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GURPS Traveller: Far Trader – Cover

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GURPS Traveller: Far Trader

Available as an e-book on e23!

Written by Christopher Thrash, Steve Daniels, and Jim MacLean
Edited by Sean Punch * Cover art by Doug Shuler
Illustrated by Jesse DeGraff, Fredd Gorham, Tom Peters, and Glenn Grant

147 pages. PDF. * Price $9.99 * Stock number 30-6606
Always AvailableClick here to buy!

144 pages. Softcover. * Suggested Retail Price $9.95
Stock number 6606 * ISBN 1-55634-373-6
Out Of PrintClick here for dealer info

"Regina Departure, this is S.S. Freeman, passing the 100D limit, jumping outsystem to Jenghe at this time, no estimated time of return."

"Freeman, I show you departing Regina System at 16:05-115-1120. Jump approved; squawk 0000. Come back and see us sometime."

"Regina Departure, this is S.S. Freeman, squawking all zeroes; will do, thanks and out."

The Universe Is Your Market

There's a fortune to be made among the stars – for the intrepid merchant with business savvy, a suspicious mind, and more than a little luck.

Be prepared to meet some of the worst characters in the universe – just pray they're not your business partners! And remember, "cutthroat competition" isn't just a colorful catch phrase . . .

The "independent trader" campaign is one of the most popular among Traveller players. Far Trader is the complete support volume for a mercantile campaign. You can:

  • Develop sector-wide trade routes, following the tides of commerce on an interplanetary scale.
  • Start your own character-run business, raise capital, and finance your money-making ventures.
  • Make contacts, find niche markets, and exploit opportunities the big corporations miss.
  • Learn what it takes to run a successful commercial starship.
  • Expand your campaign with 15 new character templates.
  • Run entire mercantile campaigns, including Free Traders, smugglers, and pirates.

So stock your starship, grab your gun, and take to the stars . . . fortunes don't come easy!

Related Products

  • GURPS Space – The ultimate toolkit for any campaign between the stars.
  • GURPS Traveller: First In – Beyond the borders of the Third Imperium, the Interstellar Scout Service seeks out strange new worlds! A Scout has to be ready for anything . . . or die.
  • GURPS Traveller: Starships – In addition to rules for designing and rating your own spaceships (at both TL9 and TL10), this book contains over 35 pre-designed craft, ranging from 10-ton fighters to 500,000-ton dreadnoughts, described in detail and ready for use in a campaign.
  • The complete list of GURPS Traveller books.
  • e23 offers scenarios, background information, deck plans, and zines, in digital form, for GURPS Traveller – as well as many of our other game lines.

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