Steve Jackson Games GURPS – Generic Universal RolePlaying System

Erishen ak Carval-ze

TL11 Parvan Thral, Security Apprentice

[co-created by]
Total: 109 points

Blue skin, dark hair. About 18-19 Terran years old.


(-10) ST 9
(20) DX 13
(60) IQ 15
(0) HT 11
Thrust 1d-2, Swing 1d-1, Speed 6, Move 7

Advantages (40 points)

Parvan Thral (35 points), +1 DX (racial), +1 HT (racial), DR 1 (racial), High Pain Threshold (racial), Lightning Calculator

Disadvantages (-40 points):

Primitive (TL9, bought off; 0 points); Gullibility, Honesty, Sense of Duty (friends; -5 points), Struggling Wealth, Stubbornness

Quirks (-5 points)

Xenophiliac (not in the lewd sense); Curious about everything; Tech groupie; Not a leader-type, and knows it; [1 undetermined]


Parvan-15, Thral (defaults to Parvan-3)-12, New Garavaran (human, M/A)-15 (2)


Area Knowledge (Zone Carval)-15 (1), Armoury ('bot weapons)/TL9 -14 (1), Beam Weapons (laser)/TL9-15 (1), Camouflage-14 (0.5), Climbing-12 (1), Cooking-11, Demolition/TL9-13 (0.5), El. Ops. (Security Systems)/TL9-14 (1), El. Ops. (Weapons)/TL9-13 (0.5), Electronics (Security Systems)/TL9-8, Electronics (Weapons)/TL9-12 (0.5), Engineer (Bombs&Traps)/TL9-12 (0.5), Engineer (Primitive Machines)/TL9-12 (0.5), First Aid/TL9-14 (0.5), Guns (needler)/TL9-14 (0.5), History (Parva)-13 (1), Knife-12 (0.5), Lockpicking/TL9-14 (1), Mathematics-12 (0.5), Mechanic (Robotics)/TL9-14 (1), Running-8 (0.5), Scrounging-15 (1), Speed Load-13 (1), Stealth-15 (8), Strategy (Land)-12 (0.5), Survival (Woodlands)-13 (0.5), Swimming-12 (0.5), Tactics (land)-12 (0.5), Teaching-13 (0.5), Tracking-14 (1), Traps/TL9-13 (0.5), Area Knowledge (Sector 000)-14 (0.5), Armoury/TL11-13 (0.5), Beam Weapons (blaster)/TL11-14 (0.5), Beam Weapons (laser)/TL11-14 (0.5), Beam Weapons (sonic)/TL11-14 (0.5), Computer Operation/TL11-14 (0.5), El. Ops. (Communications)/TL11-13 (0.5), El. Ops. (Security Systems)/TL11-16 (4), El. Ops. (Sensors)/TL11-13 (0.5), El. Ops. (Weapons)/TL11-13 (0.5), Electronics (Security Systems)/TL11-12 (0.5), First Aid/TL11-14 (0.5), Free Fall/TL11-12 (1.5), Gunner (Laser)/TL11-13 (0.5), Guns (gauss needler)/TL11-14 (0.5), Mechanic (Robotics)/TL11-13 (0.5), Mechanic (Starship)/TL11-13 (0.5), Piloting (Aircar)/TL11-11 (0.5), Piloting (Space Shuttle)/TL11-9 Tactics (space)-9, Vacc Suit/TL11-14 (1)



Erishen is probably human mercenary/scout specializing in traps to harass the enemy. Strongly consider adding Combat Reflexes. Alter skills to fit. He's probably Illiterate.


Erishen is a former gurrilla from some nasty little war - he's managed, somehow, to get himself to a civilized country and is serving as a bodyguard/security specialist to his benefactor. Alter skills to fit, and consider adding Combat Reflexes.

Near Future

Same changes as Modern, but also consider adding cybernetic enhancements of various kinds (usually combat-oriented). He's surprisingly nice for a "street samauri" type, though. (competent, but not bloodthirsty.) He may be a gengineered creation, as well.

Erishen is a Parvan - the lost Thral colony I cooked up because the stereotype of "Thrals as Thugs" annoyed me somewhat. The Parvans aren't all sweetness and light, however . . . Their colony, when discovered, bore a not-terribly-coincidental resemblance to the GURPS worldbook, GURPS Reign of Steel (which was once going to be in GURPS Robots). For those of you who don't know RoS, think the Terminator times 17 at TL9ish. Bickering biocidal AIs who can hardly agree on anything except that the biologicals who created them were too dangerous to be allowed to remain in charge of the world.

On the scene came a selection of PCs (Aw, c'mon, you can guess!), who, with TL11 resources, managed to threaten, bribe, cajole and bully the majority of the AIs into modifying their programming to be less hostile, and then moving them to the Belt and explaining to the suddenly-freed planet that it'd better get itself a world-government and fast, lest the Thral homeworld take over. (Parva is the scene of lots of fun politicking, these days.)

Erishen was a member of the resistance in Zone Carval, and got rescued along with the Kintaran castaways, Wahn Shadowflash and Detchal. Erishen decided that he liked tech (a lot better than being chased through the woods by 'bots and gengineered lizard-Thrals!), he liked space, and he was going to do his best to stay on the ship. The owner of the ship in question being a secretly soft touch for technophiles (guessed yet?), Erishen never did get kicked off, and in fact got adopted as a sort of mascot (and PC).

He's very picky about being called a Parvan - the Parvans left Thral in a snit several hundred years ago, for political reasons (& some religious ones), and now both sides aren't too fond of each other.

Typical Quotes:

"I'm not a Thral - I'm a Parvan!"


(Back to list of Space Characters)
(Back to list of Non-Human Characters)
(Back to list of 100-point characters)
(Back to list of All Characters)

Top of page

Privacy Policy | Contact Us

Steve Jackson Games