Pyramid: Back Issues

The latest volume of Pyramid alternated its monthly issues between three broad themes: Fantasy/Historical, Modern, and SF/Futuristic. Each individual issue was also dedicated to a specific topic, ranging from established GURPS settings (such as Infinite Worlds and Transhuman Space) to specific genres (including cliffhangers and martial arts) to special-interest topics (such as space colonies or tools for wizards).

Pyramid #3/112: Action II

Pyramid #3/112: Action II (February 2018)

Speak louder than words.

When the lights go down and the trailer starts, that's when heroes come into focus. This month's issue of Pyramid, the PDF magazine for roleplayers, ramps up the excitement of the GURPS Action series. Add on new modular heroic options to become a knife-fighter, rock star, occultist, and other mix-and-match possibilities. Expand on chase rules to include the challenges of terrain and oddball situations, then prove your heroism in a full adventure. This issue is locked and loaded for fun!

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Pyramid #3/111: Combat II

Pyramid #3/111: Combat II (January 2018)

Are you looking for a fight?

When it comes to combat, the right tool, trick, trapping, or teammate can make all the difference, as shown in this installment of Pyramid, the PDF magazine for roleplayers. Unleash the mythic power of firearms with Christopher R. Rice and S.A. Fisher. Go hand to hand against monsters in the Dungeon Fantasy Roleplaying Game by becoming a wrestler, or find your fortune in a dogfight-heavy GURPS Spaceships setting. With this issue, you'll find your fight!

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Pyramid #3/110: Deep Space

Pyramid #3/110: Deep Space (December 2017)

The siren song of distant stars beckons you.

If you can survive the danger and excitement, the cosmos is yours for the taking in this issue of Pyramid, the PDF magazine for roleplayers. Discover a complete space-opera setting where magic and technology collide, from the minds of Christopher R. Rice and J. Edward Tremlett. Learn that one traveler's trash is another's treasure with spacefaring junk collectors, complete with four vessels to salvage and appropriate GURPS Spaceships stats. With this issue, the universe is almost as infinite as your gaming possibilities!

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Pyramid #3/109: Thaumatology V

Pyramid #3/109: Thaumatology V (November 2017)

Reality won't bend itself.

Books and brews and alternate views! The world of magic just got bigger with this issue of Pyramid, the PDF magazine for roleplayers. Unleash new alchemical wisdom that challenges adventurers to think on their feet to do the impossible. Lash out against arcane enemies with the mage-hunter for the Dungeon Fantasy Roleplaying Game. With this issue, imagine the unimaginable like never before!

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Pyramid #3/108: Dungeon Fantasy Roleplaying Game III

Pyramid #3/108: Dungeon Fantasy Roleplaying Game III (October 2017)

The dungeons are more dangerous than ever.

Sharpen your sword and summon your friends; you'll need them to survive! This issue of Pyramid, the PDF magazine for roleplayers, expands the Dungeon Fantasy Roleplaying Game by bringing you more of what you're hunting for. Learn how to augment existing monsters with Dungeon Fantasy RPG designer Sean Punch, and use those methods on nine new creatures of myth and legend. Uncover the secrets of David L. Pulver's "Hydra Island," where death lurks just a soggy step away. With this issue, your tombs are stocked and adventure awaits; all that's needed is your heroes!

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Pyramid #3/107: Monster Hunters III

Pyramid #3/107: Monster Hunters III (September 2017)

You are the world's only hope against the forces of darkness.

The shadows are insatiable, the odds are insurmountable . . . but your determination is unstoppable! This issue of Pyramid, the PDF magazine for roleplayers, adds new options and threats to GURPS Monster Hunters. Take arms against implacable ghosts with strange abilities. Battle a cosmic horror from beyond the edge of reality. Unleash new wildcard skills and options to speed up gameplay and amp up the champions' abilities. With this issue, the threats are deadlier, but the heroes are more prepared than ever!

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Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

Pyramid #3/106: Dungeon Fantasy Roleplaying Game II (August 2017)

The dungeons are stocked, and the heroes are ready.

The time for adventure is nigh . . . and you're prepared! This issue of Pyramid, the PDF magazine for roleplayers, offers more excitement for the Dungeon Fantasy Roleplaying Game. Add new threats to your underground lairs with six sinister undead from Sean Punch and nine deadly traps from Christopher R. Rice. Outfit your dungeon delvers quickly and easily with ready-calculated kits of useful gear. Unimaginable treasure beckons within these pages, and adventure awaits!

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Pyramid #3/105: Cinematic Magic

Pyramid #3/105: Cinematic Magic (July 2017)

When the lights dim, magic's glow is undeniable.

Some magic is so exciting, explosive, and hyperkinetic, it feels like it's flying off the screen and into your mind. This issue of Pyramid, the PDF magazine for roleplayers, provides new kinds of magical options for cinematic universes. Use the power of GURPS Thaumatology: Sorcery in your super-heroic settings. Revel in David L. Pulver's guide to tapping the might of a dead god to accomplish the impossible. With this issue, your games just got more like a summer blockbuster; just add popcorn!

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Pyramid #3/104: Dungeon Fantasy RPG

Pyramid #3/104: Dungeon Fantasy RPG (June 2017)

The dungeon beckons; dare you answer the call?

It's never too soon to prepare for adventures of a lifetime! This issue of Pyramid, the PDF magazine for roleplayers, is devoted to the Dungeon Fantasy Roleplaying Game. Learn the basics of the game with "Trapped in the Living Tomb" -- a complete, ready-to-play solo adventure. Make a random heroic background with David L. Pulver, or devise a complete campaign framework with the roll of some dice. With this issue, the world of dungeon-delving excitement is closer than ever!

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Pyramid #3/103: Setbacks

Pyramid #3/103: Setbacks (May 2017)

Not all challenges can be solved with a sword or blaster.

To rise against adversity, you must first understand the problems you face. This issue of Pyramid, the PDF magazine for roleplayers, presents a variety of setbacks and obstacles for adventurers to overcome. David L. Pulver offers a system for GURPS Spaceships malfunctions to endure and fix. Matt Riggsby gives designer's notes for GURPS Hot Spots: The Silk Road that includes a handful of new mythic monsters perfect for that historical setting. With this issue, it's the right time for things to go wrong!

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Sample Articles

What kind of articles did the third volume of Pyramid carry?

You can also check out the introduction, table of contents, and sample pages for any issue of Pyramid, available via Warehouse 23!