Steve Jackson Games has been publishing magazines and periodicals since 1980! Here is information on (nearly) all of the zines we've released over the years. Subscriptions to our current zines and many back issues are available on e23; check each zine's entry below for specific links.
We currently publish two online zines:
Pyramid is a PDF magazine available monthly through e23. Devoted almost exclusively to RPGs, most articles provide both systemless support and new material for GURPS. (We're all fans of the gaming gamut, so we may also cover other systems from time to time.) We also have reviews, humor, and other interesting tidbits that make Pyramid a fountain of fun while still being a wellspring of utility. Each issue is tied to a specific theme; we may devote an issue to useful tools for wizards, or space opera, or how to combine horror with espionage.
Pyramid Magazine was first published in the summer of 1993. After 30 issues and two best-of compilations (Best of Pyramid Volume 1 and Volume 2), the transition was made to an all-Internet weekly publication. Ten years (and 538 weekly issues!) after that we migrated to a monthly PDF. Today Pyramid continues its proud tradition of bringing you the best in gaming.
First published in 1979 by GDW, Inc., the Journal of the Travellers' Aid Society is the official online magazine of Traveller. Its first Internet-only issue was in February of 2000. Since then it's had over 300 HTML installments and one compilation (GURPS Traveller: The Best of JTAS Volume 1). The format of JTAS is about to change; watch for upcoming announcements on the Daily Illuminator.
We have previously published these other zines:
Autoduel Quarterly – also known as ADQ – was the official support magazine for Car Wars. It included new rules, ideas, scenarios, background information, fiction, and more for that setting. The first issue of Autoduel Quarterly was released in Spring 1983 and ran for 10 years – 40 issues total – ending in January 1993.
The full run of ADQ is available electronically from e23; each individual issue is for sale as a downloadable PDF – check this link to e23 for the complete list. Selected articles from ADQ issues are available for free at the Autoduel Quarterly Archive.
Roleplayer provided print support for GURPS. In fact, its first issue – dated February 1986 – was released before the first edition of GURPS was! Roleplayer started life as a four-page newsletter, growing to eight pages, then a 16-page magazine, and – finally – a 32-page magazine. It featured new rules, options, and ideas for GURPS players. The final issue was #30 and cover-dated January 1993; after that, support for GURPS folded into Pyramid (above).
Space Gamer began life as a paper magazine published by Metagaming Concepts in 1975. Steve Jackson Games took over publication with issue #27 (dated March/April 1980), and ultimately published 50 issues (plus six issues of spin-off magazine Fantasy Gamer). Issue #76, September/October 1985, became Steve Jackson Games' last issue before the rights to the name went elsewhere. Space Gamer covered all aspects of hobby gaming: RPGs, wargames, card and strategy games, and more. It also featured industry news and reviews. Although Space Gamer is still a great read in its own right, today it's also a fascinating look at an earlier era of hobby gaming.
All the issues of Space Gamer that were published by Steve Jackson Games are available at e23.
Fantasy Gamer began in 1983, as a fantasy-themed counterpart to Space Gamer's sci-fi focus. Fantasy Gamer lasted for six bimonthly issues, from August/September 1983 to June/July 1984. Fantasy-related content folded back into Space Gamer after then. Fantasy Gamer covered all aspects of fantasy-themed hobby gaming: RPGs, wargames, card and strategy games, and more. It also featured industry news and reviews. Although Fantasy Gamer is still a great read in its own right, today it's also a fascinating look at an earlier era of hobby gaming.
All the issues of Fantasy Gamer that were published by Steve Jackson Games are available at e23.