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GURPS Bio-Tech – Cover

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Excerpts

GURPS Bio-Tech – 2006 Origins Nominee

Origins Nominee for Best Role-Playing Game Supplement of 2006

GURPS Bio-Tech

Available as a digital file!

Written by David L. Pulver and David Morgan-Mar * Edited by William H. Stoddard
Cover art by Abrar Ajmal

GURPS Line Editor: Sean Punch

242 pages. PDF. * Price $24.99 * Stock number 31-0103
Always AvailableClick here to buy!

240 pages. Hardcover. * Suggested Retail Price $34.95
Stock number 01-0103 * ISBN 1-55634-752-9
Out Of PrintClick here for dealer info

The Future is Alive

"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best – she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."

It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it – death is a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at!

But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases.

GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a a living starship on its way to colonize an alien world!

Say goodbye to your old body. Have you upgraded your genetics this year?

This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.

Related Products

  • GURPS Uplift – Of the thousands of races in a galaxy full of aliens, ours is the only one that claims to have evolved on its own, without genetic engineering by a Patron species. With its own new clients – genetically modified dolphins and chimpanzees – upstart humanity faces a jealous universe.
  • GURPS Blue Planet – A place where corporate greed and human desperation ravage an alien ecology, threatening to plunge humanity into a war of survival with an ancient legacy.
  • Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!

Bibliography

  • The complete bibliography is online, with links to every referenced book, movie, etc., that's available through Amazon. (Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games!)
  • For more bibliographies of GURPS books, check out our GURPS Bibliographies page.

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