Written by Phil Masters and Alison Brooks
Edited by Ann Dupuis
Cover art by Jeff Koke
Illustrated by Dan Smith and Shea Ryan
GURPS Line Editor: Sean Punch
131 pages. PDF.
Stock number 30-6520
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128 pages. Softcover.
Suggested Retail Price $22.95
Stock number 6520
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I met a traveller from an antique land
Who said: Two vast and trunkless legs of stone
Stand in the desert . . . Near them, on the sand,
Half sunk, a shattered visage lies, whose frown,
And wrinkled lip, and sneer of cold command,
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them, and the heart that fed:
And on the pedestal these words appear:
'My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!'
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare
The lone and level sands stretch far away.
Percy Bysshe Shelley, "Ozymandias"
GURPS Places of Mystery is designed for use with a very wide range of games. This is a book of places and locations, chosen because they all have at least a hint of the unusual about them. Some are widely believed to be centres of great magic; others "merely" have an interesting history, or unique features. Others again are simply amazing tourist spots, for one reason or another. The sites chosen for this book are nearly all buildings, cities, or other human constructions. We've slipped in a few natural places of mystery, such as Ayer's Rock (which is just as much a sacred site as the Church of the Holy Sepulchre) and Loch Ness (which we just couldn't leave out), but they are exceptions to prove our rule. The rule was instituted mostly because of the space we had available, and the need for a consistent "style." No doubt, someone could also write GURPS Geography and Geology, and in fact it would have almost as much gaming potential. (And we'd quite like to see it.) But this supplement is about the creations of humanity – in humanity's slightly stranger moments.
Incidentally, some of the buildings mentioned in this book are intact today, but time, nature, and the human tendency to fight wars being what they are, many are in ruins, or actually lost. (One or two probably never existed in the first place.) Still, ruins have lots of atmosphere; remember the conclusion of Shelley's poem.
So let's go places.
- GURPS Atlantis – Long ago, beyond the edge of the world, a great empire grew decadent . . . and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets.
- GURPS Infinite Worlds – The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.
- Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!
- The complete bibliography is online, with links to every referenced book, movie, etc., that's available through Amazon. (Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games!)
- For more bibliographies of GURPS books, check out our GURPS Bibliographies page.
- Additional Ley Spells – Here are a few outtakes from Places of Mystery that Phil thought might be of interest.
- Author Phil Masters has this to add:
Furthermore, to make sure of as much as possible; the title page of the book was supposed to say:
"The authors would like to thank David Edelstein, Mrs J.I. Flin, Steve Gilham, Liam Gormley, Jenny Hein, David Pulver, the Rev. Michael "Moriah" Sullivan, and Jo and Ken Walton, for playtesting, extra information, and useful comments on the contents of this book. Special thanks to David Flin and Angela Masters, who helped chase down quite a few of the mysteries – amongst other things."
- Read the Designer's Notes for free on Pyramid!
- See our GURPS Resources page for general GURPS tools.