Space Gamer began life as a paper magazine published by Metagaming Concepts in 1975. Steve Jackson Games took over publication with issue #27 (dated March/April 1980), and ultimately published 50 issues (plus six issues of spin-off magazine Fantasy Gamer). Issue #76, September/October 1985, became Steve Jackson Games' last issue before the rights to the name went elsewhere. Space Gamer covered all aspects of hobby gaming: RPGs, wargames, card and strategy games, and more. It also featured industry news and reviews. Although Space Gamer is still a great read in its own right, today it's also a fascinating look at an earlier era of hobby gaming.

All the issues of Space Gamer that were published by Steve Jackson Games are available digitally at Warehouse 23, including a bundle of all 50 issues.

Today's featured issue from the vault:

Space Gamer #35

Space Gamer #35 (January 1981)

Space Gamer #35 (cover date January 1981) welcomes you aboard for another trip into the gaming hobby's past – and the articles are fun to read, too!

In addition to the regular game reviews, news, and letters, this issue includes "Solitaire Ogre," detailing a solo scenario for that classic game; "Notes for Novice Dungeon Masters," with some brief tips for how to prepare and what to read; the winning contest entries for "Characters I Wouldn't Want to Let in My Universe"; variations on the wargame Stomp; broad insight on how to set up a computer for play-by-mail gaming; "More Psionics for Traveller," detailing additional rules for the granddaddy of all sci-fi RPGs; and the ninth in the series "Game Design: Theory and Practice," co-written by Steve Jackson.

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

See the sample!


The Vault

Space Gamer #27 - #36
#27 - #36
Space Gamer #37 - #46
#37 - #46
Space Gamer #47 - #56
#47 - #56
Space Gamer #57 - #66
#57 - #66
Space Gamer #67 - #76
#67 - #76