Multi-Player VariantsI've written a three-player and two four-player variants myself, but you may wish to research other variants. There are actually quite a few sources for these. The two I've found most useful are:
http://www.cs.ruu.nl/~hansb/d.chessvar/Gindex.html
I've played many of the variants, but Knightmare Chess inspired me to
write my own. My four-player variants owe their basic format to Richard
Hutnik's Corner Chess, but have significant differences, and so are
different games. My three-player variant was inspired after playing
some of the others on expanded boards - I wanted a game in which there
was more interaction more quickly.
You'll need to get more pieces to play these variants. Fortunately,
inexpensive chess sets are readily available at most large chain stores
which carry games at all. Pressman makes a very inexpensive set with
brown and tan pieces, while there are many sets with white and black, or
white and red pieces. Or you can get some fancy sets and play, for
example, the Simpsons against a Samurai army. All of these variants use
a standard chess board.
General Rules
Even if you are in a position to capture an opponent's king at the beginning of your turn (through another opponent having moved a piece out of the way, most likely), you may NOT capture the king. You may try to strengthen the check, or attack another piece of the same player while leaving your checking piece where it is, etc. If you leave the king in check, say "Check" at the end of your turn. If he is then checkmated, his action is to remove his king.
The Three Player Chess Variant Red and Black each have ten pieces: four Pawns, two Bishops, one each of Knight, Rook, Queen, and King.
White
________________________________________________________________
|XXXXXXX| | | 0 | | |XXXXXXX|
8|XXXXXXX| R | B | K 0 Q | B | N |XXXXXXX|
|XXXXXXX|_______|_______|_______0_______|_______|_______|XXXXXXX|
|XXXXXXX| | | 0 | | |XXXXXXX|
7|XXXXXXX| P | P | P 0 P | P | P |XXXXXXX|
|XXXXXXX|_______|_______|_______0_______|_______|_______|XXXXXXX|
| | | | 0 | | | |
6| | | | 0 | | | |
|_______|_______|_______|_______0_______|_______|_______|_______|
| | | | 0 | | | |
5| | | | 0 | | | |
|.......|.......|.......|.......0.......|.......|.......|.......| Equator
| | | | 0 | | | |
4| | | | 0 | | | |
|_______|_______|_______|_______0_______|_______|_______|_______|
| | | | 0 | | | |
3| P | P | P | 0 | P | P | P |
|_______|_______|_______|_______0_______|_______|_______|_______|
| | | | 0 | | | |
2| R | N | B | P 0 P | B | N | R |
|_______|_______|_______|_______0_______|_______|_______|_______|
| | | | I | | | |
1| K | Q | B | I | B | Q | K |
|_______|_______|_______|_______I_______|_______|_______|_______|
a b c d e f g h
Black ^ Red
Midline
P = Pawn K = King Q = Queen N = Knight B = Bishop R = Rook XXXXXXX = Square may not be entered during the game by any piece ....... = Equator: line midway between the two board starting sides 0 = Midline: line dividing the board between Black and Red starting 0 positions I = Impassible Barrier - no piece may cross this barrier or check I across it. Diagonal movement is allowed through the corner, I however. That is, a Bishop could move from d2 to e1, for I example, and Knights are not affected by the barrier at all.
Only White may Castle - move the King one space, and place the Rook on the King's starting space. Neither may have moved beforehand, and the King must not be in check at the time of castling. (In Knightmare Chess, Black or Red may castle by playing the Sanctuary card.)
Black and Red Pawns move towards White's position, not toward each
other.
Any pawn that begins the game in the second rank may move two spaces on its initial move. En passant rules apply. Any pawn that begins the game in the third rank may only move one space at a time (unless a Knightmare Chess card is played that allows otherwise).
Note that in order for the Black a3 pawn and Red h3 pawn to promote, they must somehow be moved over at least one lane.
The Black d2 pawn may not capture the Red e2 pawn until one or both are
across the Equator. Likewise, the Red e2 pawn may not capture the Black
d2 pawn until one or both are across the Equator. However, such a pawn
may capture any other piece across the midline in a normal pawn capture,
and then is free to move and capture without restriction. No other
Black or Red piece has any restriction regarding the midline or equator.
White's pieces have no midline or equator restrictions at all.
Toll and Betrayal: White's territory
is everything on his side of the equator. Black and Red have territory
defined by the equator and the midline.
The Four-Player Chess Variant: Free-for-All
White Black
________________________________________________________________
| | | | | | | | |
8| K | R | P | | | P | N | K |
|_______|_______|_______|_______|_______|_______|_______|_______|
| | | | | | | | |
7| N | Q | P | | | P | Q | R |
|_______|_______|_______|_______|_______|_______|_______|_______|
| | | | | | | | |
6| P | P | P | | | P | P | P |
|_______|_______|_______|_______|_______|_______|_______|_______|
| | | | | | | | |
5| | | | | | | | |
|_______|_______|_______|______/X\______|_______|_______|_______|
| | | | \X/ | | | |
4| | | | | | | | |
|_______|_______|_______|_______|_______|_______|_______|_______|
| | | | | | | | |
3| P | P | P | | | P | P | P |
|_______|_______|_______|_______|_______|_______|_______|_______|
| | | | | | | | |
2| R | Q | P | | | P | Q | N |
|_______|_______|_______|_______|_______|_______|_______|_______|
| | | | | | | | |
1| K | N | P | | | P | R | K |
|_______|_______|_______|_______|_______|_______|_______|_______|
a b c d e f g h
Brown Red
P = Pawn K = King Q = Queen
N = Knight R = Rook
/X\ = You may not move or capture diagonally through this vertex.
\X/ For example, you may not move from d4 to e5 directly. It has
no effect on knights or on any orthogonal movement. Use a penny
or similar object to show the impassible vertex.
Castling is only allowed by play of the Sanctuary card.
Pawns may move one space orthogonally in one of two directions: away from the owning player's corner. That is, a pawn on a3 may move to a4, or it may move to b3 should that space become empty. Capturing is still only diagonally, but a pawn on b3 may capture at a4, c4, or c2. A pawn may move vertically one turn, and horizontally on the next. Note that the pawns are thus very powerful and flexible, being able to change file as well as rank.
No pawn may move more than one space in a given turn except as allowed by a Knightmare Chess card. There is no en passant. When a pawn does move more than one space with use of a card, it must move in a straight line.
Promotion takes place in the furthest rank or the furthest file. That
is, Brown's pawns may promote in either rank 8 or file h. You may
promote to any piece, even a bishop.
Cards that require a bishop to be usable, such as Holy War or Crusade, may be handled in one of three ways:
The Four-Player Chess Variant: Team Play
White Black
________________________________________________________________
| | | | | | | | |
8| K | R | P | | | P | N | K |
|_______|_______|_______|_______|_______|_______|_______|_______|
| | | | | | | | |
7| N | Q | P | | | P | Q | R |
|_______|_______|_______|_______|_______|_______|_______|_______|
| | | | | | | | |
6| P | P | B | | | B | P | P |
|_______|_______|_______|_______|_______|_______|_______|_______|
| | | | | | | | |
5| | | | | | | | |
|_______|_______|_______|_______|_______|_______|_______|_______|
| | | | | | | | |
4| | | | | | | | |
|_______|_______|_______|_______|_______|_______|_______|_______|
| | | | | | | | |
3| P | P | N | | | N | P | P |
|_______|_______|_______|_______|_______|_______|_______|_______|
| | | | | | | | |
2| R | Q | P | | | P | Q | B |
|_______|_______|_______|_______|_______|_______|_______|_______|
| | | | | | | | |
1| K | B | P | | | P | R | K |
|_______|_______|_______|_______|_______|_______|_______|_______|
a b c d e f g h
Brown Red
P = Pawn K = King Q = Queen N = Knight R = Rook B = BishopNote that there is no obstruction to the center vertex in the team version.
The two teams are White-Red versus Black-Brown. You must checkmate both
opposing Kings to win. You may not normally capture your team member's
pieces - however, a card such as Assassin or
Distintegration allows you to capture your team
member's piece. If your team member has been checkmated, you may also
capture his remaining pieces.
Castling is only allowed by play of the Sanctuary card.
Pawns may move one space orthogonally in one of two directions: away from the owning player's corner. That is, a pawn on a3 may move to a4, or it may move to b3 should that space become empty. Capturing is still only diagonally, but a pawn on b3 may capture at a4, c4, or c2. A pawn may move vertically one turn, and horizontally on the next. Note that the pawns are thus very powerful and flexible, being able to change file as well as rank.
No pawn may move more than one space in a given turn except as allowed by a Knightmare Chess card. There is no en passant. When a pawn does move more than one space with use of a card, it must move in a straight line.
Promotion takes place in the furthest rank or the furthest file. That
is, Brown's pawns may promote in either rank 8 or file h.