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A P R I L   2 0 0 7 

Shipped April 30, 2007

R E P R I N T S 

Shipped April 30, 2007

GURPS Lite (Reprint)

GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.

The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with the full GURPS Basic Set and a stack of worldbooks! With GURPS Lite, you can show your players just how simple GURPS really is.

We'll have printed copies of GURPS Lite available at your local game store and in Warehouse 23 -- and it's included in the GURPS GM's Screen -- or you can download a FREE electronic version from e23.

You can download GURPS Lite for the Third Edition here.

 

32 pages. Stock #01-0004, $FREE.


W 2 3 

Shipped April 16, 2007

In Nomine: Infernal Player's Guide

This is a PDF reprint of an Out Of Print book.

Lock up your children and your souls! The infernal hordes are here, razor-edged and ready to rampage. The Infernal Player's Guide contains everything you ever wanted to know about demons - their history, their laws, the Bands they belong to and the Princes they serve . . . even the paths that can lead them to Redemption. In addition to expanded demon descriptions, it provides mixed-campaign concepts, rules for playing Renegades on the run from Heaven and Hell, the grim realities of life and the grimmer facts of demonic reproduction.

There's also a step-by-step "Demonic Creation Guide" for quickly and easily generating unique demon characters.

Take a walk on the wild side.

131-page PDF. Stock #30-3309, $9.00.
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Shipped April 16, 2007

Epic Munchkin

Does your Munchkin adventure end too soon? There you are, multi-raced and multi-classed, with three hands full of killer items, buffed up with sidekicks and Munchkin Fu styles . . . and the game’s over. Rejoice, for Epic Munchkin is here. This rules set includes the Epic rules for Munchkin (including Unnatural Axe, Clerical Errors, The Need for Steed, and De-Ranged), Star Munchkin (and The Clown Wars), Munchkin Fu (but not Monky Business, since it didn’t add any new races or classes), Munchkin Bites! (and Pants Macabre), Super Munchkin (and The Narrow S Cape), Munchkin Impossible, Munchkin Cthulhu, and Munchkin Dice.

6-page PDF. Stock #37-2011, $FREE.

Shipped April 2, 2007

GURPS Classic: Supers Adventures

(This is an e23 reprint of a Third Edition product.)

The Devil and the Deep Blue Sea

Saving the world isn't just an adventure -- it's a job! GURPS Supers Adventures is a mind-boggling ride from the depths of the oceans to the far corners of the galaxy.

In Jupiter Blues, the heroes must quell a rebellion on Jupiter's turbulent moon, Io. Can they handle the mind-controlled Raveners, or will they end up buried in a cold, dark mine shaft? Mark of the Kraken, a two-part adventure, sends the costumed crusaders into the ocean at the behest of the U.N. Can they stop the watery menaces in time, or will the Green Dawn eco-terrorists use the deadly Kraken to drive mankind from the oceans forever? Finally, Web of the Zyrani takes the supers on a surprise cross-galactic trip to find a missing team of scientists. After visiting the high-energy planet of Zyrane, they'll never be quite the same again . . .

Although set in the world of GURPS International Super Teams, these adventures can work in any campaign world for any team of heroes. Guidelines are given to help the Game Master increase -- or decrease -- the dangers facing the team, allowing each scenario to be perfectly tailored to the campaign. Each adventure includes all necessary maps and diagrams, and can be completed in one or two long game sessions.

131-page PDF. Stock #30-6116, $9.00.
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Shipped April 2, 2007

GURPS Classic: Supers – International Super Teams

(This is an e23 reprint of a Third Edition product.)

Peace on Earth . . . ?

Welcome to the super-powered world of the U.N. International Super Teams! Charged with enforcing the 1982 edicts banning strategic nuclear weapons and military super-squads, the ISTs are the U.N.'s premier peace-keeping forces -- well-funded and well-equipped elite troops composed of the best and brightest metahumans. GURPS International Super Teams tells you all you need to know to play members of the U.N.'s super-police force.

GURPS International Super Teams is a worldbook for the GURPS Supers sourcebook. It contains all the background necessary to survive in the world of the International Super Teams. Match wits with Qadaffi of non-U.N. Libya; investigate the disturbing secrets of South Africa; cope with international politics in the General Assembly; or defend civilian targets from the elusive neo-Nazi Kristallnacht and other members of the deadly PLO superteam.

    GURPS International Super Teams includes:
  • Complete historical timeline, from 60,000,000 B.C. to today.
  • Supers in the 1940s and the 1960s.
  • Concise geopolitical and social summaries of the world of the ISTs.
  • Fringe groups, radical movements and cults.
  • Over two dozen fully-developed super characters, heroes and villains from around the world . . . and outer space.
  • Three sample IST embassies, fully detailed.
  • Guidelines for establishing your own International Super Team.

And much, much more!

131-page PDF. Stock #30-6506, $9.00.
Buy Now!


New!  * Coming July  * Coming August  * Coming September  * Coming October  * Coming November  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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