

The Space Gamer received three Origins Award nominations for Best Professional Roleplaying Magazine (in 1981, 1985, and 1986). The Space Gamer won an Origins Award for Best Professional Roleplaying Magazine of 1982.
Space Gamer began life as a paper magazine published by Metagaming Concepts in 1975. Steve Jackson Games took over publication with issue #27 (dated March/April 1980), and ultimately published 50 issues (plus six issues of spin-off magazine Fantasy Gamer). Issue #76, September/October 1985, became Steve Jackson Games' last issue before the rights to the name went elsewhere. Space Gamer covered all aspects of hobby gaming: RPGs, wargames, card and strategy games, and more. It also featured industry news and reviews. Although Space Gamer is still a great read in its own right, today it's also a fascinating look at an earlier era of hobby gaming.
All the issues of Space Gamer that were published by Steve Jackson Games are available digitally at Warehouse 23, including a bundle of all 50 issues.
Today's featured issue from the vault:
Space Gamer #51 (May 1982)
Space Gamer #51 (cover date May 1982) reveals that yesterday's future is today's nostalgia – and the articles are fun to read, too!
In addition to the regular game reviews, news, and letters, this issue includes "School Holiday," a Champions adventure written by renowned author Aaron Allston; "Magic in Car Wars," which started as an April Fool's joke and ended with a fireball; rules for handicapped characters in TFT; the 1981 Game Survey Results (including Steve Jackson's analysis); a guide for thinking about how to turn your computer into a gaming aid; amusing examples of "dungeon graffiti"; Designer's Notes plus new rules and options for the classic RPG Star Patrol; and more!
Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!
#27 - #36 | #37 - #46 | #47 - #56 | #57 - #66 | #67 - #76 |













