March 22, 2008: Book Learning For Dungeon Crawling
Not everyone who kicks down doors and slays monsters uses a boot and sword. Some prefer more indirect methods. In GURPS Dungeon Fantasy 4: Sages, artificers bring gadgeteering to the subterranean treasure troves, overcoming obstacles with whatever bits and gear are on hand. Scholars, on the other hand, bring the bright torch of knowledge to the dark tunnels, proving that being a smarty-pants can be useful.
Check out GURPS Dungeon Fantasy 4: Sages -- because reading isn't just for tavern menus.
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