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Steve Jackson Games announces for release in May, 2005:
GURPS Banestorm
Welcome to the land of Yrth, a magical realm of incredibly varied races and
monsters - including people snatched from our Earth and other worlds by the
cataclysmic Banestorm!
Whole villages were transported - from such diverse locales as medieval
England, France, Germany, and the Far East. Now humans struggle with dwarves,
elves, and each other. The Crusades aren't ancient history here - they're
current events!
Characters can journey from the windswept plains of the Nomad Lands - where
fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to
Megalos, the ancient empire where magic and political intrigue go hand in hand.
Or trek south to the Moslem lands of al-Wazif and al-Haz to explore the
forbidden city of Geb'al-Din.
This book updates the original Yrth of GURPS Third
Edition, Fantasy and Fantasy
Adventures. It provides GMs with a complete world
background - history, religion, culture, politics, races, and a detailed,
full-color map - everything needed to start a
GURPS campaign. Phil Masters
(Discworld and
Hellboy RPGs) and Jonathan Woodward
(Hellboy and GURPS
Ogre) have added new peoples, places, and plots, as well as
lots more on magic and mysticism, all of which conforms to the just-released
GURPS Fantasy and GURPS
Magic.
So prepare to make your own mark on Yrth. Plunder elven ruins while evading the
desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim
double agent commanded to infiltrate the Hospitallers.
Yrth awaits the legend of you!
240 pages. Hardback. Stock #02-2001, ISBN 1-55634-744-8. $34.95
For the Glorantha fan interested in a visual reference for the cultures and creatures of that world, you can now follow a group of adventurers through their travels in the full-color comics The Path of the Damned - Part One, Part Two, and Part Three.
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