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New!  * Coming July  * Coming August  * Coming October  * Coming November  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

S E P T E M B E R   2 0 0 9 

Shipped September 14, 2009

Chibithulhu Plush (Halloween)

Cute. Cuddly. Sanity-blasting.

Munchkin Cthulhu has spawned the evillest, cutest plush ever: Chibithulhu

This 10"-tall soft and huggable plush figure features huge, adorable eyes, a felt witch's hat, a black jack o' lantern on the chest . . . and Cthulhu's trademark tentacles. It's made of all-new materials, and is machine washable.

Of course, this toy includes a special rule, which will help you during Munchkin Cthulhu games.

10"-tall orange-and-black plush figure. Stock #9405, UPC 837654320242. $19.99.
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R E P R I N T S 

Shipped September 14, 2009

Chibithulhu Plush (Reprint)

Cute. Cuddly. Sanity-blasting.

There are many versions of Cthulhu, and Munchkin Cthulhu features plenty of them. But the cutest of all is Chibithulhu, so we chose it to be our first plush toy.

This 10"-tall soft and huggable plush figure features huge, adorable eyes, a loving heart on the chest . . . and Cthulhu's trademark tentacles. It's made of all-new materials, and is machine washable.

Of course, this toy includes a special rule, which will help you during Munchkin Cthulhu games.

10"-tall pink plush figure. Stock #9403, ISBN 978-1-55634-785-6. $19.95.


W 2 3 

Shipped September 24, 2009

GURPS Thaumatology: Alchemical Baroque

Welcome to a land that's as familiar as history and as fanciful as a fairy tale. GURPS Alchemical Baroque presents the Known Lands, a place existing between the old history of magical tales and the new realities of exploration and enlightenment. It's a time of ghosts and giants, of spirits and spellcraft, of charm-slinging cunning-men and chubby sly cats. Yet even in these new times, the world needs heroes: haunted moors need exploring, wars need thwarting, and the fairies always need something -- even if they refuse to reveal it.

Containing material originally appearing in GURPS All-Star Jam 2004, this supplement has been expanded and completely revised to GURPS Fourth Edition standards. It contains the history and character-creation information needed to adventure in this strange-but-familiar place. Taking advantage of the tools and techniques in GURPS Thaumatology to bring this world fully to life, GURPS Alchemical Baroque contains information on alchemy and ritual magic in the Known Lands. It also offers stats for fairies, ogres, and sapient cats, plus information on ghosts, devils, and other threats. Take up your musket and quaff a brew of courage; fortune favors the bold!

24-page PDF. Stock #37-0607, $7.00.
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Shipped September 17, 2009

Pyramid #3/11: Cinematic Locations

This issue of Pyramid -- the PDF magazine for roleplayers -- covers "Cinematic Locations." If you're looking for interesting locales, you've come to the right spot! This issue features:

  • "Going Places!," a description of two vehicles that can serve as centerpieces for adventure or the means to get to other exciting scenes. Written by noted GURPS author Matt Riggsby, this article comes complete with full-color maps and GURPS stats of the vehicles in two different eras!
  • "The Shady Rest Roadhouse," Loren Wiseman's (GURPS Traveller) description of a real-world historical hotspot that can be used as-is in a cliffhangers campaign, or modified to become a rough-and-tumble bar of any era.
  • "The Temple of Sobek, the Crocodile God," a perfect spot for ancient or modern adventurers to get into trouble. Beware the catacombs!
  • "The Immensity," an impossible otherworldly fortress that can form the core of a high-octane adventure series. What is its sinister secret?
  • "Alternate Locations," over a dozen ideas for how to transform a humdrum scene into something truly different.
  • "The Office Building," a modular map system that lets you design different stories of a square office building.
  • "Appendix Z: Hall of Mirrors," a brief depiction of a classic bit.

For fans of floor plans, we've included more maps than we've ever had in an issue of Pyramid! In addition, this is also your one-stop shop for the bits that make a magazine interesting, including odds and ends, Murphy's Rules with Greg Hyland, Steven Marsh's Random Thought Table, plus reviews and recommendations that fit the theme. Look no further: Pyramid is the place for fun!

40-page PDF. Stock #37-2611, $9.00.
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Shipped September 14, 2009

Chibithulhu Plush (Reprint)

Cute. Cuddly. Sanity-blasting.

There are many versions of Cthulhu, and Munchkin Cthulhu features plenty of them. But the cutest of all is Chibithulhu, so we chose it to be our first plush toy.

This 10"-tall soft and huggable plush figure features huge, adorable eyes, a loving heart on the chest . . . and Cthulhu's trademark tentacles. It's made of all-new materials, and is machine washable.

Of course, this toy includes a special rule, which will help you during Munchkin Cthulhu games.

10"-tall pink plush figure. Stock #9403, ISBN 978-1-55634-785-6. $19.95.

Shipped September 10, 2009

GURPS Gun Fu

In a world . . . where the line between evil and honor is drawn by a bullet, only one supplement dares to lay down the law of the gun: GURPS Gun Fu.

GURPS Gun Fu has everything you need for action-packed cinematic GURPS gunplay:

  • A description and explanation of what the gun fu genre is and how to emulate it.
  • Rules for tricky shooting and "impossible" firearm feats. Go back-to-back with your ally, or shoot weapons from foes' hands.
  • A half-dozen styles for gunfighters. Become an Ultimate Shootist or a practitioner of the Future Kill!
  • Dozens of new shooting techniques. Master the Dual-Weapon Attack, or use the Instant Arsenal Disarm to thwart your enemies.
  • Over 50 new perks for stylists. If you've ever wanted to be Cool Under Fire or Bend the Bullet, look no further.
  • Information on new weapons, gunsmithing, and cool-looking accessories.
  • A packed appendix on inspirational fiction, including tips for how to emulate some of their tricks.

If you're looking for cinematic firearm action, simply slide along the floor with both guns blazing, release the doves, and pick up a copy of GURPS Gun Fu!

50-page PDF. Stock #37-0133, $11.00.
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Shipped September 3, 2009

Transhuman Space: Personnel Files 5 – School Days 2100

Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy.

Transhuman Space: Personnel Files 5 -- School Days 2100 presents a group of teenagers struggling to survive in the runaway near-future of Transhuman Space. Can they deal with the complexities of living in a corrupt and bustling free city, the pains of growing up, or the horrors of . . . class field trips?!

This book gives details on five 75-point teens and their AI assistants, along with notes on their personalities and family backgrounds. It also describes the area where they live -- the free city of Königsberg-Kaliningrad, a bustling and slightly dubious city-state on the border between the E.U. and Russia. It's a city with enough mysteries and strangeness to keep a bunch of nosy teenagers occupied full time -- which keeps their minds off the annoyance of having to put up with each other. You also get campaign advice, a sample scenario, and additional adventure seeds, making it a ready-to-run campaign that will satisfy even a group of "been-there, done-that" future-now pre-adults!

20-page PDF. Stock #37-6706, $6.00.
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New!  * Coming July  * Coming August  * Coming October  * Coming November  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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