Written by Jason "PK" Levine
Edited by Nikola Vrtis
Illustrated by Dan Smith
GURPS Line Editor: Sean Punch
39 pages. PDF.
Stock number 37-0135
Always Available – Click here to buy!
Harnessing the unfathomable power of the mind isn't as easy as it sounds! Fortunately, GURPS Psionic Campaigns is here to help navigate the trickiest aspects of incorporating those abilities into adventures. This supplement contains:
- A brief history of psionics, from ancient times to modern research.
- A discussion of various ways to utilize psi in a campaign, both thematically and logistically.
- A full description of how to use GURPS to create the kind of psionic campaign you want, examining options from GURPS Psionic Powers, GURPS Powers, and the GURPS Basic Set. How should skills relate to powers? What power level makes sense? How many abilities should heroes have? What should Unusual Background cost? All of these questions and more are analyzed!
- Additional new GURPS options, including rules for godlike psi, underpowered abilities, and pre-modern psis (including psychobotanics).
- A thorough study of the various options for building a world with psionics. How common should psi be? How much does the public know – and how does it react? Learn the implications for all of these decisions.
- Over a dozen campaign frameworks built around psionics, including political psis, psychic investigators, and psionic soldiers.
- A discussion of how to deal with the trickiest psionic powers and abilities (including Precognition, Telepathy, and Teleportation), plus ways to challenge psychics via psychotronics, anti-psi, and entirely mundane misinformation.
Whether you're looking to add psi abilities to your setting or build a campaign that focuses on mental mastery, GURPS Psionic Campaigns will set your mind at ease.
- With the entire line of psi-related GURPS products, you can get your head in the game!
- GURPS Psionic Powers provides a comprehensive GURPS framework for specific psionic abilities; you're only limited by your imagination . . . literally!
- See GURPS Psis for ready-to-use templates and packages building off the system from GURPS Psionic Powers!
- GURPS Psi-Tech is a comprehensive catalog of new psi-related equipment, including psyschotronics, bio-psi, and more!
- GURPS Powers – Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
- GURPS Power-Ups – Each supplement in this series adds a small set of new abilities for your characters to buy.
- GURPS Supers – A comprehensive playbook to the supers genre and to capturing it in your campaign.
- Pyramid #3/93: Cops and Lawyers provides insight into how the law intersects with amazing abilities, and a super-max prison for super-criminals!
- Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!
- The complete bibliography is online, with links to every referenced book, movie, etc., that's available through Amazon. (Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games!)
- For more bibliographies of GURPS books, check out our GURPS Bibliographies page.