Steve Jackson Games published 50 issues of Space Gamer, the magazine of adventure gaming. Those back issues (listed below) are available in PDF format on e23.

Space Gamer #57

Space Gamer #57 (November 1982)

By its very existence, Space Gamer #57 (cover date November 1982) causes space-time dilations . . . of fun!

In addition to the regular game reviews, news, and letters, this issue includes "Westway," info for Car Wars campaigns set in England; Steve Jackson's contribution of new characters for Cosmic Encounter; more handicaps for TFT; "The Worm," a short story about a play-by-mail gambit gone awry; a collection of trivial spells; and more.

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

See the sample!


Space Gamer #58

Space Gamer #58 (December 1982)

Space Gamer #58 (cover date December 1982) is a 52-page bottle of lightning – and the articles are fun to read, too!

In addition to the regular game reviews, news, and letters, this issue includes a full trunk of Car Wars support, including "Massacre at Midville," a list of news and game info on a four-wheelin' frontier; a short story – "Street Legal" – by noted sci-fi author John M. Ford, detailing an autoduel war without weapons; plus game info for street-legal struggles.

This issue also contains "Lair of the Fat Man," a tongue-in-cheek adventure for Top Secret; an in-depth review of the RoleAids line; and more!

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

See the sample!


Space Gamer #59

Space Gamer #59 (January 1983)

Space Gamer #59 (cover date January 1983) is full of fun to discover from cover to cover.

In addition to the regular game reviews, news, and letters, this issue's centerpiece (literally!) is Steve Jackson's "Battlesuit" – man-to-man combat in the world of Ogre. This issue also includes rules by Steve Jackson for new illuminated conspiracies in Illuminati; a short story – "The Return of Igdrip" – by gaming luminary Allen Varney (a sequel to Space Gamer #27's "Game Design Extraordinary"); three new scenarios for the Grav Armor tactical game; a review of 1982 in miniatures; and more!

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

See the sample!


Space Gamer #60

Space Gamer #60 (February 1983)

Space Gamer #60 (cover date February 1983) is full of fun from cover to cover.

In addition to the regular game reviews, news, and letters, this issue includes "Robot Safari," an adventure for the FutureWorld RPG (which should prove inspirational for other sci-fi games); Steve Jackson's review and alternate rules for the tactical game Berserker; rules for character backgrounds in fantasy roleplaying games; magic items in Car Wars (yes, really!); and Steve Jackson's look back at predictions from 1978 – as well as his predictions for the "future" of 1985.

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

See the sample!


Space Gamer #61

Space Gamer #61 (March 1983)

Space Gamer #61 (cover date March 1983) is a countdown of fun, starting at 10 and ending at one – and the articles are a blast, too.

In addition to the regular game reviews, news, and letters, this issue's centerpiece is madness – "Microfilm Madness"! This adventure for Champions is a madcap race for secret computer codes; it comes with a set of Cardboard Heroes, ready to print and use.

This issue also includes campaign tips from Aaron Allston; a look at economics in The Fantasy Trip; a report on the "war" against the factions that would ban Dungeons & Dragons and other roleplaying games; and more.

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

See the sample!


Space Gamer #62

Space Gamer #62 (April 1983)

Space Gamer #62 (cover date April 1983) is no fool when it comes to delivering old-school fun.

In addition to the regular game reviews, news, and letters, this issue's feature is "Globbo," a two-player game that pits kids versus a zealous inhuman caretaker!

This issue also includes basic Ogre strategy from the game's creator, Steve Jackson; chainsaw combat in Traveller; novas in Cosmic Encounter; a magical short story entitled "Master's Thesis"; some April Fool's fun; and more.

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

See the sample!


Space Gamer #63

Space Gamer #63 (May-June 1983)

Space Gamer #63 (cover date May-June 1983) is a full gallop of fun, with nary a tale of "whoa!" in sight!

In addition to the regular game reviews, news, and letters, this issue's centerpiece is "The Haunting of Harkwood," a generic adventure that starts with a joust and turns into a mystery. It includes a set of Cardboard Heroes (including jousting knights!), ready to print and use.

This issue also offers alternate damage rules for Top Secret, an interview with Kevin Blume of TSR, an overview of solitaire sci-fi gaming, and more.

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

See the sample!


Space Gamer #64

Space Gamer #64 (July-August 1983)

Space Gamer #64 (cover date July-August 1983) is another Jurassic classic from a "lost world" of fun.

In addition to the regular game reviews, news, and letters, this issue's fearsome feature is "Big Lizzie," a western adventure for Boot Hill and Wild West that pits dangerous desperadoes against real cold-blooded killers. It includes a set of Western-themed Cardboard Heroes, to print, color, and use.*

This issue also provides a featured review of Star Trek: The Roleplaying Game from FASA, plus designers' notes from the game's creators; "Goliath," a variant model for Ogre; an interview with Andy Chernak of Grenadier Models Inc.; and more!

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!


* A GURPS Fourth Edition conversion of Big Lizzie and a full-color set of Cardboard Heroes: Cowboys and Indians (with colored versions of the original figures plus many other Western characters) are available separately.

See the sample!


Space Gamer #65

Space Gamer #65 (September-October 1983)

Space Gamer #65 (cover date September-October 1983) is a collection of nostalgic nuggets in a bulging bundle. It's all that and a bag of microchips!

In addition to the regular game reviews, news, and letters, this issue includes superheroes in The Fantasy Trip; fleet tactics for Star Fleet Battles; designer's notes for FTL: 2448 and Fringeworthy; and more.

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

See the sample!


Space Gamer #66

Space Gamer #66 (November-December 1983)

The dice don't lie; Space Gamer #66 (cover date November-December 1983) is a critical success!

In addition to the regular game reviews, news, and letters, this issue features two complete games: Orbit War, a near-Earth game of satellite warfare; and Shuttlewars, a space game of shuttles versus satellites.

It also includes the fiction piece "The Finagle Fiasco," proving that whatever can go wrong can be for the best; variant scenarios, races, and rules for the classic game Cosmic Encounter; and more.

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

See the sample!

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