.

Today's featured issue from the vault:

Space Gamer #27

Space Gamer #27 (March-April 1980)

Don't let the issue number fool you; this is the historic first issue of Space Gamer to be published by Steve Jackson Games. This inaugural issue, Space Gamer #27 (cover date March-April 1980), is a fascinating snapshot into the gaming hobby's past. The articles are still fun to read, too!

In addition to the game reviews, news, and letters in every issue, this installment contains a designer's introduction to the game Hot Spot, a look at how to incorporate time travel into games, advanced nuclear rules for Invasion of the Air Eaters, muskets and hobbit weapons for use in Melee or The Fantasy Trip, a look at computer algorithms for wargame programming, and the first in a series titled "Game Design: Theory and Practice," co-written by none other than Steve Jackson.

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

See the sample!


The Vault

Space Gamer #27 - #36
#27 - #36
Space Gamer #37 - #46
#37 - #46
Space Gamer #47 - #56
#47 - #56
Space Gamer #57 - #66
#57 - #66
Space Gamer #67 - #76
#67 - #76