GURPS – Generic Universal RolePlaying System GURPS – Generic Universal RolePlaying System

GURPS Boardroom and Curia – Cover

Download "GURPS Boardroom and Curia" from Warehouse 23!

Excerpts

GURPS Boardroom and Curia

Available as a digital file!

Written by Matt Riggsby * Edited by Sean Punch
Illustrated by Steve Bryant, Guy Burwell, Zach Howard, and Jean Elizabeth Martin

GURPS Line Editor: Sean Punch

31 pages. PDF. * Price $7.99 * Stock number 37-0151
Always AvailableClick here to buy!

Strength In Numbers

From street gangs to armies, through political and religious groups, to businesses all the way up to multinational corporations, organizations feature prominently in many adventures. They can be tough to get a handle on, though. Juggling lots of people and resources can leave you feeling like "GM" stands for "General Manager," not "Game Master"!

GURPS Boardroom and Curia comes to the rescue with a simple-but-effective framework for defining organizations for use in adventures. Its stats block offers a way to write up a group in much the same way you would a city (compare GURPS City Stats), an army (see GURPS Mass Combat), or a spaceship (as in GURPS Spaceships). At a glance, you'll know just how powerful they are and how quickly they can respond, and have a concrete idea of what that means in terms of skill levels, point values, or dollars.

Boardroom and Curia also includes a full chapter on how to use these stats when the PCs work for or against an organization – or decide to found one! Rounding it out are seven detailed examples suited to a variety of tech levels and genres: three real-world groups (the Medici bank, the Provisional IRA, and Médecins Sans Frontières), two that support existing GURPS settings (Biotech Euphrates for Transhuman Space and the Raiders of the Black Void for GURPS Cabal), the sinister Cold War conspiracy of Dr. Zynfami, and a superhero alliance (the Mid-City Defenders).

Stop being confused. Start getting organized!

Related Products

  • Now that you've got an organization, see how to influence its members! GURPS Social Engineering has expanded rules and systems for all kinds of interpersonal interactions.
  • For a system in the same vein as Boardroom and Curia but for cities and settlements, see GURPS City Stats.
  • For a more focused application of the ideas here for use in crypt-crawling fantasy campaigns, check out GURPS Dungeon Fantasy 17: Guilds.
  • Check out Pyramid #3/84: Perspectives for "The Elvey Institute," an odd modern-day organization – complete with Boardroom and Curia stats – dedicated to solving very long-term problems.
  • Get even more organizational fun – including Designer's Notes from Boardroom and Curia author Matt Riggsby – with Pyramid #3/86: Organizations!
  • Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!

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