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Shipped March 25, 2010

Transhuman Space Classic: High Frontier

"One giant leap for mankind . . ."

In the year 2100, Earth-Lunar space is the most densely populated area of the solar system outside Earth itself. Come visit:

  • Earth orbit, buzzing with busy space factories, bustling spaceports, under the watchful eye of rival orbital weapons platforms. But the biggest danger is not the threat of war but the ravages of 150 years of space junk, moving at 25,000 miles per hour!
  • Lagrange 4, where giant cities in space glitter like jewels in the night, presided over by the massive O'Neill colony Islandia.
  • Lagrange 5, the ghetto of the solar system, colonized by dreamers, ideologues, and undercapitalized entrepreneurs. Sometimes a dream and a prayer aren't enough.
  • The Moon. We're back, and this time with bulldozers. Luna is the solar system's industrial park, with Helium-3 mines that feed the fusion reactors on Earth, and more cybershell robots than people. But it's not all machines: the north and south poles are home to the pleasure domes of Moonshadow and thriving transhumanist Luna City. And on Luna's farside, a massive telescope array unravels the mysteries of the cosmos . . .

(Note that this is an e23 reprint of a product based on GURPS Third Edition rules.)

147-page PDF. Stock #30-6704, $11.00.
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Shipped March 22, 2010

Munchkin Opposable Thumb Drive

Since this thumb drive is "opposable," you can pull it out during your Looking For Trouble phase and fight it like a monster, once per game. Its level is equal to the last two digits of the year. If you defeat the Opposable Thumb Drive, you get 1 level and 1 Treasure. Its Bad Stuff is "Reformatted! You are dead."

One 2 GB thumb drive. Stock #5517, $20.00.

Shipped March 18, 2010

Pyramid #3/17: Modern Exploration

It's time to draw a dotted red line to adventure! This month, Pyramid -- the PDF magazine for roleplayers -- sets its sights on "Modern Exploration." This globetrotting guide includes:

  • "The Map's Dark Spaces," an unusual world where the Age of Exploration occurred almost a century early! Cross-time travelers from the GURPS Infinite Worlds setting can explore the enigmas of this unusual alternate timeline, or this world can serve as a stand-alone campaign where international explorers use steam-powered contraptions to track down mysterious artifacts.
  • "The Black Box," a modern-day conspiracy that assembles teams to deal with "impossible" global problems -- and then claims the fruits of those missions. Are they working toward a goal more sinister than the problems they solve?
  • "Mummy Amulets," a collection of powerful, Egyptian-inspired artifacts that should spice up any tomb-raider's trip. Written by Graeme Davis (author of GURPS Vikings), these magic items are suitable for all GURPS campaigns featuring the restless dead.
  • "Shovel Bums," a look at a real-world profession that provides the perfect excuse to travel, investigate, and explore. This article includes information on these archaeologists and their methodology, GURPS templates, plus a short framework for using these heroes as the basis for a cinematic campaign.

In addition, Pyramid has plenty of treasures that make a magazine fun: a collection of "Curious Coins" that form an interesting puzzle for heroes to discover, Murphy's Rules with Greg Hyland, Steven Marsh's Random Thought Table, and other odds and ends. There's never been a better time for exploring the world than right now!

40-page PDF. Stock #37-2617, $9.00.
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Shipped March 11, 2010

Transhuman Space Classic: Deep Beyond

The Edge of Nowhere

The Deep Beyond is the solar system's final frontier. A vast zone stretching from the asteroid belt to the edge of interstellar space, its siren call has drawn researchers, pioneers, visionaries -- and outlaws. Deep Beyond includes:

  • Expanded descriptions of the asteroids, gas giants, moons, and comets of the outer system. Visit the gas mines of Saturn and Europa's icy oceans!
  • What it's like to grow up in the Deep Beyond . . . as a Duncanite parahuman, a sapient AI, or even an enslaved bioroid.
  • Dozens of organizations, from the rebel ghosts of Axon to the cyber-soldiers of the 82nd Spaceborne.
  • New character types, from judges-for-hire to Jump RATS and Swarmdozers.
  • New vehicles and technologies: ice-hulled Gypsy Angel spacecraft, portable lasers, prospector swarms -- even the black-hole power plant.

163-page PDF. Stock #30-6703, $13.00.
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Shipped March 11, 2010

Transhuman Space: Teralogos News – 2101, Third Quarter

Keep up with tomorrow's news, today! Revised and compiled from information previously hidden on the Transhuman Space website, the Teralogos News series contains brief news reports that can be incorporated into that setting.

Teralogos News: 2101, Third Quarter offers a few items of note as 2101 marches on. Read reports about the publication of a complete parahuman-template specification, an interview with an AI, and the denouncement of an exiled Kazakh leader.

Since there's no overarching storyline in Transhuman Space, you can use these news updates as is, tweak them to your needs, or ignore the ones you can't fit into your campaign. The world of tomorrow is flexible!

Whether for adventure ideas, background information, or just inspirational snapshots into the world of Transhuman Space, this supplement is sure to prove insightful and useful.

4-page PDF. Stock #37-6710, $FREE.
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Shipped March 4, 2010

Transhuman Space Classic: In The Well

In the Inner System, the worlds are closer together. Hotter. Full of promise and adventure. This book includes:

  • A detailed history of Mars, from the robot probes of the early 21st century, to the first manned landing in 2026, through the illegal terraforming plagues created by the Ares Conspiracy.
  • The uneasy truce on Mercury, where precious metal and abundant energy draw greedy eyes.
  • The stifling clouds of Venus, beneath which lurk a few hardy scientists, and some who are just there to hide.
  • New character types like the Recurver and Terraformer, new biomods, and new gengineered races.
  • A bestiary of genetically enhanced animals, from smartcats to ice weasels.

Plus campaign ideas, personal hardware, land and air vehicles, and more!

Here is the heart of the Solar System. The destiny of humanity is here. Seize the future.

147-page PDF. Stock #30-6702, $11.00.
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Shipped March 4, 2010

The Stars Are Right Invocation Symbol Counters

Proper invocations are vital for The Stars Are Right. All the symbols are on the cards, so it isn't hard to keep track. But if you're teaching the game, or just starting out, here's a play aid to help keep your Flips separate from your Pushes.

Just print out a sheet, cut them out, and pile them where everyone can reach. Take the proper counter(s) from the pile when you invoke a Creature, exchange them when you use your summoned Creatures to change symbols, and return one to the pile each time you Change the Sky. When you use your last counter, that phase of your turn is over.

This file contains both full-color and black-and-white versions.

Two 1-page PDFs. Stock #37-2014, $FREE.
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Shipped March 4, 2010

Transhuman Space: Teralogos News – 2101, Second Quarter

Keep up with tomorrow's news, today! Revised and compiled from information previously hidden on the Transhuman Space website, the Teralogos News series contains brief news reports that can be incorporated into that setting.

Teralogos News: 2101, Second Quarter sheds light on the latest legal debates about memory licensing and memetic crimes, a murder where investigators are accused of biochauvinism, and more.

Since there's no overarching storyline in Transhuman Space, you can use these news updates as is, tweak them to your needs, or ignore the ones you can't fit into your campaign. The world of tomorrow is flexible!

Whether for adventure ideas, background information, or just inspirational snapshots into the world of Transhuman Space, this supplement is sure to prove insightful and useful.

7-page PDF. Stock #37-6709, $FREE.
Buy Now!


New!  * Coming July  * Coming August  * Coming September  * Coming October  * Coming November  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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