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Illuminated Site of the Week
Here is our latest release, now shipping to the shelves of a game store near you:
GURPS Ultra-Tech
Weapons, Vehicles, and Gadgets
GURPS Ultra-Tech is
the sourcebook for science-fiction
technology, from the near future to the farthest reaches of the imagination.
It's a valuable companion to GURPS Space,
GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any
character or campaign that needs technology from tomorrow . . . and beyond.
GURPS Ultra-Tech is full of personal
equipment for heroes
and superheroes from TL9 to TL12, including:
- Weapons - from caseless assault carbines and monomolecular swords to
antimatter warheads and disassembler nano.
- Protection - How do you stop a nanomorph assassin with a
field-jacketed X-ray
laser rifle? Try a dreadnought battlesuit and a personal force screen . . .
.
- Medicine - Superscience can heal, rebuild, and improve on nature.
Death
itself can become a temporary inconvenience. With cybernetics and neural
interfaces, ultra-tech medical equipment and mind uploading, “medical miracles”
become everyday occurrences.
- Transport - Air cars, hovertanks, tilt rotors, grav belts,
supercavitating
minisubs, matter-transport booths – lots of ways to get where the action is,
for the adventurer on the go!
- As technology advances, the line between man and machine may become
increasingly blurred. GURPS Ultra-Tech
provides rules for establishing the capabilities and limitations of artificial
intelligence, as well as templates for robotic or total cyborg bodies, from
handy technical 'bots to shapeshifting
nanomorphs.
And still more! Living biosuits, computer implants, holographic
projectors, psionic amplifiers, neutrino communicators, nanofactories,
hyperspectral goggles, chameleon suits, repair paste, Dyson spheres – there's
something for every
adventure at every tech level.
From the edge of tomorrow to the star-flung future, GURPS Ultra-Tech can equip your characters and your campaign!
240 pages. Hardback. Stock #01-0104, ISBN 978-1-55634-753-5. $34.95.
Mmmm, just like the preserves Mother used to . . . wait, did you say canned adventures? Oh. Uh, then we heartily recommend a duo of Diomin delectables: Danger in the City of Immer and Outpost Qether. Sorry for the mix-up. Nearly lunch time, y'see.
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