February 20, 2010: Dreaming Of IPhone
So: We worked on iPhone projects last night, and when we quit, the plan was to do more today. So it's not surprising that I dreamed about an iPhone game. I tried to hang onto it as I woke up, because sometimes that yields a good idea . . .
But when I came fully awake, I only remembered fragments. I was playing someone born to lose; the game was about failure. The phone was in a plate of water (?) with flat, bright-colored plastic animals floating in it. The screen was mostly dark blue, with white squiggly letters and buttons. To play, you swiped a fork across several buttons; the phone remained in the plate of liquid. I hit a 2 and the phone said "The Mayor has picked the crummiest car. Shall we just give it to him?"
I do not understand the message here, and I don't know if I want it to be re-sent . . .
As I type this we are storyboarding a Zombie Dice app, which seems quite sane by comparison.
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