Steve Jackson Games GURPS – Generic Universal RolePlaying System


TL11 Sparrial Pilot

Total: 120 points

Six-foot tall Sparrial with camo-green-dyed fur.


(20) ST 9
(30) DX 15
(45) IQ 14
(0) HT 11
Thrust 1-2, Swing 1-1, Speed 6.5, Move 6.

Advantages (20 points):

Sparrial (15 points), Acute Taste & Smell +2 (Racial), Night Vision (Racial), Temperature Tolerance (Racial), 3D Spatial Sense, Charisma +2.

Disadvantages (-40 points):

Gluttony (Racial), Kleptomania (Racial), Short Lifespan (Racial), Stubbornness (Racial), Gigantism, Greed, Overconfidence, Sense of Duty (Everyone known personally, -10 points).

Quirks (-5 points):



Sparrial-14, Trade Kintaran (M/A alien)-12 (0.5), New Garavaran (human, M/A)-12 (0.5), Thral (Common M/A alien)-12 (0.5)


Climbing-14 (1), Detect Lies-17 (10), Jumping-17 (4), Acrobatics-12 (0.5), Acting-12 (0.5), Area Knowledge (Planet)-13 (0.5), Astrogation-14 (0.5), Beam Weapons(Sonic)/TL11-16 (0.5), Beam Weapons(Laser)/TL11-16 (0.5), Beam Weapons(Blaster)/TL11-16 (0.5), Boating-13 (0.5), Brawling-14 (0.5), Camouflage-14 (1), El. Ops. (Security Systems)/TL11-13 (1), El. Ops. (Weapons)/TL11-12 (0.5), Electronics (Security Systems)/TL11-11 (0.5), Engineer (Hyperdrive)/TL10-13 (2), Engineer (Warp Drive)/TL10-13 (2), Fast Draw (Knife)-14 (0.5), Fast Draw (Pistol)-14 (0.5), Fast-Talk-12 (0.5), First Aid/TL11-13 (0.5), Fishing-13 (0.5), Free Fall/TL11-13 (0.5), Gambling-12 (0.5), Gunner (Laser)/TL11-15 (0.5), Guns/TL9-16 (0.5), Holdout-13 (1), Intimidation-13 (1), Judo-14 (2), Knife-14 (0.5), Knife Throwing-14 (0.5), Law-11 (0.5), Lockpicking/TL9-13 (1), Mechanic (Fuel Cell/Electric Motor)/TL9-12 (0.5), Naturalist-11 (0.5), Navigation/TL9-14 (0.5), Pickpocket-13 (1), Piloting (Small Spacecraft)/TL10-14 (0.5), Planetology (Hostile terrestrial)/TL11-12 (0.5), Prospecting-12 (0.5), Scrounging-13 (0.5), Shadowing-12 (0.5), Sleight of Hand-14 (2), Speed Load-14 (0.5), Stealth-14 (1), Streetwise-12 (0.5), Survival (Woodlands)-12 (0.5), Swimming-14 (0.5), Traps/TL11-12 (0.5), Vacc Suit/TL11-12 (0.5).



Sparrials are basically space-faring Kender [<tm>TSR, no doubt], so I suppose Lorilono could be turned into a klepto Halfling - who's a little tall . . . Alter skills to something appropriate.


I refuse to think about furry green aliens wandering around a Modern campaign. Though I suppose it would be an interesting thing to do to a Weirdness Magnet PC . . . Maybe Lorilono's actually a Were-Squirrel or something?

Near Future

Convert him to human, or change him into a member of an android-race, designed as pilots, bodyguards, and thief/spy/covert ops people. Alter skill-levels to something appropriate.

Lorilono is a rather strange Sparrial, even aside from being big (for a Sparrial) and green . . . He's a co-pilot and engineer for Wahn (Captain) Shadowflash. Or he was, until they got stranded on a lost Thral colony world in the middle of a gurrilla war. Anyway, that's why he has TL10 skills - Shadowflash's ship was mostly TL10 (cheaper that way), and he had to know how to operate it. The TL9 skills come from hanging around on a primitive world. His fellow crew-beings are Fireback and Detchal, both Kintarans.

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